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Oh interesting! do the wurms gate on you at all?Plane of growth and halls of testing is what I've done so far with three groups but would be doable with two
Halls of testing mini bosses drop Vindi loot and one of the trash mobs dropped prismatic weapons
I'm in the same boat. I was going to do Lord Bob in Velks, but he apparently doesn't spawn in a DZ. Kael Sentinels are one groupable, two groups makes it easier. Kill sentinels, go to a new pick, repeat.Anyone know what targets are doable with 2 groups on the new tlp? and have tips / tricks for the targets that are?
can confirmBased on official EQ discord frostreaver channel reports, primals are no longer dropping in wtov since patch
how recent is this? i went the other night didn't get anything. (primals)As stated above. HoT minis. I have been able to do certain minis one group. Ive also done Phinny 1 group. Primal weapons Ive only got them from HoT not in West.

The white/gray wurms gate (as well as complete heal), the red ones don't. Also some of the drakes gate, most don't.Oh interesting! do the wurms gate on you at all?
I was farming for about 2 weeks and got 6-8. Haven't really been on there since the 18th? I would usually get 2 when they dropped here was a bow and mace. Then like 2 or 3 mobs later got 2 more that day was good.how recent is this? i went the other night didn't get anything. (primals)
Our guild pulled him and we did downed him with 3 groups. I know thats not quite boxing, and that was a few weeks ago with mostly quest armor.One other I was wondering how people fared with is Dracolich. I think they delayed the 2.0 fear release with this server, but I may be wrong. Is anyone doing 1.0 Draco with 1 to 2 groups?
How does this work with lockouts? I thought killing any mob in th zone will give you a loot lockout for 6 days or whatever?Not trying to necro this thread but just confirm several things and point people the right direction.
Harla Dar - seems to be the absolute best target for loot that is easily two groupable. I've gotten some awesome drops (and terrible ones - it's a big bucket)
Phinny - is one groupable, should be able to have 2 groups with separate lockouts every time. Becomes pointless to do it as water staff is the only valuable item. I've let a lot of backbones and wizard staves rot.
PoG - a mainstay. Vindi and Lodi loot off any named mob (Unicorn, Grahl, named Wolf and Bear, etc). Pretty much everything that doesn't give a lockout is doable easily. Might not be obvious but if you actually clear the zone, the level 65 wisps are trivial (sphere of whatever, and the other guy with a long all lower case name). keeper of the glades, treah, undogo, ancient totem, all easily doable and don't give mob specific lockouts. So you can do them every day. You can clear with one group, truly, but if you have enough extra characters to request DZs you can farm growth every single day. Just requires a lot of annoying inventory management trading off the one guy that requested the DZ to the crew farming that has the loot lockout already.
Fear golems are easy. If you care about that.
Zlandicar - I'm still working on this one, personally. I know this is actualy like 7-8 mannable but I'm just havin a rough time. Gotta get my setup in order and get better gear across some of my neglected boxes so they're able to resist stuff. Getting this done puts it right next to Harla as best targets.
I don't really know why people do HoT. Personal preference, I guess. I find it annoying and not worth it.
I feel like Nagafen is doable, but another "gotta get the setup right and resist gear"
I'm very curious about overlooked stuff. I feel like Koi`Doken or Sevalak (Vulak loot bucket) might be annoyingly doable? A lot of NToV dragons are slowable. So I'm starting to get curious. Though I am really assuming the high HP and ability to quad for up to 3k+ might make these more of 3-4 group territory unless you got a hella healing setup and can trivialize a half hour fight?
