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Utility looted 04/07/2024

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Simple console window Dedicated to displaying who looted what in group, with item links.

Standalone Mode
* start in standalone mode
/lua run looted start
/lua run looted hidenames will start with player names hidden and class names used instead.

Standalone Commands
/looted show toggles show hide on window.
/looted stop exit sctipt.
/looted report spits out report if data logging is enabled
/looted hidenames Toggles showing names or class names. default is names.

Options Menu

1710030931505.png




Import Mode

1. place in your scripts folder name it looted.Lua.
2. local guiLoot = require('looted')
3. guiLoot.imported = true
4. guiLoot.shouldDrawGUI = true|false to show or hide window.
5. guiLoot.hideNames = true|false toggle showing character names default is true.
6. guiLoot.importGUIElements = table to pass Custom Menu's into the GUI with. See example code below to achieve this. You can add as many menu's as you like.
7. You can pass text output to the console with guiLoot.console:AppendText("\ay[Looted]\ax Hiding Names\ax")

you can run in both modes at once. Imported mode has the * in the title.
the example below the imported version is showing names, and the standalone is set to hide names.

Example Menu Export function to pass custom menu's to the looted GUI:
    local function guiExport()
        -- Define a new menu element function
        local function myCustomMenuElement()
            if ImGui.BeginMenu('My Custom Menu') then
                -- Add menu items here
                _, guiLoot.console.autoScroll = ImGui.MenuItem('Auto-scroll', nil, guiLoot.console.autoScroll)
                local activated = false
                activated, guiLoot.hideNames = ImGui.MenuItem('Hide Names', activated, guiLoot.hideNames)
                if activated then
                    if guiLoot.hideNames then
                        guiLoot.console:AppendText("\ay[Looted]\ax Hiding Names\ax")
                    else
                        guiLoot.console:AppendText("\ay[Looted]\ax Showing Names\ax")
                    end
                end
                local act = false
                act, guiLoot.showLinks = ImGui.MenuItem('Show Links', act, guiLoot.showLinks)
                if act then
                    guiLoot.linkdb = mq.TLO.Plugin('mq2linkdb').IsLoaded()
                    if guiLoot.showLinks then
                        if not guiLoot.linkdb then guiLoot.loadLDB() end
                        guiLoot.console:AppendText("\ay[Looted]\ax Link Lookup Enabled\ax")
                    else
                        guiLoot.console:AppendText("\ay[Looted]\ax Link Lookup Disabled\ax")
                    end
                end
                ImGui.EndMenu()
            end
        end
        -- Add the custom menu element function to the importGUIElements table
        table.insert(guiLoot.importGUIElements, myCustomMenuElement)
    end


1709932763404.png


Reports:
1710030849466.png

Imported Custom Menu
1710056585637.png

1710056812776.png
Source Repository
https://github.com/grimmier378/looted
[git] Automation options?
Yes
Author
grimmier
First release
Last update
Rating
0.00 star(s) 0 ratings

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Latest updates

  1. 04/07/2024

    [1.17] - 2024-04-07 Styling🦋 - Added ThemeZ support and Zoom View. There is no link or color...
  2. v1.16

    [1.16] - 2024-04-01 Features ⛲ - Filter destroyed and display in report with tag *Destroyed*...
  3. v1.15

    [1.15] - 2024-03-21 〰️Commits - Actors If we are importing this and using acrots. we can turn...
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