• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
MQ2CWTNCommons

MQ2CWTNCommons

- EQ Currently has a bug where Aureate's Bane doesn't immediately dispell Curse of Subjugation
- - we will now only use it when we have a curse AND don't have a buff
- - - unfortunately, this possibly means not curing a curse because you already have the buff. (you can test this manually)
- - - we will take this back out when eq fixes it
- adjusted our spell level comparison check for group vs single target spells to account for spells being the same level
- (previously updateD) unique activate ID buttons round 2... fight!
- (previously updateD) unique activate ID buttons round 2... fight!
- adjusted our WriteBuffsTimer
- - should correct an issue if someone had their computer turned on too long
- - we would no longer buff
- unique activate ID buttons
- Happy New Year Ya'll!
- *shakes fist at the air*
- - hopefully fixed the ${CWTN.Stuff} issues related to the previous updates
- fixed crash from the Christmas update
- - please ensure you're patched
- - if somehow there is still a problem, please post in the consolidated thread in the cwtn section.
- From CWTN and Sic "Merry Christmas to those that celebrate, Happy Holidays to those that don't (since we don't know what holiday you do), and Happy New Year to all"
- - 2024 is coming to an end, and we're hopeful for a prosperous 2025 (with fewer/none baspends!)
- Corrected a crash on switching characters
- corrected a potential memory leak
- corrected issue with our write-out api
- - mainly an issue visible with mq2buffme
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