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Release Tradeskill recipes (max out Artisan's Prize) 4.07

Can you adapt the list system to allow for a list of recipes you want to learn/shop? Would make starting up early and not having 4 bags for mats.
 
Can you adapt the list system to allow for a list of recipes you want to learn/shop? Would make starting up early and not having 4 bags for mats.
You can limit the number of recipes before it stops

; stop after detecting X number of recipes needs ingredients (0 to disable)
recipeFarm=0
 
I will have a look later today, should wokr if your bag1 is empty/have space (unless something broke in the patch)

I have slot 1 with an empty bag, I then execute the command /mac ts/cleanupv2 it instantly ends. Maybe I am doing something wrong?
 
I have slot 1 with an empty bag, I then execute the command /mac ts/cleanupv2 it instantly ends. Maybe I am doing something wrong?
It checks only in extraplanar trade sachels (to prevent it from touching stuff you dont want moved), guessing that is the gotcha.
 
So if you have some of the reward tradeskill containers it does not check them?
 
So if you have some of the reward tradeskill containers it does not check them?
It does not, give me their names and I can add them.

Need to test still: added option thats allows you to add bag names in tradesman.ini that will be checked
 
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wish it had a farm mac too....hard part of TS s is not the mixing matching etc....its the dang farming of crap in little used zones
 
Well, i created a temporary copy of your loop to check Tradesman's Component Stachel and noticed that it would check the one in slot 2 but not the one in slot 10.
 
Well, i created a temporary copy of your loop to check Tradesman's Component Stachel and noticed that it would check the one in slot 2 but not the one in slot 10.
odd ill check before release
Code:
/for bag 2 to 10 {
 
jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

Updates

Upcoming:
Fletching
:
Added Faded Velium Greathammer
Half-Moon now used
Jewelcraft:
Removed all TLP recipes
Reordered some so the cut gem is just before it is used
Half-Moon now used
Tinkering
Half-Moon now used
Smithing
Half-Moon now used
Alchemy
Removed all TLP recipes
cleanup.mac
allows you to add bagnames to check
Code:
[settings]
; check if bag should be cleaned up |bagname|bagname|etc| (note the |)
tsBags=|extraplanar trade satchel|...

Read the rest of this update entry...
 
halp.jpg

what does this mean and how can i make it stop? tried putting the deluxe in slot 9. tried running mac in pok and sunrise, nobueno!
 
View attachment 19814

what does this mean and how can i make it stop? tried putting the deluxe in slot 9. tried running mac in pok and sunrise, nobueno!
You cannot seems I have a bug, or you can edit the tailoring_recipe.ini and replace deluxe sewing kit with loom. Dont know if it can be made in a loom
 
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there were 3 instances in the tailoring_recipe.ini that had deluxe sewing kit instead of loom. madness! took those out, smooth sailing. however! if i staycontainer=0, the macro gets stuck trying to make fish scales. just repeats that over and over and over. i'll try to make them manually and see what happens, see if it skips ahead and keeps going or gets lazy like a troll and hangs out under a bridge.
 
What is best practice for running this on a new toon?
Should I just run it with level 25 tradeskills, or would it behoove me to grind to 200+ or something to reduce the number of failures?
 
What is best practice for running this on a new toon?
Should I just run it with level 25 tradeskills, or would it behoove me to grind to 200+ or something to reduce the number of failures?
Grind to 300 and get your trophy at 50, you will be visiting merchants/use rare ingredients with 25 skill.
 
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You can find "gear" in pok at small bank, no need to go to stratos
 
I'm confused about sub combines. I notice that it states i need to make a "pot," but I have a pot in my inventory

1582226339795.png
 
I'm confused about sub combines. I notice that it states i need to make a "pot," but I have a pot in my inventory
Which recipe is this ? it tries to find a pot in inventory if not well then if it can be made then it tries a subcombine, you sure its not in the bank ?
 
What is the chance of adding whether an item is:

Drop
Foraged
Fished
Slim to none, I will not be doing all that data entry. If you want to do a list I can work it in, use the following format (if mutliple zone/drop/foraged/fished use _ to seperate them)
item=|zone|drop/foraged/fished|
 
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This item is not purchased from Gerta:

1582381088604.png

Also checked the other vendors:
1582381164927.png

1582381186085.png
1582381272154.png

But is in Crescent Reach but limited in quantity.
1582381539912.png
 
This item is not purchased from Gerta:

Also checked the other vendors:
But is in Crescent Reach but limited in quantity.
You may have to do the restocking ore quest or wait for server reset.

Correct, all of them that sells that ore has a limited quantity.
 
What is the setting to only do sub-combines only if you have everything to make the completed item?
 
I have an issue. Now that MQ2TSTrophy works, the macro does not allow the swap to happen and autoinventories them too fast.
 
@jande There needs to be a way to have only a subset of the recipes you need to learn be used. i have over 3500 research spells to do and just buying the vendor mats fills me up... maybe like a search term and then when i go to buy that is all i buy.
 
@jande There needs to be a way to have only a subset of the recipes you need to learn be used. i have over 3500 research spells to do and just buying the vendor mats fills me up... maybe like a search term and then when i go to buy that is all i buy.
Not sure if you want the search term on the spell or on the ingredient ?

It won't go buy from a vendor if it cannot make the spell, so limit the amount of recipes to lets say 50 and run with that.
Code:
;  stop after detecting X number of recipes needs ingredients (0 to disable)
recipeFarm=50
 
That helps some, but you are then stuck to the order they are in the INI file. It would be nice to able to do something like the following.

/mac ts\tradesman research learnsearch "Ink of"

and have it only choose recipes with that in the name. This helps tremendously when dealing with long lists of recipes to create and when supplies and farming only get certain subsets of mats or suddenly getting a stack of a particular type.
 
That helps some, but you are then stuck to the order they are in the INI file. It would be nice to able to do something like the following.

/mac ts\tradesman research learnsearch "Ink of"

and have it only choose recipes with that in the name. This helps tremendously when dealing with long lists of recipes to create and when supplies and farming only get certain subsets of mats or suddenly getting a stack of a particular type.

That sounds feasible, will look how to do it.
will simply be
Code:
/mac ts\tradesman research learn "Ink of"
 
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I have found some interesting uses for this system.

While doing research there are a lot of subcombines (wish i had done this while brewing).

I created a list in an ini file called research

[Cleaner]
1=Celestial Cleanser|research|250
2=Vial of Pure Water|research|300

And every once in a while i get low. and i run /mac ts\tradesman research makelist Cleaner

And it sits down and stocks up.

Now, because some of the research items require (cant buy) the solution be made first, i did this.

[Paper5]
1=Rough Sortilege Sheet Solution|research|8
2=Rough Sortilege Sheet|research|8
3=Runic Sortilege Sheet Solution|research|5
4=Runic Sortilege Sheet|research|5
5=Fine Sortilege Sheet Solution|research|8
6=Fine Sortilege Sheet|research|8
7=Sortilege Sheet Solution|research|9
8=Sortilege Sheet|research|9
9=Fine Runic Sortilege Sheet|research|12
10=Fine Runic Sortilege Sheet Solution|research|12

and run /mac ts\tradesman research makelist Paper5

I Look forward to being able to use this to make myself the powersources.

Kudos @jande and i look forward to some more of these changes that make doing partial recipe lists workable.

NOTE: Although this system does a decent job of doing subcombines, I have found that for efficiency sake, it sometimes helps to do some of the common sub-combines in a group. LIke above or the sausages used in brewing... and thinks like swatches or metals for tailoring and blacksmithing.
 
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How quickly does this get skills from like 300 to 325 or so?
 
How quickly does this get skills from like 300 to 325 or so?

This depends on how many mats you have readily available. The macro it self will pound out recipe after recipe as long as you have the mats. The time is also dependent on what TS line you are doing. Take research for example, it takes almost 50 combines to earn one skill up. Jewelry is something like 22 per skill up. SO JC would get to 325 faster then research, provided you had all the mats to just sit at the table and do combines.
 
How quickly does this get skills from like 300 to 325 or so?

[TABLE=alternate]
[TR]
[TD]
Skill
[/TD]
[TD]
Recipe per Point
[/TD]
[/TR]
[TR]
[TD]
Alchemy​
[/TD]
[TD]
11​
[/TD]
[/TR]
[TR]
[TD]
Baking​
[/TD]
[TD]
14​
[/TD]
[/TR]
[TR]
[TD]
Blacksmithing​
[/TD]
[TD]
39​
[/TD]
[/TR]
[TR]
[TD]
Brewing​
[/TD]
[TD]
6​
[/TD]
[/TR]
[TR]
[TD]
Fishing​
[/TD]
[TD]
2​
[/TD]
[/TR]
[TR]
[TD]
Fletching​
[/TD]
[TD]
18​
[/TD]
[/TR]
[TR]
[TD]
Jewelry Making​
[/TD]
[TD]
26​
[/TD]
[/TR]
[TR]
[TD]
Poisonmaking​
[/TD]
[TD]
11​
[/TD]
[/TR]
[TR]
[TD]
Pottery​
[/TD]
[TD]
40​
[/TD]
[/TR]
[TR]
[TD]
Research​
[/TD]
[TD]
51​
[/TD]
[/TR]
[TR]
[TD]
Tailoring​
[/TD]
[TD]
42​
[/TD]
[/TR]
[TR]
[TD]
Tinkering​
[/TD]
[TD]
16​
[/TD]
[/TR]
[/TABLE]

Added to the FAQ, deathlock has it correct, depending on materials the time varies, if you need to go farming then it is anyones guess some of the JC materials is stupidly rare. Then you compare JC and Research, recearch may have more recipes but the farmed parts is used over and over where JC has different parts for each set of recipes.

Wonder if anyone kept track of just the combine part per tradeskill ?
 
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I have all or most of the mats for JC, so no worries there.
 
Release Tradeskill recipes (max out Artisan's Prize)

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