• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Release Tradeskill Construction Set |Quests:GOD,TSS,POK,POR Freebie Assister [Deleted]

Status
Not open for further replies.
Check this out :) Worked like a charm. /mac tsc make purifiedwater
Used the Tracker's Water Extractor from inventory.
INI:
[General]
TotalRecipeNumber=1
DoSkillUps=FALSE
UseTrophies=FALSE
BlacksmithingMod=NULL
BakingMod=NULL
JewelcraftMod=NULL
BrewingMod=NULL
TailoringMod=NULL
ResearchMod=NULL
FletchingMod=NULL
PotteryMod=NULL
FishingMod=NULL
TinkeringMod=NULL
PoisonMod=NULL
AlchemyMod=NULL
[Recipe1]
Recipe1ItemName=Purified Water
Recipe1ItemID=12607
Recipe1Container=Tracker's Water Extractor
Recipe1Known=FALSE
Recipe1Trivial=0
Recipe1SkillType=Brewing
Recipe1MakeTotal=50
Recipe1Items=2
Recipe1Item1=Frost Crystal
Recipe1Item2=Purification Tablet
 

Attachments

Check this out :) Worked like a charm. /mac tsc make purifiedwater
Used the Tracker's Water Extractor from inventory.
INI:
[General]
TotalRecipeNumber=1
DoSkillUps=FALSE
UseTrophies=FALSE
BlacksmithingMod=NULL
BakingMod=NULL
JewelcraftMod=NULL
BrewingMod=NULL
TailoringMod=NULL
ResearchMod=NULL
FletchingMod=NULL
PotteryMod=NULL
FishingMod=NULL
TinkeringMod=NULL
PoisonMod=NULL
AlchemyMod=NULL
[Recipe1]
Recipe1ItemName=Purified Water
Recipe1ItemID=12607
Recipe1Container=Tracker's Water Extractor
Recipe1Known=FALSE
Recipe1Trivial=0
Recipe1SkillType=Brewing
Recipe1MakeTotal=50
Recipe1Items=2
Recipe1Item1=Frost Crystal
Recipe1Item2=Purification Tablet

I smell danger somewhere...

I use the code below to determine what is what and where to do what and what kind of what..

translation is it a container or a static.. I don't got that in there.. so it just working is a miracle.. or not.. looks like there is no match so it magically works.. I like to hedge bets tho.

/if (${TSC.Find[Kiln]} || ${TSC.Find[Loom]} || ${TSC.Find[Forge]} || ${TSC.Find[Wheel]} || ${TSC.Find
} || ${TSC.Find[Churn]} || ${TSC.Find[Brew]} || ${TSC.Find[Mixing Bowl]} && ${Zone.Name.Equal[The Plane of Knowledge]} || ${TSC.Find[Oven]} || ${TSC.Find[Mixing Bowl]} && ${Zone.Name.Equal[Modest Guild Hall]} ) {
/if (${TSC.Equal[Brew Barrel]} && ${Zone.Name.Equal[Modest Guild Hall]} ) {
/varset ContainerName Brewing Barrel
 
This worked standing in Fungus Grove. My guess is it ignored that code and used what I put in the RecipeContainer Line. Im not even sure if its called brewing, i just guessed since its a brewing item. also even with usetrophies=false it still swapped out the brewer trophy for the combines.
 
This worked standing in Fungus Grove. My guess is it ignored that code and used what I put in the RecipeContainer Line. Im not even sure if its called brewing, i just guessed since its a brewing item. also even with usetrophies=false it still swapped out the brewer trophy for the combines.


Any trophy mod in the ini is ignored and has been gutted from tradeskill.mac in TSC_CORE.
 
when running /Mac tsc shop xxxxxtrophy i noticed it didn’t check for inventory space. On one of the toons I forgot to clear his inventory and the program told me I ran out of space and couldn’t purchase anything else. Once I closed it and cleared out bags I couldn’t tart it to restart where it left off. I had to start It all over.

ive only run smithing and tailoring recently but i assume the others are the same.
 
when running /Mac tsc shop xxxxxtrophy i noticed it didn’t check for inventory space. On one of the toons I forgot to clear his inventory and the program told me I ran out of space and couldn’t purchase anything else. Once I closed it and cleared out bags I couldn’t tart it to restart where it left off. I had to start It all over.

ive only run smithing and tailoring recently but i assume the others are the same.
Once your macro ends in the middle of shopping, it should pick right back up buying what you didn't get the first time.

I had the same issue, I personally changed my core file from /if (${Me.FreeInventory} < 1) to /if (${Me.FreeInventory} < 11) in any event it won't start if atleast my largest portable container is not empty, but yeah, does kinda need some check when running out of room while buying supplies.

You can try this Line 393 in TSC_Shoplist.inc

INI:
/if (${Me.FreeInventory} < 2) {
    /echo \atTCore Set: \ayBags done filled up!
    /cleanup
    /end
    }
 

Attachments

Last edited:
Yah, noticed that, but I thought you wanted us to figure out the changes on our own. lol

Like how you shortened up the Tradeskill Construction Set, I actually did that in my copy for personal use to TSC Core / TSC Shop and so on. Just to see which files are called at each step. :) Nice work here.

Not to mention your attention to detail of the tedious colors. Love it. haha
 
Last edited:
Added Guidestone to Research. Getting a little pricey buying stuff. Need to farm or forage Ethernere Essence and buy Stone of Marking. With any of the skillup files it is recommended to check the amount to make, so your not shopping for items you don't need.
 

Attachments

Here is the skillup files with all maketotal set at 0 if you don't want to take a chance of running shop and buying a shit ton of supplies. You will need to adjust the maketotal in each recipe to make the items you want to skill up on.
 

Attachments

The item check worked great for a recipe that needed multiple of the same item and only one left in inventory.

from TSC_Core I presume.. I coulda made life a helluva lot easier if I just changed it to

recipe1item=taco shells
recipe1itemcount=2

instead...

recipe1item1=taco shells
recipe1item2=taco shells

so I made something that 'flattens' repeats and does a count..

trying to keep that tradeskill.mac backwards compatibility..
 
The new TrophyQuest ini got my head spinning. You must have gone mad by now. lol

What's giving me a case of the bonkers is the conditions and counting for making an item, whether it is a main recipe, sub recipe, or tert recipe, is it part of a task or do we need to make up a magical count, is it a create task, it is it a deliver task, has it been made before, don't make too much.. agh!

ex.. I need 3 robes of awesomeness for a create task,, but I already have 3 robes of awesomeness but they were made before I started the quest, so I make them until the task is complete, not that I already have 3..

ex. I am waiting to deliver items but I ate a taco accidently, so I need to make another taco.. but I already turned in 1 taco, when I needed 2. So I need an inventory count of 1 and am using the task item remaining count to calculate how many I need to buy to make it, and how many I need to have in inventory to complete it without making too many.
 
Firing up a new toon on 3.0 Is saying it will check for missing Containers but doesn't shop for them. Heads straight to abysmal. Cranks up the machine in pok and runs through the pottery freebie quest and says complete while heading to the guild lobby.

Deleted all the containers and ran it again, didn't buy the hybrid research kit.
 
Last edited:
What's giving me a case of the bonkers is the conditions and counting for making an item, whether it is a main recipe, sub recipe, or tert recipe, is it part of a task or do we need to make up a magical count, is it a create task, it is it a deliver task, has it been made before, don't make too much.. agh!

ex.. I need 3 robes of awesomeness for a create task,, but I already have 3 robes of awesomeness but they were made before I started the quest, so I make them until the task is complete, not that I already have 3..

ex. I am waiting to deliver items but I ate a taco accidently, so I need to make another taco.. but I already turned in 1 taco, when I needed 2. So I need an inventory count of 1 and am using the task item remaining count to calculate how many I need to buy to make it, and how many I need to have in inventory to complete it without making too many.

Yes, many metrics to the madness, much madness to the puzzle. Your doing a great job. :)
 
Firing up a new toon on 3.0 Is saying it will check for missing Containers but doesn't shop for them. Heads straight to abysmal. Cranks up the machine in pok and runs through the pottery freebie quest and says complete while heading to the guild lobby.

did your new toon have cash? what are the circumstances. started in pok, cr, mines of gd?
 
Started in Feerott started to origin I just clicked the POK book, he skipped buying the kits, probably because I wasn't in POK. I deleted all my kits ran it again in pok and he bought all but the hybrid research kit and headed to abysmal. (bought bowl, spit, fletching and jewelry kit) (shadow knight)

And still ran through the whole pottery quest in the process of running to guild lobby.
 

Attachments

  • Untitled.png
    Untitled.png
    46.6 KB · Views: 5
Started in Feerott started to origin I just clicked the POK book, he skipped buying the kits, probably because I wasn't in POK. I deleted all my kits ran it again in pok and he bought all but the hybrid research kit and headed to abysmal. (bought bowl, spit, fletching and jewelry kit) (shadow knight)

And still ran through the whole pottery quest in the process of running to guild lobby.

That last part is by design.. it goes for pottery first and does a check to make sure you don't have anything to make before heading out// It's part of the flow and especially useful if you aborted and restarted.
 
/if (${Select[${Me.Class.ShortName},ROG]}) {
/varset SpellKit Mortar and Pestle
|Mortar and Pestle
}
/if (${Select[${Me.Race},Gnome]}) {
/varset SpellKit Deluxe Toolbox
|Deluxe Toolbox
}
 
That last part is by design.. it goes for pottery first and does a check to make sure you don't have anything to make before heading out// It's part of the flow and especially useful if you aborted and restarted.

Yes, I figured it wouldn't hurt anything especially if you were already in Abysmal..
 
/if (${Select[${Me.Class.ShortName},ROG]}) {
/varset SpellKit Mortar and Pestle
|Mortar and Pestle
}
/if (${Select[${Me.Race},Gnome]}) {
/varset SpellKit Deluxe Toolbox
|Deluxe Toolbox
}
Those spell kits are dual purpose apparently..

A victim of the CopyPasta monster no doubt.
 
DUH! Nevermind this toon already has 250 research, probably skipped it.

EDIT: Toon is only 25 in research.
 
Last edited:
Will they purchase these items without the code in there? TSC_TSS.inc

/if (${Select[${Me.Class.ShortName},ROG]}) {
/varset SpellKit Mortar and Pestle
|Mortar and Pestle
}
/if (${Select[${Me.Race},Gnome]}) {
/varset SpellKit Deluxe Toolbox
|Deluxe Toolbox
}
 
Will they purchase these items without the code in there? TSC_TSS.inc

/if (${Select[${Me.Class.ShortName},ROG]}) {
/varset SpellKit Mortar and Pestle
|Mortar and Pestle
}
/if (${Select[${Me.Race},Gnome]}) {
/varset SpellKit Deluxe Toolbox
|Deluxe Toolbox
}

This code in TSS is good or should be good..

Sub WhatKit
/declare SpellKit local
/if (${Select[${Me.Class.ShortName},NEC,WIZ,MAG,ENC]}) {
/varset SpellKit Spell Research Kit
|Spell Research Kit
}
/if (${Select[${Me.Class.ShortName},CLR,DRU,SHM]}) {
/varset SpellKit Prayer Writing Kit
|Prayer Writing Kit
}
/if (${Select[${Me.Class.ShortName},BRD]}) {
/varset SpellKit Song Writing Kit
|Song Writing Kit
}
/if (${Select[${Me.Class.ShortName},PAL,RNG,SHD,BST]}) {
/varset SpellKit Hybrid Research Kit
|Hybrid Research Kit
}
/if (${Select[${Me.Class.ShortName},WAR,MNK,ROG,BER]}) {
/varset SpellKit Tome Binding Kit
|Tome Binding Kit
}
/return ${SpellKit}
 
You have to manually get the TS trophy quest correct then do the mac?

/mac tsc trophies - gets all the quests in WFP that it can..

/mac tsc beginner pottery - if skill not high enough does the freebie, gets the quests, makes the trophy, turns it in..
 
You have to manually get the TS trophy quest correct then do the mac?
I think if you do the /mac tsc freebies
It will return and go get the trophy quests in west freeport.

otherwise

/mac tsc trophies
 
TSS is only for Research right now.. the other stuff is in a different .inc ..

Ok yeah I got ya now, I see its all research containers in there. nice.

I assume your pulling that data from the recipe as I don't see it in any of the files. haha
 
Had this pop up but it kept going without skipping a beat. Working great so far. Waiting to see a bag switch from inventory.
 

Attachments

  • Untitled.png
    Untitled.png
    17.5 KB · Views: 4
Had this pop up but it kept going without skipping a beat. Working great so far. Waiting to see a bag switch from inventory.

My general statement on MQ2 stuff is don't like those interfering with the mac.. autoforage and stuff like that..
 
Great Job with the color patterns, really great to watch and actually easily see what is going on while the mac is running. Detailed.
 
Release Tradeskill Construction Set |Quests:GOD,TSS,POK,POR Freebie Assister [Deleted]
Status
Not open for further replies.

Users who are viewing this thread

Back
Top
Cart