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[1.17] - 2024-04-07
Styling
- Added ThemeZ support and Zoom View.
(b3db477) ~grimmier378There is no link or color support in the zoom view its just for easier reading.
- Added ThemeZ support and Zoom View.
(4d068f3) ~grimmier378There is no link or color support in the zoom view its just for easier reading.
[1.15] - 2024-03-21
Commits
- Actors
(eb3841e) ~grimmier378If we are importing this and using acrots. we can turn off loading linkdb and link lookups. as the actors can pass the link directly.
you can pass this value to looted from your script.
[1.13] - 2024-03-16
yeah so i am a dummy. i had a stale copy from the launcher. this only changed whitespace =( Oops! time for bed.
Bug Fixes
- Missing function
(3b934d1) ~grimmier378Fixed the missing get settings function needed when importing from another script.
[1.12] - 2024-03-16
Bug Fixes
(67135d1) ~aquietoneFix breaking early
Commits
(83e3015) ~Grimmier378PR # [1](https://github.com/grimmier378/looted/pull/1): actors instead of events
(ff8ca26) ~aquietoneUse actors instead of events
(9010d6b) ~grimmier378Settings import
added a function for importing settings. so you can pass then during init.
This allows you to save them and feed in saved settings when loading the main script.
[1.11] - 2024-03-10
Commits
- Import Menu's from Other Scripts
(58e77ad) ~grimmier378* You can export menu items from your lua into the console.
* Do this by passing your menu into guiLoot.importGUIElements table.
See Example function to include in your script Below:
INI:local function guiExport() -- Define a new menu element function local function myCustomMenuElement() if ImGui.BeginMenu('My Custom Menu') then -- Add menu items here _, guiLoot.console.autoScroll = ImGui.MenuItem('Auto-scroll', nil, guiLoot.console.autoScroll) local activated = false activated, guiLoot.hideNames = ImGui.MenuItem('Hide Names', activated, guiLoot.hideNames) if activated then if guiLoot.hideNames then guiLoot.console:AppendText("\ay[Looted]\ax Hiding Names\ax") else guiLoot.console:AppendText("\ay[Looted]\ax Showing Names\ax") end end local act = false act, guiLoot.showLinks = ImGui.MenuItem('Show Links', act, guiLoot.showLinks) if act then guiLoot.linkdb = mq.TLO.Plugin('mq2linkdb').IsLoaded() if guiLoot.showLinks then if not guiLoot.linkdb then guiLoot.loadLDB() end guiLoot.console:AppendText("\ay[Looted]\ax Link Lookup Enabled\ax") else guiLoot.console:AppendText("\ay[Looted]\ax Link Lookup Disabled\ax") end end ImGui.EndMenu() end end -- Add the custom menu element function to the importGUIElements table table.insert(guiLoot.importGUIElements, myCustomMenuElement) end
[1.10] - 2024-03-09
Commits
- Lagg
(ce2ea0a) ~grimmier378Reporting with links on has had the stutter removed.
Loot links are saved as we loot the item so when reporting we just spit them out.
show links toggle still effects if you want to lookup links for items not in your inventory/bank.
[1.09] - 2024-03-09
Commits
(9279448) ~grimmier378Menu
Adjusted the menu layout
Added menu item "View Report"
Added menu item Show Links. default is off
* this enables or disables using mq2linkdb to lookup items that we don't directly have a link for.
*** THIS WILL cause a stutter when issuing a report as it has to lookup each item in the DB.
Default is off. ***
removed unused functions.
[1.08] - 2024-03-09
Features
- Reports
(e1cc67a) ~grimmier378* You can now record data and report it after runs.
* Reported data is sorted by who looted what and qty.
* Report spits out clickable item links.
*Added drop down menu option to record data. default is off.
* All echos are now to our own console and not MQ console. with a few exceptions.
* Removed unused functions.