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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2793

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Disabled abilities that could break charm if charm is on and we have a pet.

  • ENC - Self Stasis
  • NEC - Death's Effigy
~AlgarDude
  • Rescanning for a closer target now occurs without exiting the pull loop.
  • Fixed a minor issue with setting the last pulled ID for combat target scans.
  • Special thanks to ministry for bringing issues to our attention!
~AlgarDude
  • New settings:
    • Bow Range: The preferred distance to reposition to if we are too close/far or have no LoS (also the default range for ranged stick). Defaults - Live: 40, Laz/EQM: 15.
    • Use Ranged Stick:
      • Disabled - autofire from present position, moving only if needed (too close/far, no LoS).
      • Enabled - use stick while autofiring. Uses Stick How setting if set, otherwise uses '<bowrangesetting> moveback uw'
  • Circle nav is used as needed when we receive a "can't see" message.
  • As always, turning off melee will enable ranged combat for rangers.
Minor Update

  • Corrected Heal Priority tooltip.
~AlgarDude

</bowrangesetting>
  • New Setting: Heal Priority. When to yield offensive rotations for healing. Options are never, at the big heal point (old default behavior), and at the main heal point. Defaults - Main: CLR, DRU, SHM. Big: BST, PAL, RNG.

  • Improved healing gates to scan for members of the heal list and pets, depending on operative settings (Use Heal List, Heal Pets as PCs).

  • Rewrote heal checks to prioritize peer data if available.

Minor Updates:

  • SHM(All) - Added missing haste spell (Thanks DaggetBeaver!)
  • RNG(EQM) - Added Quick Shot Discipline (Thanks to a couple people!)
~AlgarDude
Only for EQMight SK currently. More to come soon as we convince Algar to do it.

~Derple
  • Backported some UI improvements, commands and logic from charm to mez.
  • Speculative fix for occasionally naving to an ID immediately after zoning.
~AlgarDude
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