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Release Tradeskill recipes (max out Artisan's Prize) 4.07

jande -- I am having the same problem with the jeweler's table - it is looking for "jeweler's kit" instead
Which version, latest should not have it in anymore ?

With regard to the xxx-<Tradeskill>.txt.log it output the list of items needed. However, it doesn't include the vendor from whom to buy from. I can see the list in the MQ2 Window with the vendor appended in brackets, but not in the .log file. Is it possible to include ?
Will do.
 
How do you deal with research and the 1000's of recipes? It wants to learn everything at once with the new changes. I don't think they make bags big enough for the number of items necessary to do all that...
 
Suggestion for future enhancement!

Would it be possible to tag vendor purchased ingredients when they are the only component(s) needed to complete a recipe? At the moment if you use 'finditem' to shop, it buys everything on the list even if you haven't got the farm component(s). If there was a way of only buying the vendor stuff when you had the rest this would save a lot of bag space and also speed up skill increases.
 
jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

mostly recipe fixes / dryrun command if you are brave

Baking: Storm Giant Steak (oyster sauces)
Terit Tailoring: Fantastic Leather Belt Template tries to make with 1 fantastic animal pelt where the recipe is 2.
Hylander merchant added to shop.txt file
/mac tradesmanv1 skill dryrun does not attempt to make any combines, takes a long time and build a huge ingredient list, list is in order of what is needed so theoretically should just need from the start.
Missing recipe fixes (ones used in baking)

Read the rest of this update entry...
 
It Just destroyed a muhbis when I was doing research. Am using the default ini entry "nodestroy=conflagrant muhbis"

Should there be a separator or is there a bug?
 
Suggestion for future enhancement!

Would it be possible to tag vendor purchased ingredients when they are the only component(s) needed to complete a recipe? At the moment if you use 'finditem' to shop, it buys everything on the list even if you haven't got the farm component(s). If there was a way of only buying the vendor stuff when you had the rest this would save a lot of bag space and also speed up skill increases.
Subcombines complicate this a to a whole different level
I may have a solution for it but its going to require a bit more thought


Destroys whole stack not only one.
 

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Now this is some serious ice cold coolness.

Did a dryrun on fishing (character doesn't know anything) for testing purpose and found that not adding shopping ingredients if you dont have the farmed component cuts it way down. Problem I now face is if everything is vendor bought then it wont add it either. Anyway here we see what you need to go farm and then we see some vendor bought items that is not in the ts-merchant.ini file or that we don't know about as a subcombine/recipe

e.g
Code:
item19=Primordial Lion Fish
needed19=1111
item20=Scaler
needed20=2224
item21=Sculpting Tools

The massive number of Primordial Lion Fish is to do with not taking yields into account (yield is random but > 50 in my experience so 1111/80). Not going to put yields in anytime soon.

Code:
item29=Treble Hook
needed29=14
item31=Dry Hook
needed31=14
Doesnt look as if the fishing vendor was dumped.

At least an idea where it is moving towards. The one thing I do see happening is that first adopters are going to have to shout whenever a vendor sold item is not in ts_merchant. As we go on the list will hopefully be updated so that inventory is not such a pita anymore. In fact think I will write an addo that can update ts_merchant.ini
 

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And this is why I paid already for this macro. I have not used it even once but I want to support jande. I plan on using this macro later when I have time and more of the wrinkles are worked out. That and I have already maxed out most of what he has finished (Baking, Fishing, JC, Brewing). I need smithing and tailoring.
 
These tinkering recipes seem to be missing
INI:
40512 Clockwork Observer Boots (Black Sapphire)
40498 Clockwork Observer Boots (Ruby)
40509 Clockwork Observer Bracer (Black Sapphire)
40495 Clockwork Observer Bracer (Ruby)
40507 Clockwork Observer Breastplate (Black Sapphire)
40493 Clockwork Observer Breastplate (Ruby)
40510 Clockwork Observer Gauntlets (Black Sapphire)
40496 Clockwork Observer Gauntlets (Ruby)
40511 Clockwork Observer Greaves (Black Sapphire)
40497 Clockwork Observer Greaves (Ruby)
40506 Clockwork Observer Helm (Black Sapphire)
40492 Clockwork Observer Helm (Ruby)
40508 Clockwork Observer Vambraces (Black Sapphire)
40494 Clockwork Observer Vambraces (Ruby)
40505 Clockwork Shadowwalker Boots (Black Sapphire)
40491 Clockwork Shadowwalker Boots (Ruby)
40502 Clockwork Shadowwalker Bracelet (Black Sapphire)
40488 Clockwork Shadowwalker Bracelet (Ruby)
40499 Clockwork Shadowwalker Coif (Black Sapphire)
40485 Clockwork Shadowwalker Coif (Ruby)
40503 Clockwork Shadowwalker Gloves (Black Sapphire)
40489 Clockwork Shadowwalker Gloves (Ruby)
40504 Clockwork Shadowwalker Leggings (Black Sapphire)
40490 Clockwork Shadowwalker Leggings (Ruby)
40501 Clockwork Shadowwalker Sleeves (Black Sapphire)
40487 Clockwork Shadowwalker Sleeves (Ruby)
40500 Clockwork Shadowwalker Tunic (Black Sapphire)
40486 Clockwork Shadowwalker Tunic (Ruby)
33298 Discordant Seal (Discordant Steel)
33296 Last Blood Seal (Last Blood Steel)
65797 Mana Battery - Class Five (from Dark Matter)
65798 Mana Battery - Class Five (from Grains)
65809 Mana Battery - Class Five (from Infused Dark Matter)
65810 Mana Battery - Class Five (from Infused Grains)
65795 Mana Battery - Class Four (from Dark Matter)
65796 Mana Battery - Class Four (from Grains)
65807 Mana Battery - Class Four (from Infused Dark Matter)
65808 Mana Battery - Class Four (from Infused Grains)
65787 Mana Battery - Class One (Dark Matter)
65800 Mana Battery - Class One (Infused Dark Matter - 5 Pack)
65799 Mana Battery - Class One (Infused Dark Matter)
65801 Mana Battery - Class One (Infused Grains)
65789 Mana Battery - Class One (from Grains)
65811 Mana Battery - Class Six (Infused Dark Matter)
65812 Mana Battery - Class Six (Infused Grains)
65793 Mana Battery - Class Three (from Dark Matter)
65794 Mana Battery - Class Three (from Grains)
65805 Mana Battery - Class Three (from Infused Dark Matter)
65806 Mana Battery - Class Three (from Infused Grains)
65790 Mana Battery - Class Two (from Dark Matter - 2)
65791 Mana Battery - Class Two (from Dark Matter)
65792 Mana Battery - Class Two (from Grains)
65802 Mana Battery - Class Two (from Infused Dark Matter - 2)
65803 Mana Battery - Class Two (from Infused Dark Matter)
65804 Mana Battery - Class Two (from Infused Grains)
33280 Scrindite's Mechanoinstruction Holepoker
17367 Tuned Perpetual Mana Battery
 
jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

Recipes fixes and more

Destroy/move whole stack not only one item
Shopping list entry for vendor bought only if all farmed components is present, so it is possible it make a subcombine but not the main recipe, more work needed in this area
New Tanaan container recipes will be skipped if your are not in PoK
Multiple tool bug fixed! parcel your extras to your guild leader sure he/she would enjoy it.
Obey the exclusion destroy list (cannot get this repoduced where it destroys mubhis items)...

Read the rest of this update entry...
 
I am getting conflag pieces destroyed - ahd to reclaim a whole set of overlord conflag armor - i have the ini setup default with conflagrant listed but did not seem to honor that.
 
I am getting conflag pieces destroyed - ahd to reclaim a whole set of overlord conflag armor - i have the ini setup default with conflagrant listed but did not seem to honor that.
Darn it all, ok guys set the destroy to 0 for now, I will see what is going on. or even better yet edit the tradesmanv1.mac find this
Code:
/destroy
and make it like
Code:
| /destroy
 
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I am getting conflag pieces destroyed - ahd to reclaim a whole set of overlord conflag armor - i have the ini setup default with conflagrant listed but did not seem to honor that.
@jande - I haven't had any of the other muhbis destroyed whilst doing research. It maybe my mistake.
Nope my mistake.

noob mistake :argh: , it would have destroyed anyway.

those feeling brave can try this out, fixed the mistake, have not tested it extensively.
 
Latest version of finditem (inc. in v1.2b download)doesn't buy anything from Jeweller vendor in PoK. You get message that vendor window is not open when it is. Works fine for Research vendor.

Deleted the shop ini file, re-ran and all worked ok.
 
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running through Baking. dont think the mac incorporates the ice cream churn when looking to do sub combines and such. I say this because my shopping list includes ICE but its not using any of the stack of ice of vellus i have on me.
 
running through Baking. dont think the mac incorporates the ice cream churn when looking to do sub combines and such. I say this because my shopping list includes ICE but its not using any of the stack of ice of vellus i have on me.
ICE refers to the temporary ice you need to make using the Dihydrous Oxide Glaciator, each ice cream has two recipes, Ice of Velious and ICE(Temp)
 
running through Baking. dont think the mac incorporates the ice cream churn when looking to do sub combines and such. I say this because my shopping list includes ICE but its not using any of the stack of ice of vellus i have on me.

ICE refers to the temporary ice you need to make using the Dihydrous Oxide Glaciator, each ice cream has two recipes, Ice of Velious and ICE(Temp)
Quite correct. The Ice of Velious recipes is set at the end of the recipe list as they are a pain to farm (<ToV). Hopefully ToV changes that.
 
Quick question, I see this macro is for Live and Test. That said I was wondering what type of mileage those of us on a TLP server would get. Would this work with the recipes available to us or does the macro rely too much on the recipes in expansions later than "The Buried Sea"? /fingers crossed
 
Baking -it still registers these as incomplete and doesn't recognize the two eggs below ( it says they are foraged in the macro )
I also see the recipes when looking in the oven.
Didn't recognize Alligator egg in inventory - Ranger's Omelet - had to make manually (40091)
Didn't recognize Basillisk egg in inventory - Ranger's Omelet - had to make manually (40092)

(9092) Storm Giant Steak (Oyster Sauces ) -- didn't recognize ingredient Algea Spices --- ALGAE is misspelled in your MACRO
 
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Baking -it still registers these as incomplete and doesn't recognize the two eggs below ( it says they are foraged in the macro )
I also see the recipes when looking in the oven.
Didn't recognize Alligator egg in inventory - Ranger's Omelet - had to make manually (40091)
Didn't recognize Basillisk egg in inventory - Ranger's Omelet - had to make manually (40092)
(9092) Storm Giant Steak (Oyster Sauces ) -- didn't recognize ingredient Algea Spices --- ALGAE is misspelled in your MACRO
Fixed for next release, lmao while checking noticed Othmir Algae Ale which is correct.

Quick question, I see this macro is for Live and Test. That said I was wondering what type of mileage those of us on a TLP server would get. Would this work with the recipes available to us or does the macro rely too much on the recipes in expansions later than "The Buried Sea"? /fingers crossed
Honestly have no clue ! recipes are not marked by expansion so I do not know what was released when. So what will happen is you will get a whole lot of do not combine errors, make some, then whole lot of errors again and repeat. Won't get you to 350. Is that AA even on tlp's ?
 
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I found the problem with multiple tools, trying to work out why it is buying vendor stuff it does not use.
Found the spot I need to add some logic to handle failed main combine that needs subcombines
 
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jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

recipes/ inventory and tools

fixed:
multiple tools in shopping list should now be a thing of the past
only buy vendor items if farmed components is present

pottery:
Half moon clay stamp not Half-moon clay stamp
baking:
Smokeybear72
Didn't recognize Alligator egg in inventory - Ranger's Omelet - had to make manually (40091)
Didn't recognize Basillisk egg in inventory - Ranger's Omelet - had to make manually (40092)
(9092) Storm Giant Steak (Oyster Sauces ) -- didn't recognize ingredient Algea...

Read the rest of this update entry...
 
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Missing Recipe
Command Line:
/mac ts/tradesman brewing "Brut Champagne"

Recipe(s):
  • bullet.gif
    To make Brut Champagne (Brewing: Yield 1, trivial 335), Combine the following in a Brew Barrel
Circling back to this one (no I did not forget). Seems that the master list doesn't have the recipe as counting towards the total, coul you confirm that making this will give a Learned recipe?
 
Circling back to this one (no I did not forget). Seems that the master list doesn't have the recipe as counting towards the total, coul you confirm that making this will give a Learned recipe?

NP It was a subcombine for an Item I was using to raise my tradeskills to 300, thought you had all recipes
 
NP It was a subcombine for an Item I was using to raise my tradeskills to 300, thought you had all recipes
Only ones that are used in learning recipes and the subcombines.

The 0-300 learning process still needs to happen / be done
 
Getting /itemnotify errors since ToV release if anyone else is seeing that.
 
Release Tradeskill recipes (max out Artisan's Prize)

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