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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2772

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  • Improve pet summon responsiveness

  • Stop some beneficial spells from being blocked due to resist types

~AlgarDude
  • /autoinv broadcasts after modrods/crystals/etc now rely on actors.
  • Each PC will queue the autoinv to handle casting and/or multiple items landing in close succession.
~AlgarDude
If we preferred non-named, fallback scan would not select a named. Broke type check out into helper for future maintenance.

~AlgarDude
  • PAL(EQM) - Add support for fire lures.
  • ENC(EQM) - Fixed condition for epic check.
  • Combat - adjust pet attack.
  • Corrected edgecase in event handlers that could cause movement towards an aggro target
  • Adjusted taunt conditions to match both live and emu rules and removed the exemption in AbilityReady.
~AlgarDude
Added the "Position Pets" setting in positioning options.

  • If enabled, classes with the proper AA (Summon Companion and either Companion's Relocation or the correct rank of Companion's Discipline for Live) will use these abilities in combat to attempt to maneuver pets out of the frontal (180deg) arc of the current autotarget.
  • During the Beta period , this setting defaults to false.
  • Feedback is requested for those willing. Initial testing is very positive.
  • There is a debug log entry when an ability is attempted for those who wish to monitor (filter to "PositionPet").
~AlgarDude
  • Added new disciplines and adjusted burns as needed.
  • Added the Core.IsWarden() helper, which checks for a Ward of Might buff.
~AlgarDude
  • Created helper Targeting.IsSummoned() as an abstraction rather than using multiple individual target body checks.
~AlgarDude
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