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Is this standard, batch, or artisan? and the recipe name..Jewelery making - won't use reinforced jeweler kit, says it can't find in bank or inventory. I've tried putting it in multiple inventory slots, in bank, and in a bag in inventory. I've tried in guild hall and PoK.
View attachment 41612
8/26/2022
2.8b - ChangeLog
Added: Text input for standard recipe search
View attachment 41620
Added: Fine tuning standard crafting sell threshold
View attachment 41622
Added: Auto filter for race in Artisan Prize (Tailoring)
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Read the rest of this update entry...
Setup should only be run once, unless moving to a different PC. The resource should be watched, for reference it is in the FAQ:Should the "watch" button add this to my launcher under lua or do I need to download ? Guessing this may be treated differently as it is a paid thing.
If I download again for the newest features , do I need to run the setup again ?
Take a break?JB is rocking this script. I sit here and think what can he possibly do next. Amazing!
> Trophy Guide @ Fanra <Hi JB & all tradeskill experts,
a question not directly towards the tool, but since you guys are tradeskill experts, I hope to find an answer here.
After going to 54 in tailoring doing the beginner quests, I then did Conflagrant Silk Swatch (triv 423) and Restless Velium Leather (triv 423). My tailoring went up to 210+, however my tailoring trophy, which I have equipped, stays at 67% Beginner Trophy. Is this a known issue? Did anyone experience something similar?
Thanks for help!
The experience gained on a success is equal to the trivial of the combine up to 350. All 350+ combines give only 350 experience. Therefore, your trophy would evolve faster making 350 trivial combines than 301 but even at 301, it would eventually get there.
Experience Needed:
Baking - 350,000 (1000 350+ successes)
Brewing - 350,000 (1000 350+ successes)
Jewelcraft - 350,000 (1000 350+ successes)
Pottery - 350,000 (1000 350+ successes)
Smithing - 262,500 (750 350+ successes)
Tinkering - 262,500 (750 350+ successes)
Alchemy - 262,500 (750 350+ successes)
Poison Making - 262,500 (750 350+ successes)
Tailoring - 157,500 (450 350+ successes)
Fletching - 157,500 (450 350+ successes)
Research - 157,500 (450 350+ successes)
Once you skill up to 300 and depending on how many recipes you learned along the way the trophy will jump accordingly along with your skill. Just did one the other day and the trophy was beginner. Did like 300 recipes before I remembered just to get my skill up to 300 first. Once I hit 300 the trophy went to Master and skill jumped to 366 with the trophy.Hi JB & all tradeskill experts,
a question not directly towards the tool, but since you guys are tradeskill experts, I hope to find an answer here.
After going to 54 in tailoring doing the beginner quests, I then did Conflagrant Silk Swatch (triv 423) and Restless Velium Leather (triv 423). My tailoring went up to 210+, however my tailoring trophy, which I have equipped, stays at 67% Beginner Trophy. Is this a known issue? Did anyone experience something similar?
Thanks for help!
There's no reason that should matter unless @jb321 is distributing dlls instead of using PackageMan.Darn, it won't run on an Emu because of it being 32 bit lol
sqlite3.dll is the only .dll that is part of the suiteThere's no reason that should matter unless @jb321 is distributing dlls instead of using PackageMan.
Can you elaborate a little bit on how the "skip" feature works on prize.db? I've edited the RecipeSkip field to 1, clicked the Write Changes button, ran the LUA again fresh and did Generate Mass List, but it's still listing missing items for the recipes that I want to skip.
Well if it skips from the 1st step this feature is not needed.Also, feature request if it's possible - on the Missing Recipe Components screen, next to the Request button on each line, can you add a button to Skip that item (either permanently by having it edit Prize.db or even temporarily just for this LUA session)?
So, if I understand correctly, would these be for items or recipes in general, Either way I see a lot of clicking to temporarily blacklist items, if they are being requested, or if it is from the recipe list I see a lot of clicking also.My apologies. Please disregard. I was on v2.68. Once I updated to v2.8, it worked as expected.
That said, it still might be useful to have a session-only skip/ignore button for when you don't want to permanently skip (which would impact other toons)
Also the latest version filters out a lot of race based recipes, so it won't attempt those.So, if I understand correctly, would these be for items or recipes in general, Either way I see a lot of clicking to temporarily blacklist items, if they are being requested, or if it is from the recipe list I see a lot of clicking also.
Give me your vision...
Example would be for a tradeskill like research. In trying to go to 350, there are 68 recipes that use Smudged Rough Paper. If I'm out of those atm and I want to make a run of 100 recipes, Generate Mass List, I'm told I need 68 Smudged Rough Paper and I'm really only able to execute on 32 recipes. I think the Start On functionality is a good way to avoid a weird one-off that you want to skip, but in my example it's tough to know what number to start on or whether there are intermediate recipes that I do want before the Smudged Rough Recipes come up. My vision would be running the Generate Mass List for 100, crossing off Smudged Rough Paper, then regenerate the mass list which now has more usable recipes.So, if I understand correctly, would these be for items or recipes in general, Either way I see a lot of clicking to temporarily blacklist items, if they are being requested, or if it is from the recipe list I see a lot of clicking also.
Give me your vision...
That’s why Valthonis is having a problem. Remove the dll and change your require to:sqlite3.dll is the only .dll that is part of the suite
local PackageMan = require('mq/PackageMan')
local sql = PackageMan.Require('lsqlite3')
What will this effectively do, and is PackageMan 'built' in, I presume?That’s why Valthonis is having a problem. Remove the dll and change your require to:
Code:local PackageMan = require('mq/PackageMan') local sql = PackageMan.Require('lsqlite3')
docs.macroquest.org
If you have the dll, it’s not going to do anything. This is when you’re missing it. The problem Valthonis is having is you’re distributing a 64 bit dll and he’s trying to run it in 32 bit. Delete the dll and you’ll see what happens.I implemented it, at least I think I did, was hoping it would do something cool, but instead it is just the same ol TCN cosmetically.
Yeah I did, it locked up, or at least my patience wasn't enhanced.If you have the dll, it’s not going to do anything. This is when you’re missing it. The problem Valthonis is having is you’re distributing a 64 bit dll and he’s trying to run it in 32 bit. Delete the dll and you’ll see what happens.
So.. delete lsqlite3.dll in the Lua directoryif I can figure out which file the packagemanager line is in
If this is a one off I am not a fan of re-engineering, but if there is value, I am.I don’t know your code base so I can’t tell you where it should go, but if you have one file, it goes after require mq
You don’t need a separate lua for it (but I think you were just giving a workaround)
local mq = require('mq')
local sql = require('lsqlite3')
local mq = require('mq')
local PackageMan = require('mq/PackageMan')
local sql = PackageMan.Require('lsqlite3')
