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MQ2Grind

Quest / Event MQ2Grind 3807

Added
- Session-based configuration option to remain standing or sit and med when getting an instance

Updated / Fixed
- Discord integration was sending more API calls than needed
- Added timestamps to Discord integration debug messages
- The Grind UI UX in Eastern Wastes has been enriched to help navigate and start the different instances
- Removed the extra Mean Streets reference in safe mode and added When One Door Closes
- Will no longer pull a mob if a group member is dead; rather, pause as it does before moving locations
- Safety exit timer will be reset when using /grind resume
- All listing of Grinds to be in chronological order
- Grind debug wording to indicate that it is a toggle and not a setting
- Fixed the safe mode locations for the Mashing Pumpkins instance
- Fixed the time to 24-hour view instead of the 12-hour view
- resolved double API messaging during the exit routine
- resolved excessive memory allocation and look-ups
- Exit routine now waits for you to stop moving before beginning the routine
- Grind will end automatically if it detects the bug where MQ believes it has a shared task while EQ knows it doesn't.
- Unified all debug and error messages

Deprecated
- the command `/grind restart <#>`
- the command `/grind stats`
- Unreleased HoT: Moment of Clarity -> you may remove `lastHOTMOCLoc` from MQ2Grind.ini
- Unreleased ToL: Close the Gate -> you may remove `lastToLCtGLoc` from your MQ2Grind.ini
5/12/2024
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Happy Mother's Day!

Fixed
- Corrected a defect which caused a silent crash to desktop while trying to enter Mashing Pumpkins
5/11/2024
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Introducing
- NoS: When One Door Closes instance (level 120+ recommended)

Fixed
- KissAssist and Laurion's Song had a problem and now should play nicely together.
5/7/2024
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Introducing
- VoA: Pups of War (Beasts' Domain) instance (level 90+ recommended)
- Webhook tab under General configuration
- Discord integration so you can keep track of your Grind's progress, per driver
- check Sic's video about it:

Added
- Session-based configuration
- HideDriverName toggle, this is available once you enable the Discord Webhook
- Aggro check during Early Exit routine along with a very special error message. If you see it, please tell me asap
- groupGap description to state the correct expected values

Removed
- "nosave" from CWTN pause default settings
- The requirement for all toons to be in a single pick in order to request a task
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3/13/2024
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Fixed
- Recycling instance after a DZ instance failed to spin up in time
- Enabled early resume for Goblins and Fools instance, recommended to add a camp reset to your Tank class "resume" instruction
3/5/2024
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Fixed
- Resolved the issue where tank would have xtarget and not engage

Added
- Additional debug message for SANITYCHECK
- Handling of cursor items prior to using door entry in LS
Huge oops, I'm sorry. It's fixed now.

Thank you @Elrem for raising the problem.
Thank you @greyn for testing the fix.

Thanks a lot @a_moss_snake for making me break it testing that feature you wanted!
3/03/2024
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Added
- Introduced a new variable `SafetyExitMinutes` which will exit an instance if you've not progressed through the instance in # minutes (config in the UI)
- Introduced a safety check to avoid the forever-ask-for-quest scenario

Updated
- Updated PULL routine to ensure a valid navigation path exists
- Updated the default option buttons to include `RGMercs (Lua)` auto-configuration
- Updated wording on lock out messaging to be more accurate

Fixes
- Fixed ToV Icebound Avatar instance for TLP when CoV hasn't been enabled yet
- Fixed a bug where recycle wouldn't work in LS as expected
Updated (available after RG build finishes ~9am ET 2/11/2024)
- Introducing The Grounds: Mashing Pumpkins instance (route changes may be coming)
- Expanded the geofence where Thornal (Final Fugure instance) seems to show up in to ensure we ignore him and the other quest npcs
- Boundary defined for groupGap variable: min = 50, max = 150
- Ignored Mercenaries from groupGap checker
- Fixed an issue where a toon left the instanced zone and the driver would pause, resume, pause, resume etc...
- Fixed initial rushing of a mob and got rid of the odd dance that was happening
- Corrected an issue where driver toon would run to new LOC, target a mob, on the way to mob drop target and repeat this back and forth running for hours until the shared task timer expired
- Reduced the amount of spam while in debug mode
- Fixed a non-start condition in Sleeper's Tomb
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