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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Question - Using /nav to zone

Ordell

Well-known member
/nav target is wonderful but I would like to go to zonelines. I have RTFMed but couldn't find it. Is there a way to use /nav to get to a zone or at least the zoneline?
 
the navigate feature is reliant on two things. First the zone will support the Find feature. The second is that there is a mesh available to navigate the terrain. For example you can find western wastes in CoV from cobalt scar but the mesh will not take you there because of the need to go underwater and some other pita movements. If you are so inclined you can go into the mesh editor and make your own specific path. That said sometimes it just doesnt want to work but ill admit its not often.
 
You can open the find window, left click on it to send that toon to the target, be it an npc, or zoneline. Or right click it, and it will send the entire group.
 
if you want to actually zone, you can use /travelto "zoneshortname"

zoneshortnames are in mq2/release/zones.ini if you need to find the names
 
if you want to actually zone, you can use /travelto "zoneshortname"

zoneshortnames are in mq2/release/zones.ini if you need to find the names
you can /travelto shortname like /travelto poknowledge or /travelto "long name" like /travelto "The Plane of Knowledge"
 
Like I said it doesn't work.
Makes it a bit difficult to help if that's the only feedback.

MQ2Nav and MQ2EasyFind are separate plugins. The '/nav' command is part of MQ2Nav. The '/travelto' and '/easyfind' functions are part of MQ2EasyFind and will use MQ2Nav if a mesh is available.

If /travelto "Zone Name" works then /easyfind "Zone Name" should also work. If either works, then it seems that left-clicking a zone in the Find window should also work. So what are you saying with 'Like I said it doesn't work':
1) /travelto works but /easyfind does not.
2) /travelto and /easyfind both work but clicking in Find does not
3) Something else

Only pursuing this because clicking in Find is so much easier than typing in the zone name - most of the time I use the Find window to know what the zone name even is. So it is to your benefit to be able to use it rather than typing.
 
you can also alt + left click on the map (by default) to nav to the click

I set it up to be configurable, so you can left click on the map for a lot of different things
 
Two questions, @dannuic

1) I noticed that the very nice zone guide window pops up if I make a successful travelto, like poknowledge. But if it can't find the zone, the window doesn't pop up. Is there a way I can bring up that window without a travelto?

2) The mesh for Underfoot is seriously lacking and I often can't use travelto. For example, I can't get to Brell's Temple from Brell's Rest, one zone away. And I can't get to Fungal Forest at all. Can I create my own meshes?
 
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Two questions, @dannuic

1) I noticed that the very nice zone guide window pops up if I make a successful travelto, like poknowledge. But if it can't find the zone, the window doesn't pop up. Is there a way I can bring up that window without a travelto?

2) The mesh for Underfoot is seriously lacking and I often can't use travelto. Can I create my own meshes?
(not dan but i can answer)
1. the zone guide is a button in your map window
1611379686945.png

2. you can certainly make your own meshes with the meshgenerator.exe in your release folder - CWTN has a video about it > here <
 
I'm beginning to realize part of the problem. Fungal Forest and Lichen Creep have these pads you stand on. They don't have an official zone line. So travelto doesn't work.

Why I can't travelto Brell's Temple from Brell's Rest is a mystery, though
 
Question - Using /nav to zone

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