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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
Major Update, EQM/PrM users especially should read carefully or refer to in-game FAQS.Please note that everything here is optional, and largely aimed at servers who have leaned into the spell resist mechanic (EQM cough cough).
Added handling to automatically skip casts on the current combat autotarget under the following conditions:
"Skip (Fire, etc) Spells" is enabled by the user, and the spells resist type matches. This is a quick-toggle similar to AE Damage. No loadouts are changed by toggling.
"Use Immune Data" is enabled, and the default or custom named lists flag a target as immune (element, or slow/snare/stun). Currently only the EQM/PrM named list ships with this data.
Configs entries can be set to "IgnoreImmuneCheck", this bypasses the behavior, regardless of the above.
The Named list can be used to flag immunities for "non-named"; the title remains the same (for now).
WIZ, MAG (EQM): Added an auto-mode to element selection; if enabled, we will account for mob immunities, preferring this order: Fire > Cold (wiz only) > Magic.
Improved performance and reporting reliability for instant casts.
Flipped retries on their head; now, instead of retrying when we don't have an explicit success, we retry only when we specifically fizzle, are interrupted, etc.
Recategorized some cast messages to closer matches.
Standardized cast loops, log messages, and deduped where possible.
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