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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Very Vanilla Compile 20120413

Maskoi

old and salty
Joined
Sep 28, 2005
RedCents
82,796¢
attachment.php

Very Vanilla Compile 20120413 - Welcome Back Everyone checking out F2P!

This compile contains everything but our active hacks. Posting for those that want to use until we determine the extent of Sony's new active hack detection.
NOTES

  • 3 NEW Plugins from Sym exclusive for NotAddicted.com see info below
  • MQ2AutoAccept
  • MQ2AASpend
  • MQ2NoNagScreen

We have 3 new plugins. These are BETA RELEASES please report any bugs.

MQ2AutoAccept by Sym for NotAddicted.com

This plugin will allow you to create a list of trusted character names that will allow your character to automatically accept Party invites, Raid invites, Trades, Taskadds, Expeditions (dzadds}. Plus auto accept trasolocate and primary/secondary real estate anchor ports.

Commands:
/autoaccept - Displays command syntax
/autoaccept on|off - Main accept toggle. Nothing else will accept if this is off. Default *ON*
/autoaccept save - Saves settings to ini. Changes DO NOT auto save.
/autoaccept load - Loads settings from ini
/autoaccept trade on|off - Toggle acceptance of trades by people on the auto accept list. Will cancel any trade from a user not on your list. Default *ON*
/autoaccept trade always on|off - Toggles always accept all trades. Default *OFF*
/autoaccept group on|off - Toggles accept group invites. Default *ON*
/autoaccept raid on|off - Toggles accept raid invites. Default *ON*
/autoaccept list - Lists users on your auto accept list.
/autoaccept add NAME - Add NAME to the auto accept list.
/autoaccept del NAME - Delete NAME from your auto accept list.
/autoaccept translocate on|off - Toggle acceptance of translocate port. Default *OFF*
/autoaccept anchor on|off - Toggle acceptance of primary/secondary real estate anchor port. Default *OFF*
Example MQ2AutoAccept.ini file
[Mymage_Settings]
Enabled=1
Translocate=0
Anchor=0
Trade=0
TradeAlways=0
Group=1
Raid=1
[OMymage_Names]
Bob=1
Mike=1
Sally=1

MQ2NoNagScreen by Sym for NotAddicted.com

This plugin is a must specially for Free to play toons.

Automatically closes.
  • The Welcome Screen
  • The Tome of Hero's Journey Reminder
  • The Upgrade to Gold Account Reminder on Free to Play

MQ2AASpend by Sym for NotAddicted.com

MQ2AASpend has been completely rewritten from the ground up to be a NON-ACTIVE HACK and OMG it has an INI file too.

Commands:
/aaspend - Lists command syntax
/aaspend status - Shows current status
/aaspend add "AA Name" level - Adds AA Name to ini file, will not purchase past level. Use M to max out available levels.
/aaspend del "AA Name" - Deletes AA Name from ini file
/aaspend buy "AA Name" - Buys a particular AA. Ignores bank setting.
/aaspend brute on|off|now - Buys first available ability on ding, or now if specified. Default
/aaspend auto on|off|now - Autospends AA's based on ini on ding, or now if specified. Default
/aaspend bank # - Keeps this many AA points banked before auto/brute spending. Default
Sample mq2aaspend.ini file
[charname_Settings]
AutoSpend=1
BruteForce=0
BankPoints=5

[charname_AAList]
0=Mystical Attuning|8
1=Combat Agility|10
2=Combat Stability|10
3=Natural Durability|M
4=Physical Enhancement|M

MQ2BagWindow is Here!
MQ2BagWindows is the the current solution for the broken item swapping and items in bags.
MQ2Melee, MQ2Cast, MQ2Exchange, MQ2Cursor, MQ2ThrowIt, MQ2Feedme all of these plugins have been rewritten to support MQ2BagWindow
BEFORE YOU DO ANYTHING ELSE DOWNLOAD THIS FILE and put it in your everquest/uifiles/default folder or custom ui folder.
View attachment MQUI_BagWnd.xml
  1. Download the zip at the bottom of this post
  2. Unzip to a folder of your choice
  3. Run MacroQuest2.exe from that folder
  4. Run EverQuest.exe
  5. In-Game, type "/plugin <plugin name>" to add all plugins you wish to use
  6. Refer back to this post for any syntax and plugin descriptions you need


Plugin Commands can found here

New! Some popular macros now included with our NA Official Compile
Macros
Alctol.mac - Alcohol tolerance skill trainer
Bazaar.mac - Automatically update the prices of your buyer or trader
Kissassist.mac - All class easy to use assist macro
Cskillup.mac - Spell Casting Skillup Trainer Macro
Combine.mac - Tradeskills Combine Macro​
Include Files
bazaar.inc - Support file for bazaar.mac
ninjadvloot.inc - Support file to handle looting in macros
spell_routines.inc - Support file for spell casting in macros​
Help File
~Redguides_NotAddicted_Macro_Help.txt - Help/Instructions file for all included macros.​
--03/31/2012--
-- Fixed MyTradeReady, etc
-- Fixed various window crashes
-- Fixed DeleteAll, which was crashing MQ2Tracking..

--03/25/2012--
- Updated for patch

--03/25/2012--
- Fixed an issue with CHARINFO2 (AAPoints, etc)
- Fixed the AltAbility TLO.
- Fixed an issue with CSIDLWND (Window.Text would crash)
- Mercenary Stances Fixed
- MQ2Rez now working

--03/23/2012a--
- Pet Buffs fixed

--03/23/2012--
- Updated for March 22nd patch
- Added mapfilter TargetPath
... when enabled, right-clicking a spawn on the map will make it your target and draw a path to it on the map and in the world
... off by default

--02/03/2012--
-- Kill launchpad if we are injected. Launchpad is snooping into all processes.
 
Last edited:
Re: Very Vanilla Compile 20120412

Plugin Commands can found here

--MQ2AASpend
--MQ2AdvPath
--MQ2AutoAccept
--MQ2Autoforage
--MQ2Autosize
--MQ2AutoSkills
--MQ2BagWindow
--MQ2Bandolier
--MQ2Bardswap
--MQ2Bucles
--MQ2Bufftools
--MQ2Bzrsrch
--MQ2Cast
--MQ2Casttimer
--MQ2Charnotes
--MQ2Chat
--MQ2ChatWnd
--MQ2Combat
--MQ2Cursor
--MQ2CustomBinds
--MQ2Customsound
--MQ2Debuffs
--MQ2Doors
--MQ2DPS
--MQ2EQBC
--MQ2EQBugFix
--MQ2EQIM
--MQ2Events
--MQ2Exchange
--MQ2Feedme
--MQ2Fps
--MQ2GMCheck
--MQ2HUD
--MQ2Irc
--MQ2ItemDisplay
--MQ2Labels
--MQ2LinkDB
--MQ2Main
--MQ2ManPages
--MQ2Map
--MQ2Melee
--MQ2Missing
--MQ2Moveutils
--MQ2NoNagWindows
--MQ2Netbots
--MQ2Netheal
--MQ2Otd
--MQ2Paranoid
--MQ2Pop
--MQ2Randomstuff
--MQ2Reward
--MQ2Rez
--MQ2Relaytells
--MQ2Slave
--MQ2Spawnmaster
--MQ2Spellhotkeys
--MQ2Targets
--MQ2Telnet
--MQ2Template
--MQ2Timestamp
--MQ2Tracking
--MQ2TributeManager
--MQ2Twist
--MQ2Vendors
--MQ2WinXP
--MQ2XPTracker
 
Re: Very Vanilla Compile 20120412

Kiss is crashing when I try to use it. no errors to report atm since it just CTD's.
 
Re: Very Vanilla Compile 20120412

starting up? pulls? randomly when fighting? Sounds like you didn't delete all your old plugins from last compile
 
Re: Very Vanilla Compile 20120412

Ok things seem to be working since I downloaded the compile you posted, I was trying out the one posted by Cade. Just to make sure I also deleted all the dll files and tested the ranger again, no crash :)
 
Re: Very Vanilla Compile 20120412

Cade is one of our long time admins. He did what I do now years ago. He jump up a compile while i was testing Very Vanilla so people had something to play with while waiting.

Yay welcome back Cade.
 
Re: Very Vanilla Compile 20120412

looks like its not detecting pet buffs again, bst keep buffing pet over and over.
 
Re: Very Vanilla Compile 20120412

Are you talking about kiss and are you on a free to play account.
 
Re: Very Vanilla Compile 20120412

New Compile with MQ2AutoAccept uploaded.
Fixes accepting trades.

File attached under compile up top.
 
This just started for me but I box a lot and now when I have more then 1 window going with MQ what ever window I am not using everything is acting very slow. any ideas?
 
This just started for me but I box a lot and now when I have more then 1 window going with MQ what ever window I am not using everything is acting very slow. any ideas?

Is the effect like a blining frame rate issue?
 
Re: Very Vanilla Compile 20120412

looks like its not detecting pet buffs again, bst keep buffing pet over and over.

/echo ${Me.PetBuff[Burnout IX]} is working correctly on my Mage. Try the echo command with one of your pet puffs and see if it returns the slot number the buff is in. Also make sure you deleted all the oldd dlls and have copied/are udsing the new ones from the current compile.


/echo ${Me.PetBuff[Pet Buff Name]}
 
yes exactly that

Its mq2fps it helps take the load of your cpu by lessening frame rates on background eq windows not in focus. Use 1 of the commands below.
/fps off - turns it off
/plugin mq2fps unload - removes the plugin
 
I did delete the dlls and it does return a slot number for the buff, but he's still trying to rebuff despite the buff being present on the pet
 
I did delete the dlls and it does return a slot number for the buff, but he's still trying to rebuff despite the buff being present on the pet


Try this find the DoPetStuff sub in kiss and replace the entire thing with the code below.

Rich (BB code):
|-------------------------------------------------------------------------------------
| SUB: DoPetStuff 
|-------------------------------------------------------------------------------------
    Sub DoPetStuff
        /doevents
        /if (!${PetOn} || ${CombatStart}) /return
        DEBUG DoPetStuff: enter
        /declare PTempBuff string local 
        /declare FocusCurrent string local ${InvSlot[${PetFocus.Arg[2,|]}].Item.Name} 
        /declare FocusSlot string local ${PetFocus.Arg[2,|]} ${PetFocus.Arg[1,|]}
        /declare FocusPet string local ${PetFocus.Arg[1,|]}
        /declare FocusSwitch int local 0
        /declare i int local
        /if (${Me.Pet.CleanName.Equal[${Me.Name}`s familiar]}) /pet get lost
        | Swap pet focus in pet cast
        /if (!${Me.Pet.ID} && ${Spell[${PetSpell}].Mana}<=${Me.CurrentMana}) {
            /if (${PetFocus.Arg[1,|].Length} && ${FindItemCount[=${FocusPet}]}) {
                /if (!${Cursor.ID} && ${FocusPet.NotEqual[${FocusCurrent}]}) {
                    /delay 5s !${Me.Casting.ID}
                    /exchange "${FocusPet}" ${FocusSlot} 
                    /varset FocusSwitch 1
                    /delay 5
                }
            } 
                /delay 3
                /casting "${PetSpell}"|${MiscGem} -maxtries|2
                /delay 350 ${Cast.Ready[${PetSpell}]}
                /if (${My.Pet.ID}) /echo My pet is now: ${Me.Pet.CleanName} from ${PetSpell}
                | Swap pet focus out for regular item
                /if (${FocusSwitch} && !${Cursor.ID}) {
                    /exchange "${FocusCurrent}" ${FocusSlot} 
                    /delay 5
                }
                /if (${Select[${Role},puller,pullertank]}) /pet guard
                /if (${Me.AltAbility[Pet Discipline].RequiresAbility}) /pet hold on
                /if (${Me.AltAbility[Pet Discipline]}>5) /pet focus
        }
        /if (${Me.Pet.ID}) {
            | Pet Buffs }
            /if (${PetBuffsOn}) {
                /for i 1 to ${PetBuffs.Size}
                /if (${PetBuffs[${i}].Equal[Null]}) /goto :SkipPetBuff
                /varset PTempBuff ${PetBuffs[${i}]}
                /if (${PetBuffs[${i}].Find[ Rk. III]}) /varset PTempBuff ${PetBuffs[${i}].Left[-8]}
                /if (${PetBuffs[${i}].Find[ Rk. II]}) /varset PTempBuff ${PetBuffs[${i}].Left[-7]}
                DEBUG    ${i} ${Me.PetBuff[${PTempBuff}]} ${PetBuffs[${i}]} ${PTempBuff}
                /if (!${Me.PetBuff[${PTempBuff}]})  {
                    /call CastWhat "${PetBuffs[${i}]}" ${Me.Pet.ID}
                    /delay 20
                } 
                /if (${FindItem[=${PetBuffs[${i}]}].ID} && !${Me.PetBuff[${FindItem[${PetBuffs[${i}]}].Spell}]}) {
                    /call CastWhat "${PetBuffs[${i}]}" ${Me.Pet.ID}
                } 
                :SkipPetBuff
                /next i
            }
            /if (${Me.Pet.Height}<1) /varset PetShrunk 1
            DEBUG Pet Height: ${Me.Pet.Height} PetShrunk: ${PetShrunk}
            /if (!${PetShrunk} && ${PetShrinkOn}) {
                /call CastWhat "${PetShrinkSpell}" ${Me.Pet.ID}
                /varset PetShrunk 1
                /delay 20
                /squelch /target clear
            }
        }
    DEBUG DoPetStuff: leave
    /return
 
didn't help either, keeps buffing spirit of kron rk.2, and bolstering warder rk. 2. seems to detect mea's aggression fine
 
I can't duplicate the error on my beastlord. Same spells just rank 1. The echos are returning the correct slot number is what is confusing me that is how it determines the pet is buffed. What version of kiss are you using?
 
didn't help either, keeps buffing spirit of kron rk.2, and bolstering warder rk. 2. seems to detect mea's aggression fine

Mine is actually buffing Mea's Aggression Rk. II over and over. Wonder if it's just Rk. II spells it affects.
 
Mine is actually buffing Mea's Aggression Rk. II over and over. Wonder if it's just Rk. II spells it affects.

/echo ${Me.PetBuff[Mea's Aggression Rk. II]}

What does that return in the MQ2 window?
 
Everything is working fine to my knowledge. I would check your macro and loot settings. make sure your bags aren't full.
 
Ok, thanks Maskoi. If i cant get it to work, ill just post the whole macro and let yall take a look ans see if you can tell me what i have wrong.
 
yar that's the problem its reporting the buff alot correctly but still trying to buff
 
Anyone else having troubles with spell names not showing up in the buff window, or while casting. I use AYA-F2Pv1.0 from eqinterface?
 
Anyone else having troubles with spell names not showing up in the buff window, or while casting. I use AYA-F2Pv1.0 from eqinterface?

YES, and I haven't been sure if it's a MQ2 issue or not. Basically the problem I've notice if that a buff fades, the spell names blank out, but if you get another buff it will re-populate the names.
 
Some buff weirdness has been reported at MQ2 but it is really vague
 
I'm using a custom UI, but it always worked before whenever I loaded MQ2. The only thing different that I did was load BagWnd into my custom UI folder. I tried to download the latest UI from EQI and it still didn't fix the issue.
 
Are you fully patched?
Are you using a custom UI?

* No custom UI
* Fully Patched
All I do is make a copy of my macro .ini files for my characters, then I delete the folder named release, then put the new compiles folder named release in its place, then put the macro .ini files in the macro folder.

Until now, I hadn't had any issues with that.
 
Harleyrider im having the same issue using aya 1.6 .

Is anyone else having issues with not seeing all inventory in bags when you have MANY large bags. I have 254 bag slots and and when all bags are open not everything can be seen.
 
Very Vanilla Compile 20120413

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