Gillybear
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This is accurate for 105 and I think it's accurate for everything below it. I just don't remember if the names switch for pre-105 gear to 105 gear or not. So do keep that in mind.
UPDATE/EDIT: Disclaimer: These are subject to opinion (especially in regards to Heroic Stats) so please keep that in mind. There is currently a lot of controversy especially for tanks on what to go for due to the recent changes to Heroic Stats via secondary effects. For perspective I'm first and foremost a shaman main and I updated the list I had for before the changes to reflect discussions I've had with other class mains within my guild / raid force after the changes. To my understanding they changed heroic stat 2ndary effects to focus str on melee dps who don't DW, Dex on melee dps who DW, and Agi on tanks. Once the dust has settled and I have a better understanding of the changes I'll adjust the OP if these values change as a result of people testing changes more.
Update/Edit 2: This is for t1 TBM group gear. There are essentially 3/4 tiers of TBM gear:
T1 = vendor bought primarily. Basically all of the buy augs and craft it yourself gear falls into their tier.
T2 = named drop gear. I think most HA nameds don't count for this tier EXCEPT for your visible armor slots (aka, no range, shield, or weapon). Stats are already rolled on this gear and it's very, very good. Primarily involves static named farming.
t3 = Most raid gear. There are a few slots here and there that have t4 counterparts, but they're far and few between.
t4 = The few non-armor visable slots that multiple mobs can drop the slot. Weapons fall into this tier as well as shoulder and belts from off the top of my head.
Anyways, short and sweet of TBM gear augs:
T2 Guide here: T2 Guide
Update/Edit 3:
Heroic Stat Modifiers (To my knowledge these are from the first 400 into a stat and then I think the 2nd section comes into effect):
Heroic Str = Every 10 points adds 1 base damage to your melee attacks, every 25 points helps shield block skill
Heroic Int/Wis = Every 25 points gives 1 mana regen. Every Point = 20-25 mana for Int/Wis users respectively.
Heroic Agi = Every 25 points gives 1% avoidance
Heroic Dex = Every 25 points gives 1% Parry, Riposite, Block. Also improves some melee attacks
Heroic Sta = Increases Hp, amount depends on class
Heroic Stat mod2s:
Heroic Str - Damage Shield and Damage Shield Mitigation
Heroic Sta - Shielding and Stun Resist (to my knowledge it's 1% shielding every 400 Heroic Sta)
Heroic Agi - Avoidance and Strikethrough
Heroic Dex - Accuracy and Combat Effects
Heroic Int/Wis - DoT Shielding and Spell Shielding
So from what knowledge I have on heroic stats:
Tanks will want to make sure Stamina, Agility, and Dex are all 400. After 400 you'll want to have agility focus.
Melee Dps will want to make sure Str and Dex are at 400. After 400 you'll want to have Dex focus.
Bards will want Sta, Agi, and Dex to 400. After 400 Dex Focus
Enchanters will want Sta, Agi, and Dex to 400. After 400, Agi focus.
Shamans + Necros will want to have Sta, Agi, and Dex to 400. After 400, Sta focus.
Dru, Clr, Wiz, and Mage will want to push Int/Wis will want to have 400 respectively. To my knowledge you'll still want to push Int/Wis after 400.
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Type 9:
If it ends in:
Defender = Shield
Brute = 2h
Gallant = 1h
Vengeful = Caster dps
Sturdy = Tank (Grab a Fulcrum for Haste) - AC variant
Beneficent = Healer
Resourceful = Melee dps (Grab a Fulcrum for Haste)
Valiant = Tank (grab a Fulcrum for Haste) - UPDATE: Sturdy grants more AC for lesser h/m/e than Valiant. Keep this into consideration for gearing your tank!
Fulcrum = Hybrid dps
Type 5:
If it ends in:
Allure = Heroic Cha
Foresight = Heroic Wis
Scholarship = Heroic Int
Resilience = Heroic Sta
Swiftness = Heroic Agi
Deftness = Heroic Dex
Courage = Heroic Str
Stability = Balanced Heroic Stats(Fairly shit)
Type 6:
Brawler = 2h melee dps
Fist = Hand to Hand melee dps
Tactician = 1hb melee dps
Dagger = Piercing melee dps
Fighter = 1hs melee dps
Wizened = Caster 2h dps
Compassionate = 1hb healer
Brief outline of what classes want heroic stat wise:
Chanter = Agi > Sta > Int
Rogues/Zerkers = Str > Dex > Sta/Agi
Tanks = Agi > Dex > Sta/Str
Shamans/Necros = Sta > Agi > Dex
Hybrid dps = Dex > Str > Agi
Monks = Dex > Agi/Str
Wizards/Mages = Int > Agi/Sta
Clerics/Druids = Wis > Agi/Sta
UPDATE/EDIT: Disclaimer: These are subject to opinion (especially in regards to Heroic Stats) so please keep that in mind. There is currently a lot of controversy especially for tanks on what to go for due to the recent changes to Heroic Stats via secondary effects. For perspective I'm first and foremost a shaman main and I updated the list I had for before the changes to reflect discussions I've had with other class mains within my guild / raid force after the changes. To my understanding they changed heroic stat 2ndary effects to focus str on melee dps who don't DW, Dex on melee dps who DW, and Agi on tanks. Once the dust has settled and I have a better understanding of the changes I'll adjust the OP if these values change as a result of people testing changes more.
Update/Edit 2: This is for t1 TBM group gear. There are essentially 3/4 tiers of TBM gear:
T1 = vendor bought primarily. Basically all of the buy augs and craft it yourself gear falls into their tier.
T2 = named drop gear. I think most HA nameds don't count for this tier EXCEPT for your visible armor slots (aka, no range, shield, or weapon). Stats are already rolled on this gear and it's very, very good. Primarily involves static named farming.
t3 = Most raid gear. There are a few slots here and there that have t4 counterparts, but they're far and few between.
t4 = The few non-armor visable slots that multiple mobs can drop the slot. Weapons fall into this tier as well as shoulder and belts from off the top of my head.
Anyways, short and sweet of TBM gear augs:
T2 Guide here: T2 Guide
Update/Edit 3:
Heroic Stat Modifiers (To my knowledge these are from the first 400 into a stat and then I think the 2nd section comes into effect):
Heroic Str = Every 10 points adds 1 base damage to your melee attacks, every 25 points helps shield block skill
Heroic Int/Wis = Every 25 points gives 1 mana regen. Every Point = 20-25 mana for Int/Wis users respectively.
Heroic Agi = Every 25 points gives 1% avoidance
Heroic Dex = Every 25 points gives 1% Parry, Riposite, Block. Also improves some melee attacks
Heroic Sta = Increases Hp, amount depends on class
Heroic Stat mod2s:
Heroic Str - Damage Shield and Damage Shield Mitigation
Heroic Sta - Shielding and Stun Resist (to my knowledge it's 1% shielding every 400 Heroic Sta)
Heroic Agi - Avoidance and Strikethrough
Heroic Dex - Accuracy and Combat Effects
Heroic Int/Wis - DoT Shielding and Spell Shielding
So from what knowledge I have on heroic stats:
Tanks will want to make sure Stamina, Agility, and Dex are all 400. After 400 you'll want to have agility focus.
Melee Dps will want to make sure Str and Dex are at 400. After 400 you'll want to have Dex focus.
Bards will want Sta, Agi, and Dex to 400. After 400 Dex Focus
Enchanters will want Sta, Agi, and Dex to 400. After 400, Agi focus.
Shamans + Necros will want to have Sta, Agi, and Dex to 400. After 400, Sta focus.
Dru, Clr, Wiz, and Mage will want to push Int/Wis will want to have 400 respectively. To my knowledge you'll still want to push Int/Wis after 400.
-----------------------------------------------------------------------
Type 9:
If it ends in:
Defender = Shield
Brute = 2h
Gallant = 1h
Vengeful = Caster dps
Sturdy = Tank (Grab a Fulcrum for Haste) - AC variant
Beneficent = Healer
Resourceful = Melee dps (Grab a Fulcrum for Haste)
Valiant = Tank (grab a Fulcrum for Haste) - UPDATE: Sturdy grants more AC for lesser h/m/e than Valiant. Keep this into consideration for gearing your tank!
Fulcrum = Hybrid dps
Type 5:
If it ends in:
Allure = Heroic Cha
Foresight = Heroic Wis
Scholarship = Heroic Int
Resilience = Heroic Sta
Swiftness = Heroic Agi
Deftness = Heroic Dex
Courage = Heroic Str
Stability = Balanced Heroic Stats(Fairly shit)
Type 6:
Brawler = 2h melee dps
Fist = Hand to Hand melee dps
Tactician = 1hb melee dps
Dagger = Piercing melee dps
Fighter = 1hs melee dps
Wizened = Caster 2h dps
Compassionate = 1hb healer
Brief outline of what classes want heroic stat wise:
Chanter = Agi > Sta > Int
Rogues/Zerkers = Str > Dex > Sta/Agi
Tanks = Agi > Dex > Sta/Str
Shamans/Necros = Sta > Agi > Dex
Hybrid dps = Dex > Str > Agi
Monks = Dex > Agi/Str
Wizards/Mages = Int > Agi/Sta
Clerics/Druids = Wis > Agi/Sta
Last edited:


Some slots like Fingers,Ear, shoulders, Face, Back those sturdy augs are rather big AC boost compared to Raid gear from previous expansions.