Ok, so more damage
If we're talking modern EQ, latest expansion (or within 2-3 from current,
ratio is king (very small differences in the calculated ratio can be ignored). And as Yama mention, class specific weapons are the goto if available.
Quick, general rundown by class:
Rog: use class spec weapon in main hand and the next best 1HP you have in off-hand
Monk: class spec 2HB for your 2-hander set and class spec H2H/1HB for your dual wield set
Zerk: class spec 2HS
Bard: no class spec option, just get the 2 best 1-handed weapons you can find. Top tier meta says to use 1HB in main and 1HP in off-hand.
Bst: same as monk since they share class spec options.
War: uses 3 sets; dual wield the 2 best class spec 1HS you can get; Use the best class spec 1HS with shield for sword-n-board; The best generic use 2HB you can get for 2-handed DPS
Pal/SK: Class spec 1-hander with shield for tanking and class spec 2HS for DPS
Rng: class spec bow and the best generic use 2HP (for the sympathetic proc). And yes, rangers will melee from time to time depending on burns available.
There are options in most categories depending on what proc you want (pure DD, heal proc, stun proc, life tap proc, etc.). Most classes will want straight up damage but there are exceptions and the difference is minimal so not really a "wrong" answer either way. They've been following cookie-cutter templates for the last 6+ expansions with each tier/expansion getting a basic percentage increase year after year. Once you figure out what variety you prefer, you can rest assured that there will be the same variety at the next tier of content.
Use raidloot.com to compare options that are available at whatever tier of gear you're able to acquire (raid vs group, tier 1 vs 2 vs 3).