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You forgot to mention that this wasn't just 200 people, this was 200 people that coordinated an otherwise, literally, impossible event on a PVP server while fighting another guild, not only doing it once but twice.Man, The Plane of Sky pre-Kunark was impossible. If you don't believe me, go try it for yourself (using only pre-Kunark gear at level 50). Sleeper with 200 characters (that zerged) isn't that impressive. Another thing that is impressive is the fact that EQ still has this many subs 15 years in. I thought it would be a year or two, and then the emulators would take over. But damn, it's still fun (from original to current content).
You forgot to mention that this wasn't just 200 people, this was 200 people that coordinated an otherwise, literally, impossible event on a PVP server while fighting another guild, not only doing it once but twice.
There were actually 4 guilds there, one guild was trying to kill another of the guilds.
Getting a guild, on any server, to work together is hard enough. Getting 3 on a pvp server to work together is essentially impossible.
I feel like you never did pre-Kunark sky =P (even on progression servers it's stupid hard, and that's with a lot of modern conveniences that make it easier). The Sleeper was an easy target to rally for since no one else had ever killed him (same reason why people go for server firsts), and they had a lot of previous experience to build on. I stick by my opinion that beating sky when it was released is far harder than coordinating 200 people to zerg the sleeper -- they simply rezzed faster than he could kill (in addition to the fact that there was a bug where no NPC was regenning HP in combat). Back before kunark, there weren't even 200 players at max level (hyperbole, but still -- they were few and far between since people for the most part had no idea how to min/max to win).
Reaching last Isle in Sky. People would not accept such a zone anymore nowadays. Were the keys were no rent, you fell down to Freeport without a chance to get back because the key was gone unless you. Keep some people up there and a necro online so the key does not poof, make corpse on first isle and summon them up to rez them there, or bug the corpses by looting them and keep loot window open until it close on its own, so the corpses were still rezzable even 3 hours were over, so people could leave and come back the next day.
No raid window at that time, so no zonewide invitations, no coh.
So I remember a lot of exploits, weird tactics, pissed people, angry people and to get your Epic 1, most classes needed Sky
Truth. My first PoSky raid was around 17 hours long and we got as high as Spiroc Island...and people were enjoying it.
Back in 2004 I was on another board and we used MQ and there was for a VERY short window in time a fletcher item that you could buy 100% of the materials from a vendor, make it and sell it back for a few coppers profit, using Mq2 and a macro for it I made my 1st EQ million! Before I could make my 2nd million the nerf hammer came down but oh what a week that was! 1 Mil Plat on full auto pilot!
Would have to give it to killing the Sleeper but breaking Fear was probably the hardest thing you had to frequently do if you raided back in the day. Everyone understood how difficult it was and how easily a raid could wipe doing it. It still amazes me how other guilds would drop what they were doing and potentially spend hours breaking in to Fear to CR a dead raid group and then leave. You just don't see that anymore.