Try to use dannet instead?No lag here. My only issue is with EQBC. Everyone is "connected", but sent commands arent being broadcasted to the group
I dont have any issues with dannet, havent tried eqbc lately.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

Try to use dannet instead?No lag here. My only issue is with EQBC. Everyone is "connected", but sent commands arent being broadcasted to the group
it was, can you restart your computer and double check that you're running the updated mq?I'm getting a CTD using /travelto with current Test build, and the HunterHuD error that was patched on live is throwing errors. Has test version been patched to fix the achievement issue that was corrected on Live? Running most up to date of as this posting.
Thanks!
Turn off the Windows Firewall.No lag here. My only issue is with EQBC. Everyone is "connected", but sent commands arent being broadcasted to the group
I think this is the true up with live patch. Time to work on tradekills and epics!test went down for a patch last night
yep, every 4th tue/wedI think this is the true up with live patch. Time to work on tradekills and epics!
Heroed (100) a pally. Working on last steps of epic 1.5I think this is the true up with live patch. Time to work on tradekills and epics!
Test has not been updated yet, when it is RG will rebuildHi, I am receiving a (Patch Day - Unavailable) when I log into the Red Guides launcher to run my test group. I can't get it to sync up to run appreciate any info that might help me patch it!
thanks!
October 2, 2022 (test):
- Updated for test patch
October 2, 2022:
- Autobank and related functionality has been moved from mq2main into its own autobank plugin. (#580)
- autobank: Added tradeskill item filter
- framelimiter: Fix framelimiter not bypassing built-in limiter when it is enabled.
September 26, 2022:
- Fix Me.Levitating (#632)
- Add more robust ini handling options - see http://docs.macroquest.org/reference/data-types/datatype-inifilesectionkey
- Add .StripLinks...
the zone connections that eq has inside itself have been borked off and on for months, i imagine this is a result of thatNot sure if the developers are aware of this yet, but when you /travelto nexus, it takes you to Field of bones
zone connections inside EQ have been off-on broken on test for months, not a nav thingOkay to better explain this. In pok, if you select the nexus stone and then control click to nav there, it sends you to cabilis ie field of bone. Happening on another rg user as well so it’s not just me. Anyone else seeing this or is this a known bug? Thanks guys! Not interrupting gameplay really, just have to manually run to nexus hehe.
Oh I see the previous reports on it now. Weird.zone connections inside EQ have been off-on broken on test for months, not a nav thing
see previous posts
Check to make sure Layer 2 is on.I don't know if I somehow messed something up, but since the last patch, my maps do not display mobs like they used to. I've tried "/mapfilter all show" but that didn't work. On my map, I can see ground spawns, named mobs, static NPCs, etc., but no other mobs. Thank you in advance.
Thank you. I tried turning the three visible layers off, then turning them on one by one until all three were back on. No joy. I tried the active layers. I made sure labels were on, made sure height filter was off. Same.Check to make sure Layer 2 is on.
It is working fine for me on test, so it has to be a filtering issue on your end.I don't know if I somehow messed something up, but since the last patch, my maps do not display mobs like they used to. I've tried "/mapfilter all show" but that didn't work. On my map, I can see ground spawns, named mobs, static NPCs, etc., but no other mobs. Thank you in advance.
do you have height filter clicked on when you don't mean to?Thank you. I tried turning the three visible layers off, then turning them on one by one until all three were back on. No joy. I tried the active layers. I made sure labels were on, made sure height filter was off. Same.
Note: It works great on Live.
Do you have named on?I don't know if I somehow messed something up, but since the last patch, my maps do not display mobs like they used to. I've tried "/mapfilter all show" but that didn't work. On my map, I can see ground spawns, named mobs, static NPCs, etc., but no other mobs. Thank you in advance.
/mapfilter namedWOOT !!!Do you have named on?
October 16, 2022:
- test: Updated for patch
October 14, 2022:
- Add MaxFPS and MaxBGFPS to EverQuest TLO. Reports the settings found on the options window.
- Improved Macro TLO functionality to be able to retrieve some values while a macro isn't running.
- Fixed achievement categories not being found properly.
October 10, 2022:
- emu: Improved ability to capture crash reports.
- emu: Fixed CharSelect data (#627).
October 9, 2022:
- emu: Fixed issue causing custom UIs to create instability...
yep. Unfortunately, any time eq rebuilds the .exe, MQ has to be redone - which requires work from the MQ devs, and then once MQ is updated, RG gets rebuilt. unfortunately it isn't a matter of pressing "just make it work" buttonTest compile is now broken due to update.
November 3, 2022:
- test: Updated for patch
October 31, 2022:
- Added upper bounds check on ReagentID, NoExpendReagentID, and ReagentCount. The max number
of reagents for a spell is 4. ReagentCount[n] explains how many ReagentID[n] you need.
For NoExpendReagentID is always just need 1 of the item.
October 26, 2022:
- live: Updated for live patch
November 9, 2022:
- test: Updated for patch
November 16, 2022:
- live: Updated for latest patch
- Updated MQ2TargetInfoPHs.txt (#661)
- Updated Fish.mac (#605)
- Added refcounting to item and itemspell datatypes. This should fix a crash where a lua script
consumes the last charge of an item causing it to disappear.
- plugins: Deprecated old item spell enum values. See deprecation warnings for replacements.
- lua: Added imgui bindings for TableGetColumnFlags (#658)
November 9, 2022:
- test: Updated for patch
November 23, 2022:
- test: updated for test patch
- Message box will now appear when overlay is stopped due to an error.
- lua: Many improvements to imgui bindings for lua. Notably, ImDrawList support has been
added. Some of these features are evolving, check out examples/imgui_demo.lua for example lua code.
- lua: Added support for converting macro array types to lua tables (#641).
- lua: event and bind add/remove will now return true/false based on if the action was successful.
These...
