• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Very Vanilla MQ (Live Servers)

Vanilla - Very Vanilla MQ (Live Servers) (3 Viewers) 3.1.52471.11

No permission to download
Anyone else getting a client crash when using "Grab Item" in the find window all of a sudden?

It's happening specifically when trying to lift items from the bank (bank window is open)

1644531218665.png
 
I had a similar error the other day, these can have many reasons, however I ran the RG patcher and clicked reinstall. Error went away.
Cheers - done a reinstall but no joy - just opened bank and find window, simply right clicking on a bag in my inventory crashed it
 
Anyone else getting a client crash when using "Grab Item" in the find window all of a sudden?

It's happening specifically when trying to lift items from the bank (bank window is open)

View attachment 37801
crashid: f1a74240244243ed8dad7d3655b3fbc4 (for knightly/brain/dan/cwtn)

KERNELBASE.dll!_RaiseException@16()
eqgame.exe!00711c53()
eqgame.exe![Frames below may be incorrect and/or missing, no symbols loaded for eqgame.exe]
eqgame.exe!0017da5a()
eqgame.exe!00678ab7()
[Inline Frame] EQLib.dll!eqlib::CMutexSync::unlock() Line 46
at C:\agent\_work\1\s\src\eqlib\Mutex.h(46)
[Inline Frame] EQLib.dll!eqlib::ScopedLockedMutex::{dtor}() Line 65
at C:\agent\_work\1\s\src\eqlib\Mutex.h(65)
EQLib.dll!eqlib::CXStr::FreeRep(eqlib::CStrRep * rep) Line 309
at C:\agent\_work\1\s\src\eqlib\CXStr.cpp(309)
EQLib.dll!eqlib::CXStr::operator=(const eqlib::CXStr & str) Line 499
at C:\agent\_work\1\s\src\eqlib\CXStr.h(499)
MQ2Main.dll!mq::AutoInventory::FindItemWnd_Hook::Update_Detour() Line 225
at C:\agent\_work\1\s\src\main\MQ2AutoInventory.cpp(225)
eqgame.exe!00222115()
eqgame.exe!00223734()
ntdll.dll!_NtDeviceIoControlFile@40()
mswsock.dll!_NtStatusToSocketError@4()
WS2_32.dll!WSARecv()
WS2_32.dll!WSARecv()
WSOCK32.dll!_recv@16()
mq2eqbc.DLL!CConnectionMgr::HandleBuffer() Line 1537
at C:\agent\_work\1\s\plugins\MQ2EQBC\MQ2EQBC.cpp(1537)

I am not a good debugger so I don't really see much in this one - @Knightly and i were looking at another crash possible with the find window where you try and do something with an item that is no longer visible and it causes to try and use a negative index in an array - but this isn't that.

this is probably nonsense, but im just sharing what i see just in case it is useful =p or at least i can later learn why it isn't

We can see it finds your count 0/1358 from list->ItemsArray.Count

1644532596693.png

what concerns me about that count returning 0/1358
is that we also use that for a for loop as a "if this exists" - I wonder if that magic 900 should instead be the 1358
C++:
for (int i = 0; i < list->ItemsArray.Count && i < 900; i++)
 
If it helps narrow anything down - if I right click the item in the find window to open the bag it's in first, the Grab Item button works without crashing
 
If it happens every time with those steps, it sounds like a bug. Just put those steps up on the issue board and we'll look at it when we can.
 
t

that is an mq issue not an eskay issue.

this is the first 10 minutes on a patch day for 64bit.

things are gonna be touchy for a bit.
just giving heads up and i understand.... shaman also.. i know its going to be a little rocky for a bit.
 
I get all the way to where my character logs in and i'm in game and then the game crashes and gives me the following error:
Macroquest caught a crash:
version 3.1.0.174
Location C:\Users\Public\Daybreak_Game_Company\Installed_Games\EverQuest\eqgame.exe+0000000002A42DF
CrashID: 2f17ad90-61c3-4d37-bd66-0385b806ed33

Am i the only one, if not, hopefully this helps with debugging.
 
yes. it is going to be a little rocky.

please no need to post new threads. you can post in the resource thread.
 
Can confirm that loading and basic functionality works on Linux/Wine with now 64-bit build loading 6 toons, have not had time to really dive in deeper yet but seems all is well. Great job guys!
 
So is this 1644965333357.png
a Issue - LoL - Monk, Sham, SK, Berz all crash right after they load in with the Red Text on the screen for the Plugin
Running latest Version - No other plugins - Rebooted - All Plug ins updated - same issue either loading EQ Manually or with Profiles -
 
So is this View attachment 37878
a Issue - LoL - Monk, Sham, SK, Berz all crash right after they load in with the Red Text on the screen for the Plugin
Running latest Version - No other plugins - Rebooted - All Plug ins updated - same issue either loading EQ Manually or with Profiles -
yes, mq has some crashes at the moemnt.
 
Not sure if this is helpful, but I get the crashes when I try to load up eq instances from ISOboxer. Just checked and loading two toons via the launcher with MQ running and no crash. I log out and then try loading the same two toons via ISOBoxer instead and I get crashes.
 
Nah, I get crashing when I load up any character, with or without any special plugins or macros running. Gets to char select fine, crashes the instant it loads into a zone. Loading a character without MQ worked perfectly fine.
 
Nah, I get crashing when I load up any character, with or without any special plugins or macros running. Gets to char select fine, crashes the instant it loads into a zone. Loading a character without MQ worked perfectly fine.
yes, mq has some crashes atm. we took down the build until the devs have a chance to check out some of the crash dumps.

it is likely to be a little touch and go since everything is brand new 64bit.
 
I get the crash every time I use /mac kissassist hunter. Also right after I log in sometimes. I think it's just broken for now :)
yes, mq has some crashes atm. we took down the build until the devs have a chance to check out some of the crash dumps.

it is likely to be a little touch and go since everything is brand new 64bit.

thanks for understanding - we'll have it back up asap
 
Earlier today, i was playing around with the MQ options to try to learn more about it while waiting for the patch, and I somehow screwed things up royally. I selected "Refresh Injections" from the drop-down menu, and now when it launches I get a dialogue box that looks a lot like the EQBCS box. Inside the box, it goes through a list of commands where it is trying to "perform injections" (whatever that means). It tries this 9 different times, fails each time, and then stops. On the RG Launch screen, it continues to say "Patch Day - Unavailable" even though it also shows a new version available today as of 4:21 PM CST. Any help would be appreciated. I'm not computer savvy, so there's no way I'm going to fix this without some guidance.
 
Earlier today, i was playing around with the MQ options to try to learn more about it while waiting for the patch, and I somehow screwed things up royally. I selected "Refresh Injections" from the drop-down menu, and now when it launches I get a dialogue box that looks a lot like the EQBCS box. Inside the box, it goes through a list of commands where it is trying to "perform injections" (whatever that means). It tries this 9 different times, fails each time, and then stops. On the RG Launch screen, it continues to say "Patch Day - Unavailable" even though it also shows a new version available today as of 4:21 PM CST. Any help would be appreciated. I'm not computer savvy, so there's no way I'm going to fix this without some guidance.
mq has some crashes atm. we took down the build until the devs have a chance to check out some of the crash dumps.

it is likely to be a little touch and go since everything is brand new 64bit.

thanks for understanding - we'll have it back up asap
 
Same basic result as previous poster, Plugins load etc, when starting KA it's an immediate crash (Mine was Bard, using a variation on SIC's bard ini)

Not feeling impatient at all, but not sure where to look to see when this is fixed - this thread?
 
Same basic result as previous poster, Plugins load etc, when starting KA it's an immediate crash (Mine was Bard, using a variation on SIC's bard ini)

Not feeling impatient at all, but not sure where to look to see when this is fixed - this thread?
mq has some crashes atm. we took down the build until the devs have a chance to check out some of the crash dumps.

it is likely to be a little touch and go since everything is brand new 64bit.

thanks for understanding - we'll have it back up asap
 
kudos to all of you behind this transition to keep us all happy and playing! i cant imagine the amount of time and effort you have all put into this
 
I was able to zone from PoK to Guild Lobby, then to the Guild Hall, but zoning through portal to Lavastorm crashed. Also, this could be just bad timing, but I was running through lavastorm after coming back and decided to test my monks Dreamwalk discipline and instantly crashed again.
 
I was able to zone from PoK to Guild Lobby, then to the Guild Hall, but zoning through portal to Lavastorm crashed. Also, this could be just bad timing, but I was running through lavastorm after coming back and decided to test my monks Dreamwalk discipline and instantly crashed again.
mq has some crashes atm. we took down the build until the devs have a chance to check out some of the crash dumps.

it is likely to be a little touch and go since everything is brand new 64bit.

thanks for understanding - we'll have it back up asap
 
Vanilla - Very Vanilla MQ (Live Servers)

Users who are viewing this thread

  • TheDinkles
Back
Top
Cart