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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
Bow Range: The preferred distance to reposition to if we are too close/far or have no LoS (also the default range for ranged stick). Defaults - Live: 40, Laz/EQM: 15.
Use Ranged Stick:
Disabled - autofire from present position, moving only if needed (too close/far, no LoS).
Enabled - use stick while autofiring. Uses Stick How setting if set, otherwise uses '<bowrangesetting> moveback uw'
Circle nav is used as needed when we receive a "can't see" message.
As always, turning off melee will enable ranged combat for rangers.
New Setting: Heal Priority. When to yield offensive rotations for healing. Options are never, at the big heal point (old default behavior), and at the main heal point. Defaults - Main: CLR, DRU, SHM. Big: BST, PAL, RNG.
Improved healing gates to scan for members of the heal list and pets, depending on operative settings (Use Heal List, Heal Pets as PCs).
Rewrote heal checks to prioritize peer data if available.
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