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@jb321 this just made me crash the client. I rebooted and tried it twice, crashes both times. I rebooted and finished it manually (no TCN but MQ was loaded.) and it worked. It crashed upon the hitting combine part only. Did the bank grab, vendor shopping and went through the searching for the name in forge and then went to experiment (as it was a new item for me). No error Message.
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Mine keeps doing the same thing when the combines start also.@jb321 this just made me crash the client. I rebooted and tried it twice, crashes both times. I rebooted and finished it manually (no TCN but MQ was loaded.) and it worked. It crashed upon the hitting combine part only. Did the bank grab, vendor shopping and went through the searching for the name in forge and then went to experiment (as it was a new item for me). No error Message.
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Using the UI and a different recipe, correct?Mine keeps doing the same thing when the combines start also.
So this is new, or grossly not reported over the last x months. Either way it can be a number of things.Using the UI and a different recipe, correct?
Just want to be sure it is isolated to the UI standard or everything craft..I just started doing restless gear. If you need any tests let me know.
I tested it with the UI on an old laptop reloaded EQ, installed MQ, Updated Meshes, and extracted prize.db, simulated not knowing a recipe in the UI search..Using the UI and a different recipe, correct?

I tested it with the UI on an old laptop reloaded EQ, installed MQ, Updated Meshes, and extracted prize.db, simulated not knowing a recipe in the UI search..@jb321 this just made me crash the client. I rebooted and tried it twice, crashes both times. I rebooted and finished it manually (no TCN but MQ was loaded.) and it worked. It crashed upon the hitting combine part only. Did the bank grab, vendor shopping and went through the searching for the name in forge and then went to experiment (as it was a new item for me). No error Message.
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Could you elaborate? Off as in a few feet away, different level, falls in water? For us cheap people (me) I usually need *focus* on the screen, otherwise it will move too far one way or the other.First off, awesome work, this is great!!
I am having an issue doing the brewing freebie in Abysmal. The location is off for naving to the turn in merchant.
Where would I be able to update this loc?
Thanks

not fake, just not released yet..That's how slow I am, 1 week later I realize this was a fake![]()
I will test this also. How long has this been happening?I only ctd while using continue, basically when I'm trying to get an amount or go till I get a certain skill level. It will crash randomly in the middle of combine usually if salvage procs, sometimes on first salvage sometimes much later on, but it's always when salvage procs and stuff is in the container.

So I am working on the AP and maxing to 350 (which is beautiful inside of TCN I must add) but I feel like I'm missing something.
My farm list is complete for 101 recipes, my vendor list and bank list are on me.
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Is there a way to make it make these 101 recipes that i've farmed out or do i have to manually do them based on the circled text?
I set continue to on and it salvaged the items and made the proper amount w/o CTD.I will test this also. How long has this been happening?
Also, I am using the 6/21 release for MQ for testing..
It can very easily get you to 300.. you just have to choose the path you want to take. I have posted in this thread ways to 300 for quite a few of the tradeskills using 1 or 2 recipes.It doesn't seem like this macro is designed to get you to 300, right? It's more about getting 300-350?
I gather you could brute force to 300 very inefficiently using this macro, but is there a macro designed to go from (around 54) after the trade skill trophy quests all the way to 300? Or one to max out your trade skill trophy? I know a lot of recipes used to get to 300 depend on what components you have available. Is there a macro that I could configure to do something like 'from 54 -78 recipe x, from 79 - 120 recipe y' etc.?
I have used this exclusively to get to 300 in every TS. Working on Max trophies now. You just need to do a little research on what recipe works best with the least amount of farming/bazaar purchases. Some of the TS are more difficult than the others, but this will do them all.It doesn't seem like this macro is designed to get you to 300, right? It's more about getting 300-350?
I gather you could brute force to 300 very inefficiently using this macro, but is there a macro designed to go from (around 54) after the trade skill trophy quests all the way to 300? Or one to max out your trade skill trophy? I know a lot of recipes used to get to 300 depend on what components you have available. Is there a macro that I could configure to do something like 'from 54 -78 recipe x, from 79 - 120 recipe y' etc.?
6/28/2022
2.69b - ChangeLog
Quest Added: Expert Potter Test
ToL Alchemy Recipes Added:
Distillate of Spirituality XXI
Distillate of Celestial Healing XXI
Distillate of Clarity XXI
Distillate of Divine Healing XXI
Distillate of Health XXI
Distillate of Replenishment XXI
Note: None of these...
I've known this for awhile and figured a lot of people wouldn't do it, buut.. What I have done in the past was to pause the crafting toon, let the request cycle run, and then put them back to where they were and un-pause.I ran into a scenario today where 1 toon was busy crafting (using TCG) and another queried the toons in zone for items. The crafting toon responded and ran away from the Oven he was crafting in, ran to the toon, handed the items over, and tried to continue crafting while not being at the Oven. I ran the toon back to the Oven and opened the experiment window, and it continued.
May I request that either the crafting toon pauses what he's doing to go trade the item over and resume after or that it ignores the query. Very odd scenario but thought I'd share it.
I like this one: "Wait, I'm busy crafting but I have Qty xx of Item XYZ you want. I'll give it to you in a minute." The guy already crafting should finish I imagine is a better option than pausing, while the guy requesting has not yet begun to craft, so his 'Pause' will not interfere with anything. I am Jon Snow..I know Nothing, just some thoughts.Second prize A (could add a /dgt message saying toon has it, but is crafting)
So that there is no confusion, you are referring to batch mode, correct? When there is a scenario where some people want to and some people don't, I smell a drop down or a check box.As above, We need the capability to choose stacks of materials, not just bare minimum needed to make. Could you give us the option to pull from bank, buy from vendor, etc? Maybe have the count to make like we do currently, and the Mats to make count, so we could do:
Count 10
Mats Count 30 - As we are accounting for fails, so we pull the mats to make 30 knowing 15 will fail.
Something like that?
I cannot begin to describe the frustration I have buying 1 item from Stratos, to fail, buy the same item from stratos, to fail, again and again, over and over.
Time is money, friend! I would rather spend money, than watch this thing fail 10 combines and buy the mats individually 10 times running across 3 zones for materials.
When dealing with absolutes..So that there is no confusion, you are referring to batch mode, correct? When there is a scenario where some people want to and some people don't, I smell a drop down or a check box.
Both batch and standard. I will give you an example. Faded Luclinite Belt of Brilliance. To make 1, requires Small bricks of High Quality Ore, Purified Grease, Leather belt, the two tools (stay with you after, so no worries) from Stratos, then some other items that are farmed x 1 each that you should have in bank, plus 2 other vendors in PoK. I am not sure the % of what others experience is...but my attempts have like a 3% success rate. So in batch, or standard it will buy/purchase the minimum required to make 1. Frustrating, knowing that it will fail 97% before it makes that 1. I have literally watched 34 attempts before a success, using the I want 1, Continue checked.So that there is no confusion, you are referring to batch mode, correct? When there is a scenario where some people want to and some people don't, I smell a drop down or a check box.
It's probably just a math problem.. as in get the count... and if it falls under a stack or over a stack grab stack+ .. sounds legit. But may not be so beneficial for vendors as in I need 3 "whatever expensive thing they sell in Stratos" and it buys 20 or even worse 100 or a 1000, so that one would need a multiplier most likely, or a limiter.Both batch and standard. I will give you an example. Faded Luclinite Belt of Brilliance. To make 1, requires Small bricks of High Quality Ore, Purified Grease, Leather belt, the two tools (stay with you after, so no worries) from Stratos, then some other items that are farmed x 1 each that you should have in bank, plus 2 other vendors in PoK. I am not sure the % of what others experience is...but my attempts have like a 3% success rate. So in batch, or standard it will buy/purchase the minimum required to make 1. Frustrating, knowing that it will fail 97% before it makes that 1. I have literally watched 34 attempts before a success, using the I want 1, Continue checked.
No offense - F$&* that noise. I would personally love the option to have the Mats choice. I want 1 made. Stop when 1 is made. But, I want the option to buy mats for 30 combines, heck make it a limit of 10 to keep costs down even, because I know what my experience is like with success rate. Grab the mats to buy #X so I don't have to waste time traveling to every vendor in multiple zones plus my bank.
Right now, I am cheesing it by buying my own mats and having them on me, and choosing 30 count and watching it like a hawk just to ensure I cancel as soon as I actually finish the one I want. Could be 10 attempts in, 28 attempts in, etc.
I am sorry if I come across poorly, this is an amazing resource. I cannot stress that enough. But I honestly think everyone would enjoy the option to choose stacks they may have in the bank to be grabbed in case of fails. This way they stay at the table crafting the item instead of rounding up materials on inevitable fails. Would easily cut the crafting time in half, if not more for the things like the belts.
No problem! TY for taking a look!!!!I have a laundry list of things to do in here. I've been haunted by the fish scale auto-swap, so I want to work on that first. I have the materials procurement on the roadmap as well as other items. This is living code, of course. The original intent was to make a 350 method to make it easy on the masses, batch crafting is icing that keeps getting sweeter.

