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TsC – Automated Inventory Management & Consolidation For Your Whole Crew

Release TsC – Automated Inventory Management & Consolidation For Your Whole Crew 4.1.6

Just caught a CTD

Code:
---------------------------
EverQuest Crash Detected
---------------------------
MacroQuest caught a crash:

Process ID: 10364
Version: 3.1.0.2435
Location: RaiseException+0 (C:\WINDOWS\System32\KERNELBASE.dll+0000000000065340)

CrashID: 95207f92-89d9-4186-a3b5-691135b6dbe3

At the same time as
1712483395400.png
 
raw updated TS Consolidator (now supports Real-Estate) with a new update entry:

2.2.3

v2.2.3 2024-04-17
- Minor cosmetic fix

v2.2.2 2024-02-21
- Added nil check for inventories

v2.2.1 2024-02-08
- Squashed tidy up bugs from last update

v2.2.0 2024-02-05
- By popular request, added a "Tidy All" feature

v2.1.4 2024-01-19
- TSC now correctly skips over temporary items

v2.1.3 2024-01-06
- Various ImGui 1.90 updates

v2.1.2 2024-01-03
- Fixed UI formatting issue

v2.1.1 2023-12-17
- Fixed potential GUI crash when zoning.

v2.1.0 2023-12-17
- Added yellow dot for toons with...

Read the rest of this update entry...
 
Hey there, just bought the resource after reading the description, watching the video and seeing everyone's glowing review. Super awesome work! I have a shortcoming on my end, on how to get the real estate to work.
My driver toon is a co-owner, I have duplicate tradeskills in multiple houses. But it just says real estate routine done and does nothing. So I missed something in the instructions. What are the requirements for that to work?
 
raw updated TS Consolidator (now supports Real-Estate) with a new update entry:

2.2.3

v2.2.3 2024-04-17
- Minor cosmetic fix

v2.2.2 2024-02-21
- Added nil check for inventories

v2.2.1 2024-02-08
- Squashed tidy up bugs from last update

v2.2.0 2024-02-05
- By popular request, added a "Tidy All" feature

v2.1.4 2024-01-19
- TSC now correctly skips over temporary items

v2.1.3 2024-01-06
- Various ImGui 1.90 updates

v2.1.2 2024-01-03
- Fixed UI formatting issue

v2.1.1 2023-12-17
- Fixed potential GUI crash when zoning.

v2.1.0 2023-12-17
- Added yellow dot for toons with...

Read the rest of this update entry...
 
Hi Raw, I have a question. I might have missed it in the video.

Is there a way to automatically remove all item from TS Depot and put them in inventory instead of auto deposit in depot?


Thanks,

BB~
 
I have another quality of life improvement for this Lua.

The tidy up all works great. Can we get a dump all inventory to a one toon? And then have it work for either Collectibles and Tradeskills.

Thanks!
 
Have one myself, I'd mentioned before, but don't think it was seen (around the time you were on vacation). Would love to have a "Priority to Depot" type setting, as in, a character will not pull items from depot to give to a toon that has more in inventory. And the character with the item(s) in depot receives all said items for storage in depot. Similar to how I imagine the "Prefer Plots" setting works.

Really do love this whole thing, it gets heavy use from me!

Thanks again for all the hard work!
 
Hi Raw, I have a question. I might have missed it in the video.

Is there a way to automatically remove all item from TS Depot and put them in inventory instead of auto deposit in depot?


Thanks,

BB~
Hmmm. No. If you have an item in your inventory, and the same item in your depot, it will always move it to your depot.
 
I have another quality of life improvement for this lua.

The tidy up all works great. Can we get a dump all inventory to a one toon? And then have it work for either Collectibles and Tradeskills.

Thanks!
This is exactly what the Give function does. Or do you mean you'd like all toons to give to one toon with a single command??
 
Have one myself, I'd mentioned before, but don't think it was seen (around the time you were on vacation). Would love to have a "Priority to Depot" type setting, as in, a character will not pull items from depot to give to a toon that has more in inventory. And the character with the item(s) in depot receives all said items for storage in depot. Similar to how I imagine the "Prefer Plots" setting works.

Really do love this whole thing, it gets heavy use from me!

Thanks again for all the hard work!
Yes, I can see this making sense.... There are simply so many things that could be fine-tuned. I'm trying to strike a balance between "I just want TSC to clean it all up for me" and "I want to fine-tune everything to my preferences."
I will add this to my back log for when I've physically recovered and can work on this again. No promises, though. :)
 
They are pretty clean already because I do it manually one toon at a time. Just be nice to cleanup after a few days to keep the work down.
 
View attachment 62975
any idea what would cause this after the scan on my main but not anyone else i try running it on?

My Eyes Pain GIF
 
i tried deleting the settings in mq2overlay.ini like grimmer suggested but it still does the same thing on the one toon.
 
I have full MQ2 and Dannet running on all toons. The initial run of the TS consolidator scanned only the group creator but worked as expected. ( Character status was green). The others have a red status and can't be found. Now the entire group (even the toon it worked on earlier) have a red status and log file indicates I need to Add some toons first. Would you point me to any trouble shooting threads?
 
Hello all. I was hoping to get some help. I have my rogue who is my collections guy and his bags are completely full of collectibles. I took him to my mains house so he can consolidate all of the collectibles in his inventory and hopefully everything in the house. So he's there, and I do /Lua run tsc and everything shows up. I select collectables instead of tradeskill. But in the leftovers section there is no selection for plot or house. How do I run this so my rogue consolidates all of hit collectables in inventory with the house? Thank you
 
Hello all. I was hoping to get some help. I have my rogue who is my collections guy and his bags are completely full of collectibles. I took him to my mains house so he can consolidate all of the collectibles in his inventory and hopefully everything in the house. So he's there, and I do /lua run tsc and everything shows up. I select collectables instead of tradeskill. But in the leftovers section there is no selection for plot or house. How do I run this so my rogue consolidates all of hit collectables in inventory with the house? Thank you
I don't see anything that says real estate. My dude is at his house right next to is, collectible selected and he runs the script and runs towards the house and gets stuck looking for a banker. I could of sworn reading that it now supports real-estate but I see nothing that says real estate.
 
I don't see anything that says real estate. My dude is at his house right next to is, collectible selected and he runs the script and runs towards the house and gets stuck looking for a banker. I could of sworn reading that it now supports real-estate but I see nothing that says real estate.
TSC doesn't support using real estate as a left-over location.
But, it should consolidate to real estate, meaning if you have a collectible in your inventory, and also in your house, it will move it from the inventory to the house.
Try making your rogue the owner of the house. Perhaps he doesn't "see" them because the owner is not in the same zone and not being included in the matching process.
 
Hey guys.
I am updating the default behavior.
If two toons have the same item and one of them has the item in their depot and the other does not, the one with the item in the depot will win, even if its quantity is lower. This is because the depot doesn't have stack limits.
So "in depot" now has priority over QTY when both toons are in default mode. This was requested by @LrdDread
 
Haven't used in about 3 weeks. Trying to use as I just went on a farming run and getting:

1730047748667.png

I was running it when I first got it without any issues.

I did hit reinstall on the launcher. Any other recommendations?
 
Had to add the directory to the command in the scan.Lua to get mine working

Code:
local utils = require('TSC.utils')
 
Had to add the directory to the command in the scan.lua to get mine working

Code:
local utils = require('TSC.utils')
Doing this fixed part. Then it bugged out on tsc/selfmatch.

I went through all the files and added TSC. to all the requires that are referencing files in the resource.


This might have to do to the recent update to MQ where the change note said it will scan the file structure when it can't find something. Not sure.
 
Doing this fixed part. Then it bugged out on tsc/selfmatch.

I went through all the files and added TSC. to all the requires that are referencing files in the resource.


This might have to do to the recent update to MQ where the change note said it will scan the file structure when it can't find something. Not sure.

this was me. a fix is incoming. don't change your code.
 
Been getting a lot of things showing that I have 99999 of something. Not sure what that represents.
1731566633542.png

Also lots of crashing while running
1731566655758.png
 

Attachments

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I just ran it and it's trying to make my mules give items they have thousands of to people who only have a few or a few hundred of them. All toons are set to default.

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1731868663560.png
 
Last edited:
Release TsC – Automated Inventory Management & Consolidation For Your Whole Crew

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