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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2796

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  • Stick properly checks if you are tanking rather than if you are the MA.
~AlgarDude
  • Force charm ID will persist until zone, clear, or overwrite.
  • If a force charm is set while another npc is charmed, we will no longer attempt to recharm that NPC.
~AlgarDude
  • BRD(All) - Selo's Sonata AA now has its own rotation which checks self during combat and group outside of combat.
  • DRU(EMU) and SHM(EQM) - Same for Communion of the Cheetah.
  • PAL(Laz) - Adjusted aggro ability priority in the combat rotation.
~AlgarDude
Disabled abilities that could break charm if charm is on and we have a pet.

  • ENC - Self Stasis
  • NEC - Death's Effigy
~AlgarDude
  • Rescanning for a closer target now occurs without exiting the pull loop.
  • Fixed a minor issue with setting the last pulled ID for combat target scans.
  • Special thanks to ministry for bringing issues to our attention!
~AlgarDude
  • New settings:
    • Bow Range: The preferred distance to reposition to if we are too close/far or have no LoS (also the default range for ranged stick). Defaults - Live: 40, Laz/EQM: 15.
    • Use Ranged Stick:
      • Disabled - autofire from present position, moving only if needed (too close/far, no LoS).
      • Enabled - use stick while autofiring. Uses Stick How setting if set, otherwise uses '<bowrangesetting> moveback uw'
  • Circle nav is used as needed when we receive a "can't see" message.
  • As always, turning off melee will enable ranged combat for rangers.
Minor Update

  • Corrected Heal Priority tooltip.
~AlgarDude

</bowrangesetting>
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