• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
MQ2Enchanter

Combat Assist MQ2Enchanter 3.1.52471.48

- Mez Checks will respect if UseMezAoE
- each mez check type will check its respective usemez/usemezaoe setting
- Fixed the two latest spells for Terror, DotDSMitigation, Charm, and Alliance not being found.
- TashThenMez / TashThenCharm now defaulted to false
- Corrected an issue where you might try and go and mez/charm a target you previously tashed (to mez/charm), but that mob may no longer to a threat (on xtarget)
- Added usage of "Rune Nuke" line
- added UseStun (does not change loadout)
- - this allows you to byos/byos-custom and turn off usage of memorized stun spells
- made an adjust that allows you to not have an ma and do still perform if you have autoattack on
- we will now dismiss swarmies if we're backing our pet off because we have no attack target (ma target - or our target if autoattack etc)
- corrected issue in chase mode where we wouldn't chase ma / change targets if we had melee on and were fighting something.
- adjustment to target while MAing or in a tank mode
- added range check to Companion's Aegis / Companion's Fury
- adjustment to target while MAing or in a tank mode
- updated pull ability
- - we'll always mimic st tash
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