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Problem - /unload causes came clients to crash.

Jilazee

Member
Joined
Jan 6, 2016
RedCents
When attempting to use the /unload command my eqgame.exe crashes and sends me to the submit screen.

This problems seems to appear on clients that are loaded AFTER MQ2 is already running. Clients that were already running before the MQ2 launch don't seem to be affected. This might be related to TLP and the extended targeting window as the first time I saw the extended targeting windows was the first time I experienced crashes.

Running on non Phinny, TLP server

Confirmed. Just tested it again.
Crash Scenario - Launch MQ2, Launch Clients. Character loads up (including xTargeting window, which might be a red herring), /unload and the client crashes.
Non Crash - Launch Client, Character loads up, Launch MQ2, No xTargeting window appears. /unload and the MQ2 is unloaded without issue.
 
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your tested method contradicts your description of the crash......get the dump file and look at it, might lead you to the issue that caused the crash or you can send it to me and i can try to locate it.
 
Where are the dump files located?
Do I need to enable debugging mode first with MQ2?

Can you explain how I contradict myself?
If MQ2 is running before I launch the clients they will crash when I type /unload. If I launch the clients and then launch MQ2, I'm able to refresh injections and /unload without crashes as many times as I like. In the second instance I never see the extended targeting windows appear.

Thank you for your help.
 
Unload crashes are always related to a bad plugin, post your plugin list and I can probably tell which one it is.
Mq2 core always unload properly. I know that cause I unload and reload several times every day when testing stuff.
Also when if a macro is running unload can crash you as well so always do /end before you do /unload
 
Crash Scenario - Launch MQ2, Launch Clients. Character loads up (xTargeting window appears in this instance, which might be a red herring), /unload and the client crashes. No macros running.

Non Crash - Launch EQClient, Character loads up and into world, Launch MQ2, refresh injectinos, MQ2 loads, No xTargeting window appears. /unload and the MQ2 is unloaded without issue.

Below are the plugins. I installed the mq2heals after I experenced this issue so I don't think that is the cause. Are there any logs or any debugs I can turn on to check why the game is crashing? Where would these logs be?

I'm on a TLP server not Phinny.

[Plugins]

mq2autoaccept=1
mq2bzsrch=1
mq2cast=1
mq2chatwnd=1
mq2custombinds=1
mq2debuffs=1
mq2eqbugfix=1
mq2events=1
mq2exchange=1
mq2heals=1
mq2hud=1
mq2ic=1
mq2itemdisplay=1
mq2labels=1
mq2map=1
mq2melee=1
mq2moveutils=1
mq2nonagwindows=1
mq2posse=1
mq2rez=1
mq2twist=1


- edited out the =0 plugins
 
They were the default plugins installed with the application. I'll try removing those not used by Kissassist or mq2heal and see if that makes a difference.

Just assumed the default settings would be fine.

Edit - Removed most plugins except those needed by Kissassist. - Same issue.
Deleted the MQ2 installation and trying again to see if maybe an ini file got screwed somewhere.

My current work around is to simply load MQ2 after all of my clients have launched.
 
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Just as a test set mq2map to 0 and try again, maybe redguides are using an outdated version of it.
 
I have found that if i leave the mac running when i unload it always crashes. If i /end first i don't have the problem with it crashing
 
I know mq2autologin crashes the client if you /unload, unless it's been updated. /end first is always recommended though.
 
Problem - /unload causes came clients to crash.

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