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SOLD!One of the cool features. You run through your 350 list for say fishing, and then it provides a pop up showing you what you are missing, but you have toons in zone that have fish stuff. You click on request items and if they have it on themselves or in the bank they will grab it and bring it to you, it checks the whole farmed list!
Does that also happen outside the GH? A wild guess is the items were retrieved from GH banker, or DH banker, or pretty much from anywhere else and then it calculated it didn't need anything from your personal banker..?
oooohhh.. I get it, or I think I get it.. Is this a request from another toon using Dannet?
Yes it isoooohhh.. I get it, or I think I get it.. Is this a request from another toon using Dannet?
is it possible to re-create for a specified item or small list of items, and provide the count required. So I can simulate it requesting from a char to a char. I can try on my own, but if you have additional info, it could be beneficial.Yes it is
If you are referring to 'learned' recipes for standard crafting it will be in the search UI the next time (if it is "learnable") around after the search and you will not have to experiment. If it is for the Artisan section, it reloads the known recipes upon loading a list, or when it completes a cycle. There is a real good reason I don't load the recipes from known recipes from EQ for the UI, only recipes that count towards 350 are in the list, so you would still have to search for the recipe in the UI even if you "knew" it.If I learn a recipe using old UI with experimenting will it show up on the lua dashboard once I restart the lua? Like will it regenerate the list after learning new recipes?
if have_count > 0 then
request_item_count = request_item_count - have_count
end
GOD does not have a research freebie, TSS does.Hi Jb321,
first a big thank you for this tool!
I have a question - on my WAR, I still need to to Research, so I thought I could do it in GOD. The lua tool doesn't have research, that I understand, so I saved the Tradeskill macro that you also provide, and did a /mac tsc god research. However, it does not do anything and stops immediatelly. Is there something else I need to be aware of with regards to doing the beginner research?
TSS is live in TCSNeXt, so the old macro is not needed AFAIK.GOD does not have a research freebie, TSS does.
Beginner Alchemist Testtrying to generate a shopping list for journeyman alchemy trophy crashes
View attachment 41319
8/9/2022
2.76b - ChangeLog
Fixed: The TSS Baking Freebie Muffin Dilemna, should now continue the process and not get stuck making muffins forever.
Fixed: Unwanted bank trips when requesting items from other...
These are the resources I typically have used:Hi jb321, I am new to this tool and trade skill,
as first steps I have done all newbie TS quests in GOD, then done all my beginner trophies, which is now finished.
How can I now use this tool to raise all skills to 300? Ultimately I want to achieve the TS Aug, but I understand that I need to do some pre-quests and what not, so I thought it is probably reasonable to start with skilling up first.
Do I need to do internet research on the best path to 300 for each skill, and then select the recipe within your tool? Or is there an easier way?
Thanks in advance,
FB
Let me check the know all be all EQTC..View attachment 41365
looks like when you select Resilence it says Resilience but tries to make Proficiency. Dannet requests Proficiency from everyone.
I looked at both recipes, they check out, at least from the data, now if they make something different.. well, actually I can just log in and check..Let me check the know all be all EQTC..
8/12/2022
2.77b - ChangeLog
Added: TCGSetup.lua
If you have a new install run "/lua run tcgsetup" from the mqconsole.
This will extract the prize.db file if needed, this...
Which method are you using, standard, artisan, batch? and could you provide some context on what you are trying to accomplish?how do i make it so it doesnt do them the learn the recipe way and instead uses the combine all way?
The UI needs to be enabled for either standard/batch for that to happen. Also, if you are doing a recipe that has the same brick and is used in different recipes, check the trim box (standard only).im trying to have it craft bricks for aaaa's. i click the craft tab and then i set my recipe and my qty then tell it to craft. it puts them into the forge then pressess combine one at a time instead of use just hitting combine all
The reason UI is not always enabled, custom UIs don't always work 100%, so it is a choice for the user.The UI needs to be enabled for either standard/batch for that to happen. Also, if you are doing a recipe that has the same brick and is used in different recipes, check the trim box (standard only).
An example is something like FizzleBangs Awesome Golden Plated Amalgamator, Not a real name, but taking creative liberties..
Yes, UI does the combine all, with it off, it will always be in experiment mode.just to make sure i understand. i check ui right
I am checking the DLL dependency for sqlite right now... to verify..View attachment 41410
I can't get the module to run, error shown, prereqs installed. First timer. Anyone know what I am doing wrong?
I have a second computer that it runs fine. Weird. Redoing everything thanks for the quick reply I’m not dead in the water.I am checking the DLL dependency for sqlite right now... to verify..
My hunch is this:I have a second computer that it runs fine. Weird. Redoing everything thanks for the quick reply I’m not dead in the water.
Let me know if that does it..My hunch is this:
Download Microsoft Visual C++ 2015 Redistributable Update 3 RC from Official Microsoft Download Center
This update is the latest in a cumulative series of feature additions and bug fixes for Microsoft Visual C++ 2015 Redistributable.www.microsoft.com
try the x64 version. if not I am out of hunches for the moment.
OR THIS attached file..
