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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Utility looted 06/02/2024

[1.07] - 2024-03-08​


Bug Fixes 🐛​


- Docked mode
* Fixed the window closing when docked and not on top. Now it will remain open after clicking away.
* Clicking Exit when in Import Mode will close window since we can't exit the imported script.
(909e511) ~grimmier378

[1.06] - 2024-03-08​


Features ⛲​


- Menu items
* Added toggle for hide names to the menu.
* Added Exit to menu, Close Console will now only close the window but leave the script running.
* consolidated the events into one.
* imported and standalone windows can be run at the same time. Imported ones have a '*' in the title.
* you can have both running one showing names the other not if you choose.
(b5a3a02) ~grimmier378

[1.05] - 2024-03-08​


Bug Fixes 🐛​


- Close button
* Fixed the close button on title bar. it works now
(f8bb89e) ~grimmier378

[1.04] - 2024-03-08​


Features ⛲​


- Hide Names
* you can toggle names or classes default is names.
# Standalone mode
* /looted hidenames
* /lua run looted hidenames
* this one will start with names hidden.
# Imported Mode
* guiLoot.hideNames = true|false
(92aa1b1) ~grimmier378

[1.03] - 2024-03-08​


〰️Commits​


- Removed debug
* removed a debug line i forgot.
(4c172ec) ~grimmier378
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