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November 24, 2022:
- test: fix keybinds
Yes. I'm having a similar issue, but I can't even get up to 5 accounts. I was able to load 4 successfully once, but it's normally crashing on the 3rd or 4th account to load (I normally run up to 12 on this box).oh nice! i was about to mention some of my key binds were changed around as well ... im also having an issue where i cant load more than 5 instances. everytime i load a 6th it crashes .... anyone else having this issue?
Is anyone else unable to use /travelto?Thanks for being patient all. Today is Thanksgiving in the US, so it is possible and likely the test crash doesn't have an opportunity to get looked at right away.
Please make sure you are up to date with your UI (lots of files got updated) and make sure you are running the latest build (check RG launcher)
Yes, the crash appears to be possibly easyfind relatedIs anyone else unable to use /travelto?
Keeps saying could not find connection to...
Yep I posted above your postAlso getting these errors. Didn't see it posted yet so thought I would send a note. Its not 100% as these 12 errors came up while the other42 clients came up ok. If I close everything and redo it, it could be a random on who gets it next. It pops up in the user select section, just before the user is logged into the game. Also I can rerun auto login and eventually I can get them to log in. Please see the errors below.
Thanks for being patient all. Today is Thanksgiving in the US, so it is possible and likely the test crash doesn't have an opportunity to get looked at right away.
Please make sure you are up to date with your UI (lots of files got updated) and make sure you are running the latest build (check RG launcher)
Yes, the crash appears to be possibly easyfind related
November 24, 2022:
Fix zone count - brainiac
Awesome, thanks for the followup jimmy, happy turkey daythanks for the quick update @brainiac
@Sic yup, that seemed to fix it. All the toons logged in with zero errors.
Have a great Thanksgiving's!
You're not the only one. Cant use it in either Guild lobby or Pok! Everywhere seems to be fine that I have tested anywayStill unable to use /travelto to any destination from poknowledge. Anyone else experiencing this, or is there something I'm missing? Ran the mesh updater (nothing changed).
Kinda figured this was the case. Thanks for the info SicTest server has had bad zone connections off and on for month, unfortunately this appears to be an eq thing and not an MQ thing
| /nav recordwaypoint | rwp "<waypoint name>" ["<waypoint description>"] |
Thanks @jimmy6154! Will try this.@Abb7327 I have a maybe a related issue in that I keep getting the below screenshot in POK and GL.
View attachment 43660
So I started to create waypoints in the MQ2Nav tool in the interim.
Per the wiki, you can create WP's by
/nav recordwaypoint | rwp "<waypoint name>" ["<waypoint description>"]
then just call the WP by
/nav waypoint|wp <waypoint>
or you can do this from the GUI, just open /nav UI and click on the waypoints tab. Not as cool as the normal way but it has held me over till things are working again.
November 29, 2022:
November 28, 2022:
- emu: Fix PctExp and PctAAExp calculations
- tlo: Added BazaarItem.FullName
- lua: Fixed bug where /lua pause would not pause imgui thread
- lua: added :on and :off arguments to /lua pause
- Huge update to settings window for MQ2Map plugin settings - /mqsettings plugin/map (#657)
- lua: Many more improvements to imgui bindings for lua.
- lua: Consolidated imgui demo scripts into examples/imgui_demo
- lua: Scripts can now...
December 6, 2022:
- live: Update for expansion patch
- Added ${TradeskillDepot}, see the docs for full description of the members:
https://docs.macroquest.org/reference/top-level-objects/tlo-tradeskilldepot/
- lua: Running "/lua run scriptname" will now prefer lua/scriptname/init.lua over
lua/scriptname.lua. this is to make it easier to transition to the new directory layout.
December 14, 2022:
- test: updated for patch
December 8, 2022:
- live: updated for patch
Yep, Brainiac does the updates, Dannuic and Knightly are the other two main devs.Thanks for the update! Is this always @brainiac doing the updating? Been enjoying messing around on test so thought I'd throw some money at the person responsible for doing the updates.
NM - While I did do all that, I needed to change the .ini to reflect the different folder.Did you use a separate EQ directory than your live one? If I recall correctly, Test is often on a different update than live, so a separate directory allows you to update the test directory separately.
January 8, 2023:
- fix /removeaug (#669).
- imgui: Fix nested BeginDisabled calls (#672).
January 6, 2023:
- lua: Added mq/Icons.lua for Icon usage in imgui
- tlo: Added Spell.Dispellable which returns true if a spell can be dispelled (#655)
January 10, 2023:
- test: updated for patch
TY so much!Redbot updated Very Vanilla MQ (Test Server) with a new update entry:
20230111
Read the rest of this update entry...

January 18, 2023:
- live: Updated for live patch
January 17, 2023:
- Add Item.Inspect method to open item display window on a particular item.
January 23, 2023:
- Add /executelink command that will simulate a click from raw link text.
- spell datatype: Add Link member to generate clickable link text.
- spell datatype: Add Inspect method to open the spell display window.
- spell datatype: Added /vardata and /varset support for spell variables. Assigning
a string or number will reassign the spell variable by spell name or id.
- achievement datatype: Add Inspect method to open achievement display window.
- emu: Fix crash when...
