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  • A TLP without truebox has thawed (Very Vanilla ready)
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Very Vanilla Compile 20120331a - Welcome Back everyone checking out F2P!

Maskoi

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Very Vanilla Compile 20120331a - Welcome Back Everyone checking out F2P!

This compile contains everything but our active hacks. Posting for those that want to use until we determine the extent of Sony's new active hack detection.
NOTES

  • Most reported bugs now fixed.
MQ2BagWindow is Here!
MQ2BagWindows is the the current solution for the broken item swapping and items in bags.
MQ2Melee, MQ2Cast, MQ2Exchange, MQ2Cursor, MQ2ThrowIt, MQ2Feedme all of these plugins have been rewritten to support MQ2BagWindow
BEFORE YOU DO ANYTHING ELSE DOWNLOAD THIS FILE and put it in your everquest/uifiles/default folder or custom ui folder.
View attachment 4881
  1. Download the zip at the bottom of this post
  2. Unzip to a folder of your choice
  3. Run MacroQuest2.exe from that folder
  4. Run EverQuest.exe
  5. In-Game, type "/plugin <plugin name>" to add all plugins you wish to use
  6. Refer back to this post for any syntax and plugin descriptions you need

Plugin Commands can found here

New! Some popular macros now included with our NA Official Compile
Macros
Alctol.mac - Alcohol tolerance skill trainer
Bazaar.mac - Automatically update the prices of your buyer or trader
Kissassist.mac - All class easy to use assist macro
Cskillup.mac - Spell Casting Skillup Trainer Macro
Combine.mac - Tradeskills Combine Macro​
Include Files
bazaar.inc - Support file for bazaar.mac
ninjadvloot.inc - Support file to handle looting in macros
spell_routines.inc - Support file for spell casting in macros​
Help File
~Redguides_NotAddicted_Macro_Help.txt - Help/Instructions file for all included macros.​

--03/31/2012--
-- Fixed MyTradeReady, etc
-- Fixed various window crashes
-- Fixed DeleteAll, which was crashing MQ2Tracking..

--03/25/2012--
- Fixed an issue with CHARINFO2 (AAPoints, etc)
- Fixed the AltAbility TLO.
- Fixed an issue with CSIDLWND (Window.Text would crash)
- Mercenary Stances Fixed
- MQ2Rez now working

--03/23/2012a--
- Pet Buffs fixed

--03/23/2012--
- Updated for March 22nd patch
- Added mapfilter TargetPath
... when enabled, right-clicking a spawn on the map will make it your target and draw a path to it on the map and in the world
... off by default

--02/03/2012--
-- Kill launchpad if we are injected. Launchpad is snooping into all processes.

--01/15/2012--
-- Updated to fix /lootall

--01/14/2012--
-- Updated for today's patch
 
Last edited:
Re: Very Vanilla Compile 20120323

--MQ2AdvPath
--MQ2Autoforage
--MQ2Autosize
--MQ2AutoSkills
--MQ2BagWindow
--MQ2Bandolier
--MQ2Bardswap
--MQ2Bucles
--MQ2Bufftools
--MQ2Bzrsrch
--MQ2Cast
--MQ2Casttimer
--MQ2Charnotes
--MQ2Chat
--MQ2ChatWnd
--MQ2Combat
--MQ2Cursor
--MQ2CustomBinds
--MQ2Customsound
--MQ2Debuffs
--MQ2Doors
--MQ2DPS
--MQ2EQBC
--MQ2EQBugFix
--MQ2EQIM
--MQ2Events
--MQ2Exchange
--MQ2Feedme
--MQ2Fps
--MQ2GMCheck
--MQ2HUD
--MQ2Irc
--MQ2ItemDisplay
--MQ2Labels
--MQ2LinkDB
--MQ2Main
--MQ2ManPages
--MQ2Map
--MQ2Melee
--MQ2Missing
--MQ2Moveutils
--MQ2Netbots
--MQ2Netheal
--MQ2Otd
--MQ2Paranoid
--MQ2Pop
--MQ2Randomstuff
--MQ2Reward
--MQ2Rez
--MQ2Relaytells
--MQ2Slave
--MQ2Spawnmaster
--MQ2Spellhotkeys
--MQ2Targets
--MQ2Telnet
--MQ2Template
--MQ2Timestamp
--MQ2Tracking
--MQ2TributeManager
--MQ2Twist
--MQ2Vendors
--MQ2WinXP
--MQ2XPTracker
 
Re: Very Vanilla Compile 20120323 - Welcome Back everyone checking out F2P!

MQ2Rez currently cause CTD on rez or when logging in to game if plugin loaded.
 
Re: Very Vanilla Compile 20120323 - Welcome Back everyone checking out F2P!

Pet buffs not currently recognized by macros
 
Re: Very Vanilla Compile 20120323 - Welcome Back everyone checking out F2P!

I have crashed 4 times with this compile, seem to crash when i get a pop-up box to destroy a campfire or a raid invite seem to trigger the crash.


[MacroQuest]
MacroPath=.\Macros
LogPath=.\Logs
DebugSpewToFile=0
FilterSkills=0
FilterTarget=0
FilterMoney=0
FilterFood=0
FilterMacro=0
FilterEncumber=0
FilterDebug=0
FilterMQ=0
KeepKeys=1
LaxColor=0
AllErrorsDumpStack=1
AllErrorsFatal=0
HUDMode=UnderUI
MQ2LoadingMsg=0
ExactSearchCleanNames=0


[Aliases]
/a=/anonymous
/autofireon=/echo toggle AutoFireOn
/autorezon=/echo toggle AutoRezOn
/b=/bazaar
/ba=/bazaar
/buffson=/echo toggle BuffsOn
/c=/consider
/campfire=/echo Summon Campfire
/camphere=/echo toggle ReturnToCamp
/cha=/channel
/chase=/echo toggle ChaseAssist
/d=/duel
/dpson=/echo toggle DPSOn
/exp=/echo ${Me.PctExp}% experience...
/f=/feedback
/fa=/fastdrop
/g=/gsay
/gmlist=/who all gm
/gu=/guildsay
/healson=/echo toggle HealsOn
/hp=/echo Current Health: ${Me.CurrentHPs} -- Max Health: ${Me.MaxHPs}
/key=/keys
/load=/loadspells
/looton=/echo toggle LootOn
/m=/msg
/mana=/echo Current Mana: ${Me.CurrentMana} -- Max Mana: ${Me.MaxMana}
/meleeon=/echo toggle MeleeOn
/mezon=/echo toggle MezOn
/newif=/if
/npc=/who npc
/peton=/echo toggle PetOn
/r=/reply
/slotid=/echo ${SelectedItem.InvSlot}
/switch=/echo Switch Target
/t=/tell
/ta=/tap
/w=/who


[Substitutions]
omg=Oh My God


[Plugins]
mq2bagwindow=mq2bagwindow
mq2labels=mq2labels
mq2itemdisplay=mq2itemdisplay
mq2custombinds=mq2custombinds
mq2hud=mq2hud
mq2fps=mq2fps
mq2map=mq2map
mq2bzsrch=mq2bzsrch
mq2chatwnd=mq2chatwnd
mq2eqbugfix=mq2eqbugfix
mq2cast=mq2cast
mq2exchange=mq2exchange
mq2melee=mq2melee
mq2moveutils=mq2moveutils
mq2rez=mq2rez
mq2eqbc=mq2eqbc
mq2twist=mq2twist
mq2tracking=mq2tracking


[Key Binds]
RANGED_Nrm=clear
RANGED_Alt=clear
MQ2CHAT_Nrm=.
MQ2CSCHAT_Nrm=/
EQBC_Nrm=.
MELEE_Nrm=Z
RANGE_Nrm=X
MUTILS_FWD_Nrm=W
MUTILS_BCK_Nrm=S
MUTILS_LFT_Nrm=A
MUTILS_RGT_Nrm=D
MUTILS_STRAFE_LFT_Nrm=clear
MUTILS_STRAFE_RGT_Nrm=clear
MUTILS_AUTORUN_Nrm=Num_Lock
MUTILS_FWD_Alt=Up
MUTILS_BCK_Alt=Down
MUTILS_LFT_Alt=Left
MUTILS_RGT_Alt=Right
MUTILS_STRAFE_LFT_Alt=clear
MUTILS_STRAFE_RGT_Alt=clear
MUTILS_AUTORUN_Alt=clear

[SWho Filter]
Holding=1


[Captions]
MQCaptions=1
Update=35
Player1=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}
Player2=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}
Player3=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},\n<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}
Player4=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.AARank},${NamingSpawn.AATitle} ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.Suffix.Length}, ${NamingSpawn.Suffix},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},\n<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}
NPC=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Surname.Length},\n(${NamingSpawn.Surname}),]}
Corpse=${NamingSpawn.DisplayName}'s corpse
Pet=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Master.Type.Equal[PC]},\n(${NamingSpawn.Master}),]}


[Caption Colors]
PC=OFF
PC-Color=ff00ff
PCCon=OFF
PCPVPTeam=OFF
PCRaid=OFF
PCRaid-Color=ff7f
PCClass=OFF
PCGroup=OFF
PCGroup-Color=ffff00
PCTrader=ON
PCTrader-Color=ff7f00
NPC=OFF
NPC-Color=ff0000
NPCCon=ON
NPCClass=OFF
NPCMerchant=ON
NPCMerchant-Color=ff7f00
NPCBanker=ON
NPCBanker-Color=c800ff
NPCAssist=ON
NPCAssist-Color=ffff00
NPCMark=ON
NPCMark-Color=ffff00
PetNPC=OFF
PetNPC-Color=ff0000
PetPC=OFF
PetPC-Color=ffff00
PetClass=OFF
PetClass-Color=ff0000
Corpse=OFF
Corpse-Color=ff0000
CorpseClass=OFF
CorpseClass-Color=ff0000
 
Re: Very Vanilla Compile 20120323 - Welcome Back everyone checking out F2P!

MQ2 now has 'a' update to fix pet buffs.
 
Re: Very Vanilla Compile 20120323 - Welcome Back everyone checking out F2P!

I have crashed 4 times with this compile, seem to crash when i get a pop-up box to destroy a campfire or a raid invite seem to trigger the crash.

Will see if i can duplicate the crashes
 
Re: Very Vanilla Compile 20120323 - Welcome Back everyone checking out F2P!

Thanks Maskoi. Appreciate your work on this.
 
Re: Very Vanilla Compile 20120323 - Welcome Back everyone checking out F2P!

I have crashed 4 times with this compile, seem to crash when i get a pop-up box to destroy a campfire or a raid invite seem to trigger the crash
I am unable to duplicate these CTD, Download the newest compile 20110323a and make sure you delete MQ2Rez.dll from you mq2 folder if it exists.
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

New compile uploaded
Very Vanilla Compile 20120323a - fix for petbuffs
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

Looks like moveitem.h needs updating? I'm going to see what I can do with it but if you can post the new one I would appreciate it.
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

Any pop up with UI is making me crash as well Loot window, anything , Also . all i get on disc's aa is Casting Cannibilization for mana repedivly over and over as well as group perfected levy ect.....
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

Looks like moveitem.h needs updating? I'm going to see what I can do with it but if you can post the new one I would appreciate it.

Needs updating how?
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

Any pop up with UI is making me crash as well Loot window, anything , Also . all i get on disc's aa is Casting Cannibilization for mana repedivly over and over as well as group perfected levy ect.....

Make sure you are fully patched and mq2rez is deleted from your mq2 folder. MQ2cast is borked on casting AAs. Waiting on a fix from mq2 devs
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

Trying to compile any plugin that uses items I'm getting things like

../moveitem.h(37): error C2039: 'Item' : is not a member of 'EQData::_CONTENTS'
mq2\mq2main\EQData.h(613) : see declaration of 'EQData::_CONTENTS'
../moveitem.h(37): error C2227: left of '->Type' must point to class/struct/union/generic type

I just copied all of the mq2main files into the project again so eqdata.h is current as well.
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

mq2melee, mq2cast, mq2exchange, mq2cursor, and mq2moveutils all give those errors
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

I think you maybe doing something wrong I had no issues compiling. I will upload the source files tomorrow.
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

Ok. I'll check my files and start over. Thanks.
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

Guess my source is older for those plugins. Deleted everything, extracted new source, still same error on those 5. I'll wait of the NA source and try it again.
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

Looks like the plugin MQ2HUD is not working, when you get the chance.
Add MQ2itemdisplay to the not working list...

NVM - I figured it out and both are working perfectly. They are tied to the netstat display (default F11), turning netstat on fixed both my problems.
 
Last edited:
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

anyway to get linetotarget again? It isnt showing up in the mapfilter list
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

Looks like the plugin MQ2HUD is not working, when you get the chance.
Add MQ2itemdisplay to the not working list...

NVM - I figured it out and both are working perfectly. They are tied to the netstat display (default F11), turning netstat on fixed both my problems.

How did you get your hud to show? netstat what is that?
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

How did you get your hud to show? netstat what is that?

Netstat is the green bar at the top-left corner that shows contectivity to the EQ server and FPS. The default to toggle it on/off is F11. I vaguely remember reading somewhere the HUD can be set to different display modes. Appears one of the display modes is to toggle with netstat.

I did NOT expect the itemdisplay to toggle with netstat but it sure seems too.
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

IOtemdisplay is working fine for me not sure what is going on there . The default for mq2hud has always been F11. Try /hud always to turn on permanently.
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

The Ctd is happening for me as well on any rez , looting of no drop or anything else that has a confirmation dialog box
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

There seems to be some issues with the new UI Buttons. I am looking at stuff now and will report to the mq2 devs soon as I get some useful info.
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

Trying to compile any plugin that uses items I'm getting things like

../moveitem.h(37): error C2039: 'Item' : is not a member of 'EQData::_CONTENTS'
mq2\mq2main\EQData.h(613) : see declaration of 'EQData::_CONTENTS'
../moveitem.h(37): error C2227: left of '->Type' must point to class/struct/union/generic type

I just copied all of the mq2main files into the project again so eqdata.h is current as well.

A bug has been identified with EQINVSLOT in MQ2 so moveitem.h is fine. The MQ2 devs are aware of it.
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

The Ctd is happening for me as well on any rez , looting of no drop or anything else that has a confirmation dialog box

Have you tried unloading MQ2Melee? On some of my toons i had downshits that were looking for raid invites and task adds and that was crashing me. stopped those and been fine ever since.
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

His problem was mq2rez
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

Just noticed that ${Me.FreeInventory} is not reporting correctly. It seems to be counting 10 high level slots, even if you only have 4.
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

ya I didn't see the Mq2Rez issue ... im a dumb ass :P
 
Re: Very Vanilla Compile 20120323a - Welcome Back everyone checking out F2P!

NEW COMPILE UPLOADED 03/25/2012

--03/24/2012a--
- Mercenary Stances Fixed
- ConfirmationDialogBox Fixed - includes Task Adds, Rezs etc.
- MQ2Rez now working
 
Re: Very Vanilla Compile 20120324a - Welcome Back everyone checking out F2P!

Last update doesn't seem to detect aggro already in camp, and doesn't run back to camp after tagging mob
 
Re: Very Vanilla Compile 20120324a - Welcome Back everyone checking out F2P!

Last update doesn't seem to detect aggro already in camp, and doesn't run back to camp after tagging mob

Yes, my bard refuses to mez adds in camp running kissassist.
 
Re: Very Vanilla Compile 20120324a - Welcome Back everyone checking out F2P!

Yes, my bard refuses to mez adds in camp running kissassist.

I would check your mez settings. I have been running my bard all morning and they are mezzing like a champ.
 
Re: Very Vanilla Compile 20120324a - Welcome Back everyone checking out F2P!

MQ2Melee seems to be buggy aswell, have to unload/load for it to work correctly
 
Re: Very Vanilla Compile 20120324a - Welcome Back everyone checking out F2P!

MQ2 is still buggy. New bug reports are being reported daily. Right now AAs and and some other stuff are not working correctly. The AA issue affects MQ2melee.
 
Re: Very Vanilla Compile 20120324a - Welcome Back everyone checking out F2P!

AA issue affecting MQ2Melee as a whole? my issue was more with movements. it wouldn't stick/chase the target
 
Very Vanilla Compile 20120331a - Welcome Back everyone checking out F2P!

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