RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2869

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  • Reorganized spell sets by level, removed a couple of stray spells from Lazarus.
  • Fixed a couple of typos in other configs found during this process.
  • Added a couple of EQ Might named.
  • Fixed a bug with immunities.
~AlgarDude
Major Update, EQM/PrM users especially should read carefully or refer to in-game FAQS.Please note that everything here is optional, and largely aimed at servers who have leaned into the spell resist mechanic (EQM cough cough).

  • Added handling to automatically skip casts on the current combat autotarget under the following conditions:

    • "Skip (Fire, etc) Spells" is enabled by the user, and the spells resist type matches. This is a quick-toggle similar to AE Damage. No loadouts are changed by toggling.
    • "Use Immune Data" is enabled, and the default or custom named lists flag a target as immune (element, or slow/snare/stun). Currently only the EQM/PrM named list ships with this data.
    • Configs entries can be set to "IgnoreImmuneCheck", this bypasses the behavior, regardless of the above.
  • The Named list can be used to flag immunities for "non-named"; the title remains the same (for now).

  • WIZ, MAG (EQM): Added an auto-mode to element selection; if enabled, we will account for mob immunities, preferring this order: Fire > Cold (wiz only) > Magic.

~AlgarDude
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