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Release Tradeskill Construction Set NeXt 4.1991b

Before you run TCN, try doing "/Lua run nosdbupd" in game. Then try again, this needs to be done each time TCN is updated.
 
Hi Jb and all,
I need some help with crafting one of the NoS containers, Spiritually Faded Luclinite Stone of Proficiency. It seems that the recipe is in the database when I do an item lookup, however I cannot find it in the Craft section, neither by text search nor by selecting Research, letter S, and then Execute Query. Any idea what I am doing wrong?
Thank you
Did you exit the gui and type /Lua run nosdbupd

Note: TCSNeXt is all NOS'd up by default except for the recipes. This is why you see stuff about it and the depot.
 
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I have tried to run shopping list for research recipes and every time i do it kicks my character out of EQ and to the desktop unsure of what information i can share as far as bug reports or anything. Well it also seems to do this when I try to run any Artisian recipes. Does anyone know a solution?
 
I have tried to run shopping list for research recipes and every time i do it kicks my character out of EQ and to the desktop unsure of what information i can share as far as bug reports or anything. Well it also seems to do this when I try to run any Artisian recipes. Does anyone know a solution?
Same issue here, I am sad to report.
 
I have tried to run shopping list for research recipes and every time i do it kicks my character out of EQ and to the desktop unsure of what information i can share as far as bug reports or anything. Well it also seems to do this when I try to run any Artisian recipes. Does anyone know a solution?
i have noticed it's not just research it's every single TS
 
I just ran it and made a list..

1676302575731.png

These are my active plugins, I have no other scripts or macs running and no outside programs..

1676302639348.png
 
CTD with a Lua.dll error message, it allowed me to make the list but once I requested it CTD.
 
It is working perfectly on my computer running redguides from 2/6 but since I updated on my main computer I am unable to use this Lua.
 
same thing my other computer worked just fine (tested) as soon as i JUST updated i'm now crashing on that computer as well
 
Something is causing it to crash and it seems that it is not a single user issue.
 
my other computer that is working fine and has not gotten the last couples days of updates.
 
Is there any way to have the Lua stop putting trophies in the bank? They started in my bags, I'd like them to stay there, ya know?
Also, integration with Sic's mq2tstrophy would be awesome. ;)
 
Is there any way to have the lua stop putting trophies in the bank? They started in my bags, I'd like them to stay there, ya know?
Also, integration with Sic's mq2tstrophy would be awesome. ;)
There is an option to turn off trophy swapping in the settings, also leaving them on your property will activate them.
 
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I just downloaded the script and I see something very suspicious. Why is there lsqlite3.dll included in the macro (and VC redistributables?) If that lsqlite3.dll wasn't compiled against the same Lua (and sqlite) that is in the dll file, it will crash. You should be using PackageMan and getting that from our rocks server.
 
There is an option to turn off trophy swapping in the settings, also leaving them on your property will activate them.
If I leave them on my house as trophies, will it swap my actual raid-used trophies and then swap them back? I don't know of anyone wanting TS trophies instead of +300 heroics when doing challenging content. =)
 
We can test this by fixing the script, but regardless if this is the cause or not, you need to replace all the require('lsqlite3') with something along the lines of require('mq/PackageMan').require('lsqlite3') and remove that dll from the distribution. That will get the correct version of the dll for the user from our luarocks server with nice prompts and everything
 
I just downloaded the script and I see something very suspicious. Why is there lsqlite3.dll included in the macro (and VC redistributables?) If that lsqlite3.dll wasn't compiled against the same lua (and sqlite) that is in the dll file, it will crash. You should be using PackageMan and getting that from our rocks server.
We can test this by fixing the script, but regardless if this is the cause or not, you need to replace all the require('lsqlite3') with something along the lines of require('mq/PackageMan').require('lsqlite3') and remove that dll from the distribution. That will get the correct version of the dll for the user from our luarocks server with nice prompts and everything


This 'should' prompt for the install? tcgpkg.Lua (attached)

If trying to run from within tcg you get this

1676316507145.png
It does not prompt for the install..
 

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The ImGui code in this script is unbalanced, I can't even run it in debug because I'm getting spammed with this:
Expression: SizeOfStyleVarStack >= g.StyleVarStack.Size && "PushStyleVar/PopStyleVar Mismatch!"
 
It'll prompt if the user doesn't already have it, but you also need to remove that dll you have in your distribution, and use PackageMan everytime you want to require lsqlite3
 
Release Tradeskill Construction Set NeXt

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