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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! v1547

Download now:  Join us with Level 2 access or earn your way in with  RedCents.

[1009] - 2025-01-25​


〰️Commits​


Minor fixes (#401)

Corrected entry for claws with new AoE setting name
(88e2dc4) ~AlgarDude

[1007] - 2025-01-24​


〰️Commits​


Class Feature Homogenization Pass (#397)

Please note further updates of this nature are planned.

* (Live Configs)
* * Added support for Blood/Spirit Drinker's Coating for the following classes: SHD, BST, BRD, PAL (exp.)

* [BST] (Live/Laz)
* * Added support for OoW Chests.
* * Added AE count and safety checks.
* * Added AE Roar options/entries.
* * Added Vet AA options/entries.

* [SHM] (Live/Laz)
* * Added options for Epic use (off/burn/all combat).
(181d424) ~AlgarDude

[1006] - 2025-01-21​


〰️Commits​


Delay Callback Safety Pass (Thanks Rizko!) (#396)
(29c13ed) ~AlgarDude

[1003] - 2025-01-21​


〰️Commits​


Beastlord Config Updates (#395)

* Made minor adjustments to heal rotation conditions.

* Laz Config Updates:
* * Added various missing AA.
* * Adjusted some entries to match Laz-specific names or conditions.

---------

Co-authored-by: AlgarDude <[email protected]>
(0f2e8fd) ~RobbanEQ

[1001] - 2025-01-20​


〰️Commits​


Minor Bugfixes (#394)

* Corrected occasional duplicate spell casting when one or more effects did not take hold due to stacking.
(6b65645) ~AlgarDude

[999] - 2025-01-20​


〰️Commits​


Group Buff Check Update (#393)

* Added support to pass a spell ID to check against in GroupBuffCheck()
* * ID is optional and should be the third variable (See AegoBuff entry in any Cleric config for example).
* * This was added to handle situations where the EQ spell list contained two or more spells with the same name, and should only be required on a case-by-case basis.

* While there is a strong case to move to the sole use of ID's in the function, this fix is completely compatible with existing custom configs.
(299836d) ~AlgarDude

[997] - 2025-01-19​


〰️Commits​


New command: /rgl rebuff (#392)

* We will now reset the Group Buff rotation timer when a rez is attempted to facilitate faster rebuffing.

* The /rgl rebuff command will reset relevant rotation timers, allowing them to be checked again immediately. It will not force any particular buff to be cast.
* * Affected Timers: Slow Downtime, Group Buff, Pet Buff.
(b5a4645) ~AlgarDude

[995] - 2025-01-19​


〰️Commits​


Pull Module: Buff Count Fix (#391)

* Removed reliance on cached buffs from the buff count feature.

Co-authored-by: grimmier378 <[email protected]>
(60046c0) ~AlgarDude

[993] - 2025-01-19​


〰️Commits​


Minor "under the hood" adjustments (#390)

* Corrected implementation SetTarget() variables in our assist functions, we should now wait for buffs to populate before checking whether a target is OkayToEngage().
* * Speculative fix for PC's sometimes acting as if a target is Mezzed when the mez has already been broken, causing repeated target clears.

* Changed several instances of checking for an .ID() while casting to simply checking for .Casting() (I believe this is a macro holdover).
(9a09e6d) ~AlgarDude

[991] - 2025-01-19​


〰️Commits​


Config Updates (#388)

* [BST, ENC] Fixes and improvements to slow entry/rotation checks for all configs.

* [WIZ] Additional minor adjustments to Experimental config.
(a554c29) ~AlgarDude
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