MQ2CWTNCommons

MQ2CWTNCommons

- adjusted our spell level comparison check for group vs single target spells to account for spells being the same level
- (previously updateD) unique activate ID buttons round 2... fight!
- (previously updateD) unique activate ID buttons round 2... fight!
- adjusted our WriteBuffsTimer
- - should correct an issue if someone had their computer turned on too long
- - we would no longer buff
- unique activate ID buttons
- Happy New Year Ya'll!
- *shakes fist at the air*
- - hopefully fixed the ${CWTN.Stuff} issues related to the previous updates
- fixed crash from the Christmas update
- - please ensure you're patched
- - if somehow there is still a problem, please post in the consolidated thread in the cwtn section.
- From CWTN and Sic "Merry Christmas to those that celebrate, Happy Holidays to those that don't (since we don't know what holiday you do), and Happy New Year to all"
- - 2024 is coming to an end, and we're hopeful for a prosperous 2025 (with fewer/none baspends!)
- Corrected a crash on switching characters
- corrected a potential memory leak
- corrected issue with our write-out api
- - mainly an issue visible with mq2buffme
- corrected incorrect default value for PullLevelMax
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