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Release Tradeskill Construction Set NeXt 4.1991b

Sorry, when you make a single combine, you get the opportunity to request the item and subcombines. When you do a batch list, you can only request shopped and banked items.

I was hoping you could add the requesting of item and subcombines for batches as well.
 
Sorry, when you make a single combine, you get the opportunity to request the item and subcombines. When you do a batch list, you can only request shopped and banked items.

I was hoping you could add the requesting of item and subcombines for batches as well.
1660971330784.png

uh move some windows around?
 
There are 0 racial Artisan Prize recipes ( yes, I know you gnomes will complain, but that is for tinkering which is known, the other tradeskills that don't require class/race have no issue).. I just ran through them.. Shouldn't be any blockers there...
 
Standard, Batch, or Artisan, or all of em, recipe, UI? If you have screenshots of the flow that helps also.

Edit: I just made acid wash x2 and it made everything correctly (standard no ui), I also made veggie juice x10 with batch and it performed as expected, also made 10 dunder with batch using light rum, no issues, just did acid wash x4 with UI standard, no issue
So I'm just doing standard. and had it happen again today. The first go 'round I had 294 superb animal pelts, and was making superb leather wristband templates. I ran through about 260 of them before it stopped combining. I may or may not have had "Skill" checked, as I'm very close to maxing out my skill, but don't recall for certain. Otherwise nothing else was checked or adjusted. So I re-chose select, downed my quantity to the remaining 36, clicked select again and said to craft it. After this is would only do a single combine at a time and then say crafting complete. I tried it 6 times, and each time it did the same thing. So I checked "Continue" and it finished doing the remaining 27 combines, though it did as I stated above, and was much slower to complete them.

Edit: and in trying to replicate it, I maxed my last 3 skill points to max at 300 before I found a common trigger cause. I'll see if I can find something with one of the other skills I don't have maxed yet, but I have to sleep now.
 
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So I'm just doing standard. and had it happen again today. The first go 'round I had 294 superb animal pelts, and was making superb leather wristband templates. I ran through about 260 of them before it stopped combining. I may or may not have had "Skill" checked, as I'm very close to maxing out my skill, but don't recall for certain. Otherwise nothing else was checked or adjusted. So I re-chose select, downed my quantity to the remaining 36, clicked select again and said to craft it. After this is would only do a single combine at a time and then say crafting complete. I tried it 6 times, and each time it did the same thing. So I checked "Continue" and it finished doing the remaining 27 combines, though it did as I stated above, and was much slower to complete them.

Edit: and in trying to replicate it, I maxed my last 3 skill points to max at 300 before I found a common trigger cause. I'll see if I can find something with one of the other skills I don't have maxed yet, but I have to sleep now.
What is most likely the culprit, It takes into account inventory. When doing skill ups I typically set skill and destroy. So if your inventory count is 200 and you have 30 pelts left, you would set it to 230. Alternatively selling or destroying will work, and I also believe O/R will ignore your materials count to just go ahead and do it, if you didn't have the required inventory to make the items. Additionally, guessing you had a couple of failures and that is why it would stop, unless continue was on with skill.

This is a feature, I really mean it, it is meant to ensure you don't go over your goal. Skill and Destroy for me FTW.
 
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I keep saying it, I will say it again, documentation is coming, most of the info is scattered about on this resource, some in the thread, some in the updates, mostly.

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If there are racial tradeskills as part of the road to 350, this can be set in the prize.db file using DBbrowser, to 1 or 0 , which will skip the recipe and never attempt it, it is global to that PC.

Barbarian and Drakkin, are coming up soon, which will only leave Erudites and Wood Elves, I imagine Wood Elves will be next and then I have to figure out all the clicky pad stuff for Erudian.

A quick look, seems to be needle crafting for cultural for Artisan.. Along with all those symbols, but those are not cultural.

If there are not a butt-ton I can add logic to omit recipes you can't do based on race in Artisan, well even if there are, I flagged 7500+ recipes for cultural..

Step 1 will be only trying recipes your race can make, and getting the NAV logic finished up for the last 4 races.
Perfect, thank you.
 
RedCent for Newt's "Mostly", also for documentation... if I can help somehow..DM
I was resitant to documentation based on all the dynamic changes, that has slowed down.. somewhat, but like today..

I have added Barbarian and Drakkin cultural smithing navigation, OOW and DON batch flagging, cultural auto-filtering based on race (search batch and standard), and now I am working on search recipe by component.

Granted most are iterative, so they do not apply and/or it is just magic behind the scenes.
 
you may be right on the interrupts, and that makes sense. That's the only way I can get a repeat at this point, so I suspect that's the culprit.

Is the sort by title something that isn't possible in the recipes returned list? I can click on the title to sort a-z or z-a, and the arrow shows up on the header, but it doesn't actually sort. Don't know enough about the UI to know if that's a limitation of the window or something that just didn't make it in.
 
TOV Jewelcraft recipes seem to be missing for me? Am I doing something wrong, everything else I've checked is there across TOV/COV/TOL.2022-08-21 17_54_15-Corregidor (Lvl_ 120 guildhalllrg_int).png
 
TOV Jewelcraft recipes seem to be missing for me? Am I doing something wrong, everything else I've checked is there across TOV/COV/TOL.View attachment 41532
For reasons which I cannot explain nor have a reason for, this is the only skill that is not flagged for TOV.. which is currently being rectified, right now.
 
Just for those that wondered how a query to find every recipe associated with a component might look like..

1661138415252.png
 
Don't know how relevant this information is, but the Elegant Cultural is listed as SOF/COTF expansions, but on TLPs like Rizlona, they're craftable at TSS expansion. I've tested the porous loam elegant tyrant combines for sure. Next time I'm back in town I'll try the tantalum ore (which I have some of on my characters), as well as the Exquisite Marrow and Animal Pelts, of which I have a few each too.
 
And just like that...

Now you can figure out what that thing in your bag is used for, or not.

1661193255720.png
Note: if you click on words of something and nothing shows up, it is because these are used in celestial essence and since you can buy and make from POK, what's the point?
 
The above mention on "Words of ..." might matter to people on TLP's prior to POK, because that was the only way to make those celestial essences? I was doing lookups and using my giveitems.mac to sort and categorize those buggers back when I needed to save them to do the combines for TSs.

Absolutely love the Item Lookup for sure though! Been doing it the hard way with eqtraders for a long time.
 
Don't know how relevant this information is, but the Elegant Cultural is listed as SOF/COTF expansions, but on TLPs like Rizlona, they're craftable at TSS expansion. I've tested the porous loam elegant tyrant combines for sure. Next time I'm back in town I'll try the tantalum ore (which I have some of on my characters), as well as the Exquisite Marrow and Animal Pelts, of which I have a few each too.
The expansions are only flags, they really have no bearing other than informational, and can be updated.
 
You got me at figure out and bags :)
This is the next release which is coming soon..

Here is the growing list of next release:

Added: Omens of War batch flagging
Added: Dragons of Norrath batch flagging
Added: Auto filter to only show cultural items from search faciliity
Added: Barbarian cultural blacksmithing NAV
Added: Drakkin cultural blacksmithing NAV.
Added: TOV Jewelcraft to batch
Added Numeric search option for standard recipe search
Added: Reverse recipe component search
 
The best way to test for bugs is to release Fallout 76 style, let's do it live!

Edit: Not entirely true, I tested each function to ensure that it worked a few times. :)

However, I am in a 'clean' environment, so I release it to the wilderness to find the
unclean, wait that didn't sound right. I meant to say, in a non-controlled environment.
 
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I got it today after much debate. I do not do a lot of tradeskills unless forced 8)

I had an issue where I was trying to make some barbs just to skill up... and the toon would run to the bank and drop off his TS stuff and then it would end. Not sure what I did wrong.... but it does the other stuff great.
I was somewhat shocked that when doing the trophy quest he ran to the bank and got stuff I had there instead of buying it... that was really cool.

I wish there was someplace to type in fish rolls instead of the search thing... but overall money well spent.
 
I got it today after much debate. I do not do a lot of tradeskills unless forced 8)

I had an issue where I was trying to make some barbs just to skill up... and the toon would run to the bank and drop off his TS stuff and then it would end. Not sure what I did wrong....
If you can provide a screen shot, context, or any other details I can research this, unless you may be under the impression it is just a learning thing for the moment? Do you have the specific recipe?

I was somewhat shocked that when doing the trophy quest he ran to the bank and got stuff I had there instead of buying it... that was really cool.
I appreciate it, thank you.
I wish there was someplace to type in fish rolls instead of the search thing...
You are killing me... fine, everyone be prepared for unhappy typed/mistyped searches :p

I will see about loose and strict...


I anticipate this endeavor will be on par with the Y2K bug, a manned mission to Saturn, or the ethereum merge.
 
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Adding a request, Sell point is a slider that is difficult in that it jumps from 0 to 14 to 28 etc. Can it have a + and - (like Qty has, see above in your pic) or a type in box? If you have that function to work in a way I don't understand, please explain. thanks JB.
 
Adding a request, Sell point is a slider that is difficult in that it jumps from 0 to 14 to 28 etc. Can it have a + and - (like Qty has, see above in your pic) or a type in box? If you have that function to work in a way I don't understand, please explain. thanks JB.
I will provide multiple answers:

My standard answer: You must be poor if you need to sell items under 14pp :)

My diplomatic answer: We understand your concerns and are working diligently to provide a workable solution.
 
don't mock our poor-ness, some of us don't have two bone chips to rub together! (early TLP's especially!)
 
I will provide multiple answers:

My standard answer: You must be poor if you need to sell items under 14pp :)

My diplomatic answer: We understand your concerns and are working diligently to provide a workable solution.
To accomodate these new functions I have increased the width of the TCSNeXt window.. Otherwise I have to break up the groupings and it will look weird..

the good news tho is I now have recipes being shown as the full name and you no longer have to size the column, as well as the container adjusting size automatically to show the container name when scrolling.

1661464667668.png
 
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If you can provide a screen shot, context, or any other details I can research this, unless you may be under the impression it is just a learning thing for the moment? Do you have the specific recipe?
I think I figured out the issue. It was a ME problem / learning curve issue. I was making Tantalum Barbs and I think I told it to make 100. Since I had 100 in my inventory... I think it was trying to tell me I didn't need to make 100....
(that is my guess anyway) I have not been able to reproduce the issue.

Y2K.... ugh.... I sat in a support call center from 7pm until 7am the next day waiting on servers to shutdown. We received two phone calls.... someone's wife asking "When is soandso coming home" and a customer saying "We give up , nothing is happening. We are going home now" lol
 
I think I figured out the issue. It was a ME problem / learning curve issue. I was making Tantalum Barbs and I think I told it to make 100. Since I had 100 in my inventory... I think it was trying to tell me I didn't need to make 100....
(that is my guess anyway) I have not been able to reproduce the issue.

TCSNeXt is 1984.. it keeps you from doing things, if they are already done, in this case, if you have 100 in inventory and want to make 100 you would set it to 200.. otherwise it says you are done.
There also should be a message at the top of the GUI saying count achieved or skill or something along those lines.

Y2K.... ugh.... I sat in a support call center from 7pm until 7am the next day waiting on servers to shutdown. We received two phone calls.... someone's wife asking "When is soandso coming home" and a customer saying "We give up , nothing is happening. We are going home now" lol
 
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I made a bunch of Faded Restless Velium armor today. went flawlessly and did I mention running to the bank was just insanely awesome !
Putting the trophy , pliers, hammer...etc... in the bank when done... Kudos to you @jb321
 
Apparently there are a few tailoring robes which are racial in the Artisan prize, I already have the code that can find racial recipes, but they have to be flagged, which those were not, they will be.

The quick fix is to edit your prize.db and search for "Robe of" and recipeskip to 1 for all those for now.

Note: You do not have to skip them, it will skip automatically if the items are not available, but I will put in the race component so it only attempts based on your specific race.

Leave it to EQ to not be inclusive: it picks on 6 races specifically so far in tailoring for the Artisan prize:

Robe of Abatement
Robe of Abrogation
Robe of Argli
Robe of Asylum
Robe of Breath
Robe of Burnishing
Robe of Capacity
Robe of Concussion
Robe of Dew
Robe of Ellipse
Robe of Expertise
Robe of Impulse
Robe of Intellect
Robe of Lodestone
Robe of Mana
Robe of Misery
Robe of Neglect
Robe of Obligation
Robe of Obliteration
Robe of Requisition
Robe of Scent
Robe of Skewn
Robe of Slant
Robe of Sorcery
Robe of Tashani
Robe of Tears
Robe of Tempest
Robe of Tenancy
Robe of the Astral
Robe of the Craft Keeper
Robe of the Cyclone
Robe of the Ethereal
Robe of the Inverse
Robe of the Radiant
Robe of Virtue
Robe of Visage
Robe of Wings
 
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Looking through the code for the Artisan prize recipe loading I discovered it was taking twice as long to populate the recipe list, I was running a function twice, once to get the number of recipes if we didn't know any or we were the wrong race, and then again for the final list for the classes that could do it. I removed the call to the 1st occurence and just replaced it with static numbers, it's whole purpose was to just return the total amount of recipes for each skill for the Artisan prize.

Also changing the known/unknown display as a checkbox to save time as well, it adds 30%+ to the processing time to see the list of known and unknown recipes.
 

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Release Tradeskill Construction Set NeXt

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