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Question - What does ${Me.CombatState.Equal[Combat]} exactly refer to ? (1 Viewer)

Joined
Apr 2, 2020
RedCents
434¢
Hello everyone,

I am working on my alts ini and would like to know what the syntax ${Me.CombatState.Equal[Combat]} refers to ingame exactly. Does it mean :

A. I am physically attacking a mob, swinging a weapon at it ?
B. I have aggro and a mob is physically attacking me (regardless of the fact that I am myself meleeing it or not) ?

If the answer is A., how would I write the syntax to describe B ?

The idea behind my question is to put a condition for the healer and the chanter "only if I am not attacked" or "only if I am not targeted by a mob".

Thank you if you can explain that !
 
combatstate, is when your player window shows the icon that you are in combat, no matter if you are casting or swinging at the mob.

A coonditon for if you are being attacked by the mob could be ${Me.TargetOfTarget.ID} != ${Me.ID}

this means my target of targets id number is not my id number. meaning you are not being targeted or being attacked by the mob

but we cant detect if a mob is attacking or targetting us unless we target it.
 
Err how do i give more than 1 cent ? When I click the "c" symbol it gives you guys only 1 cent and I don't see how to increase the number... sorry these forums are sometimes a bit complicated to have an overview :)
 
Err how do i give more than 1 cent ? When I click the "c" symbol it gives you guys only 1 cent and I don't see how to increase the number... sorry these forums are sometimes a bit complicated to have an overview :)
You get 1 from giving and the person receiving gets 10. You get 4 to give away every day. They don’t deduct from your red cents.

Hope that helps.

Edit: and you can only give each post or reply 1 red cent. If you want to give someone more than 1, give it to one of their other replies.
 
Me.Combat state will not work if your player window isn't open. This unreliability makes me loath to use it, and maybe use xtarget count instead
 
Me.Combat state will not work if your player window isn't open. This unreliability makes me loath to use it, and maybe use xtarget count instead
it works constantly if you have a player window, which most people do, turning your player window off sounds weird
 
Question - What does ${Me.CombatState.Equal[Combat]} exactly refer to ?

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