
Got to say, I was a bit skeptical about another tradeskill resource. People in the past asked me about doing something with it and I just had no desire to begin to start on a project like this.
You sir, have made a great looking, and so far (based on my very short usage of it) product. Before I grabbed this I was outputting my files, checking them on the website (
http://eqrecipes.free.fr/index.php) and finding out what I was missing, then looking up the recipes, trying to determine what I needed to go get etc. Now I just open it, hit craft, click artisan, select the tradeskill, let it load, then hit generate farm list. Wait a bit and tada, list. The generate list feature alone is a major help to me. Then I go to use it and it highlights the ones I've obtained in green based on the required amount. It's golden.
Sic tells me there's a thing in "Utilities" that has "Block buffs" option that just blocks a bunch of random stuff. Not sure I understand the purpose of that.
If I was to make a request, it would be to add "purchased" items to a list. I don't mind it buying a bat fur for example, but running back and forth to plane of tranquility takes time, and I'd like to be able to mitigate that buy generating a list of items that are purchased and going and getting them all at once if possible.
[Later that day] So I saved my farm list. Relogged a bit later and wanted to load the farm list again. I had the previously saved farm list open in excel, and when I hit save it crashed the game. Retry didn't work.
I checked the dump and crash was in
Lua stuff. So I'll message brain about it as well. But wondering if there's a way for you to make sure I don't already have the file open when I hit save or something on your end to prevent the crash.
GLOBAL_TEXT = "Processing Time... " .. end_time - start_time .. " Seconds" <~This is a lie. Lol, I know it's taking longer than the output says.
Please make it so we can sort the Missing recipe components by zone instead of being locked into the alphabetical list of item names.