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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
(YALM) Yet Another Loot Manager

Work in Progress (YALM) Yet Another Loot Manager 0.12.7

Updated the convert command. You can now convert Lootly or the built in AdvLoot filters.

/yalm convert lootly
/yalm convert advloot
Fixed some bugs

Added some commands to add configuration
Behavior has been tweaked. Original behavior everything was controlled by the loot master. This means if your character configurations didn't match, then characters could still end up with unwanted items.

Now loot rules are checked per character. Here's an example:

Say if you wanted only one toon to loot tradeskill items. You could put a condition for Tradeskill items in a rule and specify that character name in a list like:

Code:
        {
            ["name"] = "Tradeskill",
            ["setting"] = "Keep",
            ["list"] = "MyCharacterName",
        }

This means that this behavior would only work if this rule is set on the lootmaster. However, now you could forgo that rule on the lootmaster, and place it on MyCharacterName. Like so:

Code:
        {
            ["name"] = "Tradeskill",
            ["setting"] = "Keep",
        }

This means no matter what group MyCharacterName is in, they will always be given tradeskill items.

Of course you can still do it the 1st way. This just gives you more options.
Features:

Added support for guild deposit. It will:

  1. Promote all items that may be in the deposit list
  2. Deposit all items marked as Guild
  3. Change all permissions to Public
Fixes:

Fixed issue with setitem command
Fixed an issue with the management subcommands

Added delete support so you can delete stuff

Added beginning of help for the management commands.
You can do /yalm command help, /yalm rule help, /yalm condition help
Added:

Added commands command, rules, conditions. These can accept subcommands. Right now they can only do create. So /yalm condition create Foo for example would create a new condition file called Foo and also add it to the config. You can then edit this file in your favorite editor.

Breaking:

Renamed sets to rules to prevent confusion with setting a value via commands.

Fixes:

Increased dannet delay as I was getting back nil in some cases due to timeout

Fixed an issue where always_loot was being passed in prematurely, so items weren't being given to the proper character if you utilized list for an item preference.
Fixed issue with convert command crashing
Fixed the zip file so it extracts to the correct directory
Sample config should be fixed. Was missing a few keys cause I'm an idiot.
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