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[1997] - 2025-11-15
Commits
(626e630) ~AlgarDudeModRod Changes, NEC(EQM) Update (#883)
* Expanded options for mod rod use (to include a combat-only option). To fully support this change, the old setting to use mod rods has been replaced.
* [NEC - EQM] Pass for 67-70. PAL to WIZ configs are WIP (moving alphabetically).
[1991] - 2025-11-12
Commits
(98c58ee) ~AlgarDudeAdded check to ensure mob was still on mesh mid-pull attempt. (#880)
[1989] - 2025-11-12
Commits
(638b04b) ~AlgarDudePull/Event adjustments (#879)
* [Pull]: Reduced spell/aa retries for snappier abort checks.
* [Events]: Restructured nesting to optimize logic flow and improved debug logging.
[1981] - 2025-11-11
Commits
(5cc08fc) ~AlgarDudeEMU Configs and other minor updates (#875)
EMU Config Updates
* [SHD - All EMU] Adjusted AC/Atk Tap conditions.
* [SHD- EQM] Added support for Dread Gaze artifact.
* [ENC - EQM] Adjusted NDT/Illusion Buffs
* [ALL - EQM] Removed remaining arcanum weave rotations/settings.
Minor Updates:
* Clickies: Removed unneeded condition target for group injured count.
* Combat: Removed HP check from target prevalidation to give the fastest possible health update (via target).
* Targeting: Slightly adjusted max wait when waiting for buffs to populate.
[1978] - 2025-11-10
Commits
(cd6c666) ~AlgarDudeCombat Logic Improvements (#874)
* Improved support for forcing combat on non-hostile targets.
* * The /rgl forcecombat command has been adjusted to accept an optional ID, with a fallback to the current target's ID.
* * Added /rgl forcecombatclear to remove the target manually if needed.
* * Please reference the (searchable!) in-game Command List and FAQs for a full explanation.
* Removed redundant checks from the engage logic.
* Fixed a bug preventing the proper function of Priority Healing.
* Adjusted pre-target validation. An autotarget will no longer be assigned until validated (for distance, health, hostility, etc).
* * As a result, using the assist list will no longer force every MA target change to be reflected in peer xtargets, eliminating some nuisances and edge-case bugs.
* Adjusted target validation. Tightened conditions around target engagement.
* Added protections to stop (non-MA) peers from engaging non-hostile targets. The "Target Non-Aggressives" setting (default: false) can be enabled to bypass these restrictions.
* Improved handling of xtarget use and reset.
* Eliminated a bug in which too far/can't see/too close event handlers could be fired out of combat.
* * This unfortunately removes the "feature" of turning auto-attack on for a driver to instantly close distances to a target. The '/rgl pulltarget' command or "Pull Target" UI button is my humble suggestion for an alternative.