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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2452

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  • MAG: Please note that your mode may need to be reselected, as modes have been eliminated in some cases.

    • (Live)- Adjusted pet tank mode setting changes. Please see note in config.
    • (Live)- final removal of pet toy code (buggy holdover from RGMercs macro). Consider using Squire.
    • (EQM/LAZ) - Parity on Pet Tank Mode
  • Config Settings: Added bounds checks. Corrected Defaults.~AlgarDude

  • Too soon for ImAnim XD~AlgarDude
  • We will now check Actors for our autotarget before relying on assist TLOs, even when we are not using the assist list.
  • In the absence of any other method to glean the MAs target, we will first attempt to stay on the current target rather than targeting the MA to find his target.
  • This resolves #1010~AlgarDude
  • ALL YOUR CONFIG FILES WILL MOVE DO NOT WORRY!
  • Fix LNS DoLoot Script Toggling
  • Contributors no longer makes an empty config.
  • Old RGMerc files should now get cleaned up
  • Made the call tracer an opttional setting.
  • Log filter is now persistent
  • Cleaned up the base LoadSettings Code and allowed for callbacks at various points of processing configs.
  • Added an alternating color helper function Globals.GetAlternatingColor(colorA?, colorB?)
  • Added a no mesh warning message.
  • pull waypoint list now uses nav enabled text
  • renamed RGMerc.lua to RGMercs.lua for saving core settings.fixed a bug that made core settings not save.
  • Refactored all modules to use a base class
    • Removed tons of redundant code
    • Unified all generalized messaging (save/load/init/etc)
~Derple
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