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    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Utility looted 06/02/2024

[1.28] - 2024-06-02​


〰️Commits​


- Restructured the report table
Table is now sorted and grouped by Item Name,
all looters are listed as a comma separated list

Count is total count looted from all characters.
(a885824) ~grimmier378

[1.27] - 2024-05-20​


Bug Fixes🐛​


- Forgot to merge a branch
Minor adjustments to importing settings from caller script
(d5dfe00) ~grimmier378

[1.26] - 2024-05-20​


〰️Commits​



- Some commented code removed
(0f67f17) ~grimmier378
- Rule Tags
Evaluation Rules will show in the table.

Right click the Tagged Header to see the Key.

If you change a rule you will get a Star icon that will show old vs new rule in the tooltip.
(363ed97) ~grimmier378
- Actors features
If you pass Item.Eval in your actors messages we can use that do display how the item was evaluated.

In the case of lootnscoot I have also set up right click context to change the items Rule.

To do this with other scripts importing this. you will want to Pass the item.Eval rule and then go in and adjust the script detect and your command / function call to make the adjustments.
(fcf0c10) ~grimmier378

[1.25] - 2024-05-19​


〰️Commits​


- Scaling
Scaling works on the report table now
(08bf2a5) ~grimmier378
looted_report.gif

〰️Commits​


- Splash of color
Destroyed items now have a red trash can icon next to them
(b681005) ~grimmier378

[1.24] - 2024-05-19​


Bug Fixes🐛​


- Scrollbar for real
(a176048) ~grimmier378
- Scroll bar
(895d718) ~grimmier378

[1.23] - 2024-05-19​


〰️Commits​


- Lootnscoot context menu
If you are running this through lootnscoot you can change the items settings via right click context menu.
(02a3bb8) ~grimmier378

[1.22] - 2024-05-19​


Styling🦋​


- Count column -- Destroyed tag
Added Counts to the table and items destroyed at tagged with -- Destroyed. incase you want to change the loot rule.
(2ac22d8) ~grimmier378

[1.21] - 2024-05-19​


Bug Fixes🐛​


- Docking
(1dc2ff3) ~grimmier378

[1.20] - 2024-05-19​


Bug Fixes🐛​


- Forgot to turn off debugg
(685022c) ~grimmier378

[1.19] - 2024-05-19​


Features⛲​


- Report table with clickable links
View report will open a table.
Clicking on a row will open the items link.
(595f45e) ~grimmier378

[1.18] - 2024-05-12​


Styling🦋​


- Color coding messages
Color Coded the messages coming in from Actors
Looted = Green
Destroyed = Red
Ignored = Orange
(b5e1868) ~grimmier378

[1.17] - 2024-04-07​


Styling🦋​


- Added ThemeZ support and Zoom View.
There is no link or color support in the zoom view its just for easier reading.
(b3db477) ~grimmier378
- Added ThemeZ support and Zoom View.
There is no link or color support in the zoom view its just for easier reading.
(4d068f3) ~grimmier378
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