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RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2824

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Overhauled the way our tanks will automatically reposition during combat.

  • Added new setting: "Keep Mobs in Front" (default: true).
    • Uses nav instead of stick.
    • Calculates xtarg hater positions and attempts to shift near/around the current autotarget to shift packs of mobs into the frontal arc.
    • Nav-mesh aware, accounts for room geometry, etc. A backslide may occur if lateral movement is blocked/infeasible.
  • Removed old reposition settings (Moveback if Mob Behind + Distance).
  • Respects "Manual Mode".
  • Only functions when the tank has aggro on the xtarg haters in question (to better support multiple tanks).
  • Burn/DPS rotations may temporarily be bypassed to make this movement instead; essential tank functions remain unimpeded.
~AlgarDude
  • BST/MAG/NEC(All) - Aligned pet healing rotations, entries and options for parity.
    • Fixed BST Pet healing rotation in the process (Thanks lashek!)
~AlgarDude
  • ENC(All) - Updated charm spells.

  • Also removed unused setting form Live (Thanks Mtg4stick!)

  • BRD(All) - Add additional Run Song options.

~AlgarDude
  • RNG(Live) - Rangers have found their tights (rather than relying on autoskill).
  • SHM(Live) - removed duplicate CureNow code (Thanks aspire!)
~AlgarDude
  • SHD(EQM) - also fix bug in Visage cancel.
~AlgarDude
Clicky Module Updates

  • Added support for aura clickies (aura check logic block/condition).
  • Added support for "All Buffable" as a choice for items.
    • It is highly recommended that this is only used when it is not feasible to instead attach the check to a (group buff) rotation.
  • Added the ability to skip trigger spell checks with clickies.
Buff Check Improvements

  • Better handle edge-case blocking and duration window differences.
  • Remove special actions when the caster's buff window is full (underlying MQ issue was solved).
  • Revert rotation entry UI POC (hopefully we can revisit this later).
~AlgarDude
  • Added a large amount of mobs to be treated as "named" by default, to include mission bosses, etc.
  • Named from the EQ Might and Lazarus lists have been curated to only those not present in default.
  • Using the built-in named list remains optional; additionally, adding a "named" mob to your custom list and setting "named" to false will override treatment in that server/zone combination (deconflict in case of shared mob names between emu servers/etc).
  • Executive decision: All zones use shortname, so the "List of Downed Named" may show mission bosses/etc if you are in a zone that may contain them. It would not have been possible to double-check every single full zone name, the default file is over 9000 lines.
~AlgarDude
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