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Release Tradeskill Construction Set NeXt (2 Viewers) 4.1991b

Another note, it may be in your best interest to modify the prize.db and remove most of the unfired items as they are used in a final combine for the same skill.. I believe most are good to skip like unfired ornate, simple, elegant, extravagant , etc...
 
With regards to the unfired and fired, it counts them both as it seems them as both separate recipes for components, which, well, they are.. If you destroyed the item afterwards you would still need the materials. But if you skip recipes to do the final combine it will calculate the proper number, this applies specifically to pottery and maybe to a limited degree other skills.


Nothing is broke, just some splainin'

I took the list that was provided and that is what it is, it is what it is, but it can be better with massaging.
 
My prize table with a lot of skips (prize.db).. the unfireds and the most of the armor and weapons as they have value, and it is better to make them solo than using the Artisan with regards for sale.
 

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Couple of notes, as I've been working through my AP in EoK Era (TLP scum, I know).

Timorous Coconuts - Not on Brewmaster Berina in POK. I think it opens up with Ring of Scale. Up til ROS your alternate is Forage or groundspawns (somewhere?)
Distilled Essence of Fire - Also not on Berina, but Woad in Barren cast sells these. Sometimes it wants to buy from berina, I don't know why.
Jewelcraft Settings - It *really* likes wanting to run out to Stratos (not a thing, RIP) to go buy settings instead of just combining it in the JC table. I ended up manually making one of each to make it stop this.
High Quality Ore - It likes to run to Stratos for this, and has a panic attack when it cant find stratos. It's on vendors (limited quantity ofc) in POK. Possible to check those vendors first before running/panicking?

When I was doing pottery/smithing/tailoring (Still am), all of the energaeic junk i had to run to barren Coast to buy, it'd have been nice to just buy extra so i wasn't zoning every 10 seconds for an afternoon. In fairness, there's probably an option for this Im simply not aware of :)

Oh, last item... because some people are dumb/lazy (Hi, it's me), would it be possible to look for the Luclin-era 15% mods if the person doesn't have a trophy? Things like, Hammer of the Ironfrost (15% smithing), Shears (From Shei, 15% tailoring), Umbracite Swarm Orb (15% alchemy), robe of tinkering (10% tinkering), etc? There's a 15% from VT also, gloves of embers or some such? IF this is soemthign you'd consider at some point, I'll go get those names proper for you to help a little.

Otherwise, it's still absolutely fantastic, and i've been directing guildies who like (or tolerate tradeskills, or want their AP) to you :)
 
When running the Mass Request Vendored Items, it seems the character that is going to give the items to the toon running the request does not close their Bank window, so the trade fails. The item is left on the cursor of toon #2, so I have to switch windows, close the bank, and complete the trade manually. This is if the toon #1 is right next to toon #2. After that, it seems toon #2 always fails to give the item, even if I move toon #1 further away to force the bank window to close. I wonder if it might be because on toon #2, the item never gets auto-inventoried for some reason, as it seems it sits on the cursor.
 
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When running the Mass Request Vendored Items, it seems the character that is going to give the items to the toon running the request does not close their Bank window, so the trade fails. The item is left on the cursor of toon #2, so I have to switch windows, close the bank, and complete the trade manually. This is if the toon #1 is right next to toon #2. After that, it seems toon #2 always fails to give the item, even if I move toon #1 further away to force the bank window to close. I wonder if it might be because on toon #2, the item never gets auto-inventoried for some reason, as it seems it sits on the cursor.
I just did a quick check for the logic and it follows the same routines it would to request anything from any toon, (i.e. farmed, vendor, etc...)

The 3 biggest culprits of fruitiness are:

No free inventory slots on the toon grabbing items so it can't inventory to deliver
"Helpful" mod rods/food/drink being spammed
Lag

Runner ups:

other Luas
other Plugins
other Macros

Anyhow, will put some vendor items on a toon and try from inv, bank, and depot to recreate.
 
Couple of notes, as I've been working through my AP in EoK Era (TLP scum, I know).

Timorous Coconuts - Not on Brewmaster Berina in POK. I think it opens up with Ring of Scale. Up til ROS your alternate is Forage or groundspawns (somewhere?)
Crickets
Distilled Essence of Fire - Also not on Berina, but Woad in Barren cast sells these. Sometimes it wants to buy from berina, I don't know why.
Berina has it, on live.
Jewelcraft Settings - It *really* likes wanting to run out to Stratos (not a thing, RIP) to go buy settings instead of just combining it in the JC table. I ended up manually making one of each to make it stop this.
Well yeah, this is actually by design to purchase each type of setting so that you never have to go through the process of changing them and waiting, and the theory is they all get banked afterwards so they do not clog up inventory, same as the 3 knot whatevers.
High Quality Ore - It likes to run to Stratos for this, and has a panic attack when it cant find stratos. It's on vendors (limited quantity ofc) in POK. Possible to check those vendors first before running/panicking?

If it is the ore I am thinking of, ya, it is set to check 3 or 4 vendors in POK. Stratos has a different kind of ore, it escapes me ATM, but it is not the same.

Edit: There is a limited number of small brick of high quality ore in POK upon reset with other types, I set it to go to Stratos for small brick of high quality ore, because he always has it.
When I was doing pottery/smithing/tailoring (Still am), all of the energaeic junk i had to run to barren Coast to buy, it'd have been nice to just buy extra so i wasn't zoning every 10 seconds for an afternoon. In fairness, there's probably an option for this Im simply not aware of :)
When you do a mass list generation it gives you the option to mass shop everything for recipes or pick a zone to shop from so what you are describing does not happen. I try to shop the other zones except POK ahead of time so they only stay in POK for the majority of the time.

Oh, last item... because some people are dumb/lazy (Hi, it's me), would it be possible to look for the Luclin-era 15% mods if the person doesn't have a trophy? Things like, Hammer of the Ironfrost (15% smithing), Shears (From Shei, 15% tailoring), Umbracite Swarm Orb (15% alchemy), robe of tinkering (10% tinkering), etc? There's a 15% from VT also, gloves of embers or some such? IF this is soemthign you'd consider at some point, I'll go get those names proper for you to help a little.
Ugh, I would need name of each one and item ID #, If it is a raid item which I think a couple of those are, as in newer content raid, It may *guessing* apply to less than 50 people who use this :)
Otherwise, it's still absolutely fantastic, and i've been directing guildies who like (or tolerate tradeskills, or want their AP) to you :)
 
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With regards to other TLP servers, I can massage a table or add a table for those vendors. The example I have is I have a Rizlona table in there that worked until they became ROF aware, then it was no longer or not needed as much.

The SQL table pretty much used all vendors in POK cept round the bank because there were none in the prior era.
 
With regards to other TLP servers, I can massage a table or add a table for those vendors. The example I have is I have a Rizlona table in there that worked until they became ROF aware, then it was no longer or not needed as much.

The SQL table pretty much used all vendors in POK cept round the bank because there were none in the prior era.
No, for sure. I understand :)
It's funky that some things dont open up on the vendors all at the same time. MY monkeys have sat at Berina for a good while begging her for those timorous coconuts, distilled fire and emerald oranges. and in EoK era it's simply not there until RoS apparently. Can't imagine why. I suppose mucking witht he database would work but im as liable to break it as i am fix things. But it seems ROF is where the majority of the POK small bank vendors crop up, and then again in RoS. I do wish I could stop the running to Stratos, but I've kinda learned how to circumvent it manually.
 
Someone awhile back talked about Dragon Fin whatever stuff that comes from Dragons in Field of Scale and a couple others. They were saying they didn't need 126 of them, and I concur. However, it is a math and logic problem that I need to figure out.. as the dragon fin whatever makes 10 spikes and a total of 126 spikes is needed so only around 13 Dragon fin whatever (ramble)... basically I am working on math..

Basically the mass module counts each recipe and then produces the components, instead of counting recipes and dividing by yield to get the components needed. This does not apply or should not apply to standard crafting.

However, there are few instances where this is true, so instead of adding a lot of processing time I will just add a few changes here and there to keep things speedy.

A little better now:

Fletching
1696392891789.png

Also if you see a need count that looks crazy for any of the skills, let me know.
 
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Long overdue for recipes that require other services (not tools) (WIP):

1696395985589.png

If you are doing fletching and you ain't a gnome you can't make the cams..

This makes sense when you get the innovative clock nuts or whatever and it can't make nothing.. even when you have it all
 
Adding on:

1696438670642.png


This applies to Artisan for now, Standard is good already, Batch/Quests may need .. assistance..
 
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Sneak Peak of upcoming fixes/changes:

UI - can search properly for Magic Clay (from large), Large Block of Clay (from large)

Scribe Zikett has been removed as a vendor to sell to, because he is out of the way especially when doing baking/forging outside.

Farm counts for Artisan fletching corrected (see prior posts) 126 is now 13 for Dragon Fin Spikes, etc...

Added Tinker and Count for Artisan Fletching if we are not a gnome.

Chisel Set is identified as a tool now, so you should only be required to have 1

Taxidermy kit added to portable container usage in POK

Rejoice: now you can use your portable containers: Taxidermy Kit, Glaze Mortar, Coffin Poison Bottle, and Reinforced Jeweler's Kit in the Guild Hall(s)!

Jewelry: Square Cut Molds and Trillion Cut Molds should now show up as requiring 1 as they are returned on craft.
 
I had set the multiplier to x5 to make 1 of an item, and it did what i wanted and bought x5, then made the 1. It then bought x5 again, so I now had 9 extra materials in my inventory. That was not what I wanted so I hit abort. I changed the multiplier to 1, and restarted the recipe. It kept telling me the multiplier was still set to x5 after that, until I stopped the Lua and restarted it. So I do not think the script is checking the value each time it runs.
 
I had set the multiplier to x5 to make 1 of an item, and it did what i wanted and bought x5, then made the 1. It then bought x5 again, so I now had 9 extra materials in my inventory. That was not what I wanted so I hit abort. I changed the multiplier to 1, and restarted the recipe. It kept telling me the multiplier was still set to x5 after that, until I stopped the lua and restarted it. So I do not think the script is checking the value each time it runs.
The abort stops the process, the best bet is to restart the Lua after an abort, this is an actual bug, abort aborts but makes no guarantees that things will work good afterwards.

In theory the drop down when it is set from the Standard tab or batch should take hold for the multiplier...
 
I still botched the magic clay from whatever in the UI, because.. attention to detail..

I was doing stuff like "Large Block" when I should have been doing "from Large"..
 
When running the Mass Request Vendored Items, it seems the character that is going to give the items to the toon running the request does not close their Bank window, so the trade fails. The item is left on the cursor of toon #2, so I have to switch windows, close the bank, and complete the trade manually. This is if the toon #1 is right next to toon #2. After that, it seems toon #2 always fails to give the item, even if I move toon #1 further away to force the bank window to close. I wonder if it might be because on toon #2, the item never gets auto-inventoried for some reason, as it seems it sits on the cursor.
Yeah I am seeing that on the depot but not bank.. investigating

I try to stay away from the bank when requesting because, well, cry babies.. which is why I didn't see this..

A slight delay should fix this..

I am wondering is this because of back end shenanigans that did not exist before or a problem that always existed.. hokey religions and laser swords.
 
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Logged in this morning after updating and having difficulties with this program first time loaded a saved file while in PoK and it crashed logged back in try to load file from batch screen it opens files I select any of the files and now it just kicks it back to batch screen
 
Logged in this morning after updating and having difficulties with this program first time loaded a saved file while in PoK and it crashed logged back in try to load file from batch screen it opens files I select any of the files and now it just kicks it back to batch screen
Do you know any of the recipes that were in batch? and do you have the NOS DB update?
 
Bug Report:

When displaying the Recipe info window if you dock it with main TCN window, the recipe info window turns black and UI locks up.

Can not resize other Lua windows, can not X (to close) out of TCN windows (docked) and can not drag the recipe info window off the main window.
Only way to resolve that I could find was to stop TCN Lua. Restart it with main window and it is fine - as soon as info window is opened it docks (MQ saves setup) and locks up again.
Nuked MQOverlay settings (thank you to those that helped!) and restarted MQ and all was good.

Live server, Paid, up to date, TCN.

Please let me know if you need any other details.
 
Bug Report:

When displaying the Recipe info window if you dock it with main TCN window, the recipe info window turns black and UI locks up.

Can not resize other LUA windows, can not X (to close) out of TCN windows (docked) and can not drag the recipe info window off the main window.
Only way to resolve that I could find was to stop TCN LUA. Restart it with main window and it is fine - as soon as info window is opened it docks (MQ saves setup) and locks up again.
Nuked MQOverlay settings (thank you to those that helped!) and restarted MQ and all was good.

Live server, Paid, up to date, TCN.

Please let me know if you need any other details.
I don't think this is exclusive to TSN, I first had it happen running TSC and this was a working solution provided by rawmotion

https://www.redguides.com/community/threads/ts-consolidator.85952/post-568095

EDIT, and now I see you used the afore mentioned solution :p
 
Yea, do not dock.. it "looks" like a fight for control (focus).. This is known for TCN and TSC, and who knows what else...

I am going to make a couple of windows that are seemingly innocuous and dock them and see what happens..
 
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Catching up some really old ALTs with the GoD freebies and saw this pop up a couple of times and then had it happen again while doing some Artisan crafting.

If you have 2 of the same portable combine devices in your inventory, it will equip one and then try to drop the ingredients for combine into the unopened one still in your inventory bags. Saw this happen with jewelry kits, re-enforced jewelry kits, and small clay jars. Placing the extra portable combine device into your bank will circumvent the problem.
 
If using the "Artisan Quest" tab to make the "Druzzel's Composite Treant Laminated Compound Bow", it goes into an endless loop.

1697489507490.png
 
my bad, I thought a taxidermy kit was something you put stuff in, not used as a ts item. will fix!
 
Do you have a laminator blade, 2 laminator rollers, and a geerlok laminating device?
I have the geerlok laminating device and the 2 laminator rollers.
Have not been able to make the laminator blade. Even though I have all the materials on-hand.
 
So you do have this: Small Brick of High Quality Steel, right? It could be a conversion thing..
It wouldn't let me make it automatically with having plenty of these mats in my inventory. It would grab the smithing trophy from the bank and then put it right back. So I made 20 of them manually and still unable to make the laminator blade using TCN.
 
So you do have this: Small Brick of High Quality Steel, right? It could be a conversion thing..
Once I manually made the laminator blades, the TCN tool was able to do all the other sub-combines and make the "Druzzil's Composite Treant Laminated Compound Bow". So, looks like it just doesn't recognize having the materials for the Laminator Blade.
 
Catching up some really old ALTs with the GoD freebies and saw this pop up a couple of times and then had it happen again while doing some Artisan crafting.

If you have 2 of the same portable combine devices in your inventory, it will equip one and then try to drop the ingredients for combine into the unopened one still in your inventory bags. Saw this happen with jewelry kits, re-enforced jewelry kits, and small clay jars. Placing the extra portable combine device into your bank will circumvent the problem.
Thinking my last post might have been overlooked....

There is a limited number of small brick of high quality ore in POK upon reset with other types, I set it to go to Stratos for small brick of high quality ore, because he always has it
And have been meaning to mention that Smith Yahya in Crescent Reach also has an unlimited supply of High Quality Ore in Blocks, Small and Large Bricks, in case you wanted to include that as a source.
 
Thinking my last post might have been overlooked....


And have been meaning to mention that Smith Yahya in Crescent Reach also has an unlimited supply of High Quality Ore in Blocks, Small and Large Bricks, in case you wanted to include that as a source.
Didn't miss but looking at some other things.. that no one else seems to have caught that is annoying!. Not that no one caught it, just that it is tres annoying..
 
I am working on my Smithing Artisan path, and had an issue where the recipe required the refined HQ Ore, but couldn't find it on any vendor, so the script quit at that point. Would it be possible to continue to the next item in that case?
1697628589325.png
 
Release Tradeskill Construction Set NeXt

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