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[1007] - 2025-01-24
Commits
(181d424) ~AlgarDudeClass Feature Homogenization Pass (#397)
Please note further updates of this nature are planned.
* (Live Configs)
* * Added support for Blood/Spirit Drinker's Coating for the following classes: SHD, BST, BRD, PAL (exp.)
* [BST] (Live/Laz)
* * Added support for OoW Chests.
* * Added AE count and safety checks.
* * Added AE Roar options/entries.
* * Added Vet AA options/entries.
* [SHM] (Live/Laz)
* * Added options for Epic use (off/burn/all combat).
[1003] - 2025-01-21
Commits
(0f2e8fd) ~RobbanEQBeastlord Config Updates (#395)
* Made minor adjustments to heal rotation conditions.
* Laz Config Updates:
* * Added various missing AA.
* * Adjusted some entries to match Laz-specific names or conditions.
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Co-authored-by: AlgarDude <[email protected]>
[999] - 2025-01-20
Commits
(299836d) ~AlgarDudeGroup Buff Check Update (#393)
* Added support to pass a spell ID to check against in GroupBuffCheck()
* * ID is optional and should be the third variable (See AegoBuff entry in any Cleric config for example).
* * This was added to handle situations where the EQ spell list contained two or more spells with the same name, and should only be required on a case-by-case basis.
* While there is a strong case to move to the sole use of ID's in the function, this fix is completely compatible with existing custom configs.
[997] - 2025-01-19
Commits
(b5a4645) ~AlgarDudeNew command: /rgl rebuff (#392)
* We will now reset the Group Buff rotation timer when a rez is attempted to facilitate faster rebuffing.
* The /rgl rebuff command will reset relevant rotation timers, allowing them to be checked again immediately. It will not force any particular buff to be cast.
* * Affected Timers: Slow Downtime, Group Buff, Pet Buff.
[995] - 2025-01-19
Commits
(60046c0) ~AlgarDudePull Module: Buff Count Fix (#391)
* Removed reliance on cached buffs from the buff count feature.
Co-authored-by: grimmier378 <[email protected]>
[993] - 2025-01-19
Commits
(9a09e6d) ~AlgarDudeMinor "under the hood" adjustments (#390)
* Corrected implementation SetTarget() variables in our assist functions, we should now wait for buffs to populate before checking whether a target is OkayToEngage().
* * Speculative fix for PC's sometimes acting as if a target is Mezzed when the mez has already been broken, causing repeated target clears.
* Changed several instances of checking for an .ID() while casting to simply checking for .Casting() (I believe this is a macro holdover).