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Very Vanilla MQ (Test Server)

Vanilla - Very Vanilla MQ (Test Server) (3 Viewers) 3.1.52472.1

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oh nice! i was about to mention some of my key binds were changed around as well ... im also having an issue where i cant load more than 5 instances. everytime i load a 6th it crashes .... anyone else having this issue?
 
oh nice! i was about to mention some of my key binds were changed around as well ... im also having an issue where i cant load more than 5 instances. everytime i load a 6th it crashes .... anyone else having this issue?
Yes. I'm having a similar issue, but I can't even get up to 5 accounts. I was able to load 4 successfully once, but it's normally crashing on the 3rd or 4th account to load (I normally run up to 12 on this box).

Sent some dump files over, so hopefully that helps.
 
Same here. Sometimes I can't even load one but I can if I try a couple more times. Most I can load is four though.
 
Thanks for being patient all. Today is Thanksgiving in the US, so it is possible and likely the test crash doesn't have an opportunity to get looked at right away.

Please make sure you are up to date with your UI (lots of files got updated) and make sure you are running the latest build (check RG launcher)
 
Thanks for being patient all. Today is Thanksgiving in the US, so it is possible and likely the test crash doesn't have an opportunity to get looked at right away.

Please make sure you are up to date with your UI (lots of files got updated) and make sure you are running the latest build (check RG launcher)
Is anyone else unable to use /travelto?
Keeps saying could not find connection to...
 
Also getting these errors. Didn't see it posted yet so thought I would send a note. Its not 100% as these 12 errors came up while the other42 clients came up ok. If I close everything and redo it, it could be a random on who gets it next. It pops up in the user select section, just before the user is logged into the game. Also I can rerun auto login and eventually I can get them to log in. Please see the errors below.
 

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Also getting these errors. Didn't see it posted yet so thought I would send a note. Its not 100% as these 12 errors came up while the other42 clients came up ok. If I close everything and redo it, it could be a random on who gets it next. It pops up in the user select section, just before the user is logged into the game. Also I can rerun auto login and eventually I can get them to log in. Please see the errors below.
Yep I posted above your post
Thanks for being patient all. Today is Thanksgiving in the US, so it is possible and likely the test crash doesn't have an opportunity to get looked at right away.

Please make sure you are up to date with your UI (lots of files got updated) and make sure you are running the latest build (check RG launcher)
Yes, the crash appears to be possibly easyfind related

Brain mentioned this patch was particularly tricky because it is the xpac patch where they traditionally put in a ton of big changes. Timing isn't super great for *anyone* due to the holiday, so thanks everyone again for being patient, and thanks to Brain for all he does
 
thanks brain! you rock

Happy Thanksgiving

@jimmy6154 hit the updater and see if that fixes you up
 
thanks for the quick update @brainiac

@Sic yup, that seemed to fix it. All the toons logged in with zero errors.

Have a great Thanksgiving's!
 
Thanks again for the quick work @brainiac and for the great coms @Sic.

Happy thanksgiving everyone.
 
Still unable to use /travelto to any destination from poknowledge. Anyone else experiencing this, or is there something I'm missing? Ran the mesh updater (nothing changed).
 
Still unable to use /travelto to any destination from poknowledge. Anyone else experiencing this, or is there something I'm missing? Ran the mesh updater (nothing changed).
You're not the only one. Cant use it in either Guild lobby or Pok! Everywhere seems to be fine that I have tested anyway
 
Test server has had bad zone connections off and on for month, unfortunately this appears to be an eq thing and not an MQ thing
 
@Abb7327 I have a maybe a related issue in that I keep getting the below screenshot in POK and GL.

1669568200820.png


So I started to create waypoints in the MQ2Nav tool in the interim.

Per the wiki, you can create WP's by

/nav recordwaypoint | rwp "<waypoint name>" ["<waypoint description>"]

then just call the WP by

/nav waypoint|wp <waypoint>

or you can do this from the GUI, just open /nav UI and click on the waypoints tab. Not as cool as the normal way but it has held me over till things are working again.
 
@Abb7327 I have a maybe a related issue in that I keep getting the below screenshot in POK and GL.

View attachment 43660


So I started to create waypoints in the MQ2Nav tool in the interim.

Per the wiki, you can create WP's by

/nav recordwaypoint | rwp "<waypoint name>" ["<waypoint description>"]

then just call the WP by

/nav waypoint|wp <waypoint>

or you can do this from the GUI, just open /nav UI and click on the waypoints tab. Not as cool as the normal way but it has held me over till things are working again.
Thanks @jimmy6154! Will try this.
 
Redbot updated Very Vanilla MQ (Test Server) with a new update entry:

20221129

November 29, 2022:

  • emu: Fix PctExp and PctAAExp calculations
  • tlo: Added BazaarItem.FullName
  • lua: Fixed bug where /lua pause would not pause imgui thread
  • lua: added :on and :off arguments to /lua pause
November 28, 2022:

  • Huge update to settings window for MQ2Map plugin settings - /mqsettings plugin/map (#657)
  • lua: Many more improvements to imgui bindings for lua.
  • lua: Consolidated imgui demo scripts into examples/imgui_demo
  • lua: Scripts can now...

Read the rest of this update entry...
 
Redbot updated Very Vanilla MQ (Test Server) with a new update entry:

20221206

December 6, 2022:
- live: Update for expansion patch
- Added ${TradeskillDepot}, see the docs for full description of the members:
https://docs.macroquest.org/reference/top-level-objects/tlo-tradeskilldepot/
- lua: Running "/lua run scriptname" will now prefer lua/scriptname/init.lua over
lua/scriptname.lua. this is to make it easier to transition to the new directory layout.

Read the rest of this update entry...
 
test down for hopefully a patch to get us the NoS spells and such haha ... an early thank you to the RG folks/devs who make eq fun for me still after all these years ... patience pants are on
 
Thanks for the update! Is this always @brainiac doing the updating? Been enjoying messing around on test so thought I'd throw some money at the person responsible for doing the updates.
 
Thanks for the update! Is this always @brainiac doing the updating? Been enjoying messing around on test so thought I'd throw some money at the person responsible for doing the updates.
Yep, Brainiac does the updates, Dannuic and Knightly are the other two main devs.

The MacroQuest scene has two standout developers who have requested tips from RedGuides users: @brainiac and @dannuic

To keep our favorite software modernized and updated, please consider contributing.

brainiac's tip thread is here:
https://www.redguides.com/community/threads/donate-to-mq2-dev-brainiac.71209/

dannuic's tip thread is here:
https://www.redguides.com/community/threads/tip-the-mq2-dev-dannuic.75656/

Thank you!
 
Trying out the test server for the 1st time, receiving a MQ mismatch error. EQ version Dec 7, MQ version Dec 13th. Tried a reinstall, etc. What simple thing am I missing?
 
Did you use a separate EQ directory than your live one? If I recall correctly, Test is often on a different update than live, so a separate directory allows you to update the test directory separately.
 
Did you use a separate EQ directory than your live one? If I recall correctly, Test is often on a different update than live, so a separate directory allows you to update the test directory separately.
NM - While I did do all that, I needed to change the .ini to reflect the different folder.
 

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I figured you had, but thought I would throw it out there just in case.
 
There was an issue with git and our build - should hopefully be resolved this morning. Thanks for being patient
 
Redbot updated Very Vanilla MQ (Test Server) with a new update entry:

20230127

January 23, 2023:
- Add /executelink command that will simulate a click from raw link text.
- spell datatype: Add Link member to generate clickable link text.
- spell datatype: Add Inspect method to open the spell display window.
- spell datatype: Added /vardata and /varset support for spell variables. Assigning
a string or number will reassign the spell variable by spell name or id.
- achievement datatype: Add Inspect method to open achievement display window.
- emu: Fix crash when...

Read the rest of this update entry...
 
a friendly reminder from your neighborhood test players that the site is showing the test build as playable, but due to the patch today it will need some love and attention. thank you RG crew for your support
 
Vanilla - Very Vanilla MQ (Test Server)

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