Rycekryspie
Member
- Joined
- Jan 29, 2019
- RedCents
- 27¢
With the introduction of GMM each toon you have really only need 8 Muhbis for Visible armor slots, and then however many augs - the rest of the gear can come from GMM (rings, belts, weapons, etc) --- well at least outside of some of the tank specific high ac "security" gear
This post is pretty much on point. I used this thread as a reference to take my group through, and now I'm getting ready to do it again for a couple of replacement toons in my group that are just hitting 110.
If you're a non-tank, gobble up that GMM gear and use the T1/T2 along the way to fill out visibles. For tanks, gear up as much as you can in GMM even with the non-tank items (mask, neck, range etc.) for the ac, hp, and mana/end alone over conflag to get you started on the TBL journey. Then you'll want to replace some of that with muhbis stuff once they start dropping. By the time I got through progression and started farming muhbis I went aggro mask, bow (ranged with BiC aug), and earrings to replace some of that GMM gear that just doesn't hold up as "tank" gear later on. After that and the visibles, your weapons and shield muhbis will be slightly better than the GMM stuff but not enough to worry about early on. Those are first world problems at that point.
And run Fight Fire and the other missions as you unlock them every day if you can for the loot/currency. Type 5's are a huge help as you start to fill them out.
The one thing you'll learn real fast is if you gear up in GMM first a lot of the non vis drops in missions are just going to be tribute for you. Which kind of stinks, but it also makes the trek a lot easier if you're already wearing better.

