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- Feb 9, 2017
- RedCents
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Simply solution for the bag full would be 10 plus 1 for the inventory issue to account for needing atleast 10 slots open in that container assuming it is in the the lower right primary slot. Still thinking on the solution for not using the same item twice from a container. The check for supplies checks all of the inventory even the container you are using.Possibly a ignore container you are using at the time for ingredients. I don't fully think of the ramifications on the fly, just gabbing in my own mind. haha
/if (${Me.FreeInventory} < 11) {
/echo \atTradeskill Construction Set: \ayBags done filled up!
/cleanup
/end
Yes, but if your container is the one you are using and it places the one item in the container and then calls for the same item that is already in the container it just moves it over one slot making you short one item on the combine.Dunno if I revisited this from 2.84 to 3.0 it seems so long ago.. so I would have to look at the mechanics.. I will say it is preferred that mats come from bags and not TS containers.
Yes, but if your container is the one you are using and it places the one item in the container and then calls for the same item that is already in the container it just moves it over one slot making you short one item on the combine.
Some way to exclude the container from ingredients list inventory check while you are using for that specific container for a recipe.
Another thing I would like to see. (along with anything else i like to see, not to be taken negatively) I don't realize sometimes that things in chat sound demanding or degrading. With that being said, (LOL). After you run out of supplies and the macro ends. it shows your inventory needed and what you have, like to see it show the supplies you ran out of that caused the macro to end (the ingredients that cause you to be missing the item listed).
With some collaboration I would like to get list together of all the things that need worked on even down to the petty things. I can offer to help on what I can. I'm just really not sure what direction you are in with the project as a whole (I have a good idea of your intentions). Once again, great work on this. I know it is time consuming and overwhelming at times, but I for one appreciate what you have done here.
Holy Cow! Do you have that in English? LMAO


instead of drinking at the bars and chasing women.



Slowly updating and fixing some duplicate items on vendors.
I just now realized what JB was talking about when he said /mac tsc make and /mac tsc skillup . /facepalm
Is 3.0 going to calculate the ingredients needed from a prior combine that is already trivial and buy and make those items to make the ingredients need of the trivial item to make the skillup item?
Yesterday I just figured out that skillup and make had two separate functions. Now I found where the missing item list is and purchase those items, run the make command to make the amount of the trivial items I need and then then run the skillup to make the skillup items.
Also, helps to read the directions, (Which I am Horrible at Doing for anything) that already explains most of this.
Like to add, the more I dig in and learn about this, the more impressed I become.
Here is the fletching up to 300, just added the recipe. TS_fletching.ini Should be good on buying supplies as everything the fletcher guy sells is in the vendorfile. except the infused velium logs.I wanted to give this recipe for fletching, it is easy and goes all the way to 300 using ToV logs, and cheap store bought items.
Quoting myself. Is that allowed? hahaThe guess is on skilling up, having to guess what total to make for each item for purchasing items you need without buying too much stuff.
Quoting myself. Is that allowed? haha
I guess if you ran enough toons through the process you could get an idea close to the amount you need to be right around trivial.
I am pretty sure the number cruncher bean counter types already calc'd this out as an average of x amount of combines.. but yes, an edumacated guess is the best bet.. What you could do,, is set it at a 100 and shop, make, skill up and then rinse and repeat.. so that it will never buy too much of anything.. if you hade time.. buy 10 and wait forever but spend very little in a loop
The only thing that is a drag right now is when you are out of say 3 items in a recipe, you have to run the program once to tell you the first item is missing, then run it again to tell you the next is missing and then a third time. haha.
Yah, I was trying to do the combines without shopping to use up my extra supplies. haha.n a recipe for a tradeskill quest... it will determine if it has enough to make an item, if it doesn't it calculates how many of what to buy to make the item and then goes shopping and then makes the item.
