• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release Tradeskill Construction Set NeXt 4.1991b

One of the cool features. You run through your 350 list for say fishing, and then it provides a pop up showing you what you are missing, but you have toons in zone that have fish stuff. You click on request items and if they have it on themselves or in the bank they will grab it and bring it to you, it checks the whole farmed list!
SOLD!
 
View attachment 41223

I get this quite a bit as well. Any idea what I can do to fix it?

Thanks, jb
Does that also happen outside the GH? A wild guess is the items were retrieved from GH banker, or DH banker, or pretty much from anywhere else and then it calculated it didn't need anything from your personal banker..?

I need to take a look , it could have made a temp array of what you needed, but if you received items at any other time prior to that visit to the banker it may do what we are seeing..
 
Yes it is
is it possible to re-create for a specified item or small list of items, and provide the count required. So I can simulate it requesting from a char to a char. I can try on my own, but if you have additional info, it could be beneficial.
 
If I learn a recipe using old UI with experimenting will it show up on the Lua dashboard once I restart the Lua? Like will it regenerate the list after learning new recipes?
 
If I learn a recipe using old UI with experimenting will it show up on the lua dashboard once I restart the lua? Like will it regenerate the list after learning new recipes?
If you are referring to 'learned' recipes for standard crafting it will be in the search UI the next time (if it is "learnable") around after the search and you will not have to experiment. If it is for the Artisan section, it reloads the known recipes upon loading a list, or when it completes a cycle. There is a real good reason I don't load the recipes from known recipes from EQ for the UI, only recipes that count towards 350 are in the list, so you would still have to search for the recipe in the UI even if you "knew" it.
 
The most likely suspect is this piece of code or lack thereof.

Code:
   if have_count > 0 then
                    request_item_count = request_item_count - have_count
                end

It will decrement the count needed and then it adds that count to the list to be requested. So if you need 1, and you got 1 from before, or magic, it will say you need 0 and add that to the request list. I looked at the code leading up to it and it appears to perform the calculations correctly and checks both the bank and local inventory for the decision process.

So my guess is you requested items and got them, and then did 'whatever' and then requested items again, and even though you got it from the last request it still asks for 0. Or, you generated the list, and manually traded an item, or got it from DH, or GH banker. It is probably my 1st guess. I can fix that so it doesn't make an unnecessary trip to the banker to ask for nothing.
 
Last edited:
Hi Jb321,
first a big thank you for this tool!

I have a question - on my WAR, I still need to to Research, so I thought I could do it in GOD. The Lua tool doesn't have research, that I understand, so I saved the Tradeskill macro that you also provide, and did a /mac tsc god research. However, it does not do anything and stops immediatelly. Is there something else I need to be aware of with regards to doing the beginner research?
 
Hi Jb321,
first a big thank you for this tool!

I have a question - on my WAR, I still need to to Research, so I thought I could do it in GOD. The lua tool doesn't have research, that I understand, so I saved the Tradeskill macro that you also provide, and did a /mac tsc god research. However, it does not do anything and stops immediatelly. Is there something else I need to be aware of with regards to doing the beginner research?
GOD does not have a research freebie, TSS does.
 
TCSNeXt -- easy setup incoming, now it will extract files and run redistributables.. and there was much rejoicing

1660017577761.png

1660002393069.png
 
Last edited:
Hi jb321, I am new to this tool and trade skill,
as first steps I have done all newbie TS quests in GOD, then done all my beginner trophies, which is now finished.

How can I now use this tool to raise all skills to 300? Ultimately I want to achieve the TS Aug, but I understand that I need to do some pre-quests and what not, so I thought it is probably reasonable to start with skilling up first.

Do I need to do internet research on the best path to 300 for each skill, and then select the recipe within your tool? Or is there an easier way?

Thanks in advance,
FB
 
Hi jb321, I am new to this tool and trade skill,
as first steps I have done all newbie TS quests in GOD, then done all my beginner trophies, which is now finished.

How can I now use this tool to raise all skills to 300? Ultimately I want to achieve the TS Aug, but I understand that I need to do some pre-quests and what not, so I thought it is probably reasonable to start with skilling up first.

Do I need to do internet research on the best path to 300 for each skill, and then select the recipe within your tool? Or is there an easier way?

Thanks in advance,
FB
These are the resources I typically have used:



 
1660250097769.png
looks like when you select Resilence it says Resilience but tries to make Proficiency. Dannet requests Proficiency from everyone.
 
Let me check the know all be all EQTC..
I looked at both recipes, they check out, at least from the data, now if they make something different.. well, actually I can just log in and check..

The recipes look right, the shopping window also looks right.. the recipes are similiar save for the different tracing.

Ok I got it to reproduce, but it is under recipe stack list..

The item id was the same for both recipes in the master recipe list, but, FIXED.
 
Last edited:
TCGSetup... Finally! You only need to do this if you are doing a brand new install and once and only once.

Note: run this before doing /Lua run tcg.

Instructions: place in Lua root directory, from mq console type /Lua run TCGSetup

This will install the redistributable needed for SQLite in Lua, it will also install the DBBrowser to set recipes to skip for the Artisan Prize you don't ever want to do (don't wanna farm), and then it will extract the prize.db file, if you already ran TCG you can exit and run TCGsetup and it will force overwrite the 0 byte prize.db file. It will only extract the prize.db if it doesn't exist or has a byte size of 0.

This will be included in the next release.
 

Attachments

Last edited:
how do i make it so it doesnt do them the learn the recipe way and instead uses the combine all way?
 
how do i make it so it doesnt do them the learn the recipe way and instead uses the combine all way?
Which method are you using, standard, artisan, batch? and could you provide some context on what you are trying to accomplish?

The only 'learning' is when the UI is on, AFAIK.
 
im trying to have it craft bricks for aaaa's. i click the craft tab and then i set my recipe and my qty then tell it to craft. it puts them into the forge then pressess combine one at a time instead of use just hitting combine all
 
im trying to have it craft bricks for aaaa's. i click the craft tab and then i set my recipe and my qty then tell it to craft. it puts them into the forge then pressess combine one at a time instead of use just hitting combine all
The UI needs to be enabled for either standard/batch for that to happen. Also, if you are doing a recipe that has the same brick and is used in different recipes, check the trim box (standard only).

An example is something like FizzleBangs Awesome Golden Plated Amalgamator, Not a real name, but taking creative liberties..
 
The UI needs to be enabled for either standard/batch for that to happen. Also, if you are doing a recipe that has the same brick and is used in different recipes, check the trim box (standard only).

An example is something like FizzleBangs Awesome Golden Plated Amalgamator, Not a real name, but taking creative liberties..
The reason UI is not always enabled, custom UIs don't always work 100%, so it is a choice for the user.
 
I can't get the module to run, error shown, prereqs installed. First timer. Anyone know what I am doing wrong?


Mod edit: removed pic, please take care not to post character names
 
Last edited by a moderator:
I have a second computer that it runs fine. Weird. Redoing everything thanks for the quick reply I’m not dead in the water.
My hunch is this:


try the x64 version. if not I am out of hunches for the moment.

OR THIS attached file..
 

Attachments

Release Tradeskill Construction Set NeXt

Users who are viewing this thread

Back
Top
Cart