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Guide - TBM Group Gear Explained

Gillybear

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Jun 26, 2016
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This is accurate for 105 and I think it's accurate for everything below it. I just don't remember if the names switch for pre-105 gear to 105 gear or not. So do keep that in mind.

UPDATE/EDIT: Disclaimer: These are subject to opinion (especially in regards to Heroic Stats) so please keep that in mind. There is currently a lot of controversy especially for tanks on what to go for due to the recent changes to Heroic Stats via secondary effects. For perspective I'm first and foremost a shaman main and I updated the list I had for before the changes to reflect discussions I've had with other class mains within my guild / raid force after the changes. To my understanding they changed heroic stat 2ndary effects to focus str on melee dps who don't DW, Dex on melee dps who DW, and Agi on tanks. Once the dust has settled and I have a better understanding of the changes I'll adjust the OP if these values change as a result of people testing changes more.


Update/Edit 2: This is for t1 TBM group gear. There are essentially 3/4 tiers of TBM gear:

T1 = vendor bought primarily. Basically all of the buy augs and craft it yourself gear falls into their tier.

T2 = named drop gear. I think most HA nameds don't count for this tier EXCEPT for your visible armor slots (aka, no range, shield, or weapon). Stats are already rolled on this gear and it's very, very good. Primarily involves static named farming.

t3 = Most raid gear. There are a few slots here and there that have t4 counterparts, but they're far and few between.

t4 = The few non-armor visable slots that multiple mobs can drop the slot. Weapons fall into this tier as well as shoulder and belts from off the top of my head.
Anyways, short and sweet of TBM gear augs:

T2 Guide here: T2 Guide

Update/Edit 3:

Heroic Stat Modifiers (To my knowledge these are from the first 400 into a stat and then I think the 2nd section comes into effect):

Heroic Str = Every 10 points adds 1 base damage to your melee attacks, every 25 points helps shield block skill
Heroic Int/Wis = Every 25 points gives 1 mana regen. Every Point = 20-25 mana for Int/Wis users respectively.
Heroic Agi = Every 25 points gives 1% avoidance
Heroic Dex = Every 25 points gives 1% Parry, Riposite, Block. Also improves some melee attacks
Heroic Sta = Increases Hp, amount depends on class

Heroic Stat mod2s:

Heroic Str - Damage Shield and Damage Shield Mitigation
Heroic Sta - Shielding and Stun Resist (to my knowledge it's 1% shielding every 400 Heroic Sta)
Heroic Agi - Avoidance and Strikethrough
Heroic Dex - Accuracy and Combat Effects
Heroic Int/Wis - DoT Shielding and Spell Shielding

So from what knowledge I have on heroic stats:
Tanks will want to make sure Stamina, Agility, and Dex are all 400. After 400 you'll want to have agility focus.
Melee Dps will want to make sure Str and Dex are at 400. After 400 you'll want to have Dex focus.
Bards will want Sta, Agi, and Dex to 400. After 400 Dex Focus
Enchanters will want Sta, Agi, and Dex to 400. After 400, Agi focus.
Shamans + Necros will want to have Sta, Agi, and Dex to 400. After 400, Sta focus.
Dru, Clr, Wiz, and Mage will want to push Int/Wis will want to have 400 respectively. To my knowledge you'll still want to push Int/Wis after 400.

-----------------------------------------------------------------------

Type 9:
If it ends in:
Defender = Shield
Brute = 2h
Gallant = 1h
Vengeful = Caster dps
Sturdy = Tank (Grab a Fulcrum for Haste) - AC variant
Beneficent = Healer
Resourceful = Melee dps (Grab a Fulcrum for Haste)
Valiant = Tank (grab a Fulcrum for Haste) - UPDATE: Sturdy grants more AC for lesser h/m/e than Valiant. Keep this into consideration for gearing your tank!
Fulcrum = Hybrid dps


Type 5:
If it ends in:
Allure = Heroic Cha
Foresight = Heroic Wis
Scholarship = Heroic Int
Resilience = Heroic Sta
Swiftness = Heroic Agi
Deftness = Heroic Dex
Courage = Heroic Str
Stability = Balanced Heroic Stats(Fairly shit)

Type 6:
Brawler = 2h melee dps
Fist = Hand to Hand melee dps
Tactician = 1hb melee dps
Dagger = Piercing melee dps
Fighter = 1hs melee dps
Wizened = Caster 2h dps
Compassionate = 1hb healer

Brief outline of what classes want heroic stat wise:
Chanter = Agi > Sta > Int
Rogues/Zerkers = Str > Dex > Sta/Agi
Tanks = Agi > Dex > Sta/Str
Shamans/Necros = Sta > Agi > Dex
Hybrid dps = Dex > Str > Agi
Monks = Dex > Agi/Str
Wizards/Mages = Int > Agi/Sta
Clerics/Druids = Wis > Agi/Sta
 
Last edited:
Has the change from going full hdex to full hagi for pallies\sks been proven via parsing, yet? Previous to the stat consolidation all recommendations pointed to full hdex having a greater effect on non-warrior tanking. I haven't seen any recent evidence to suggest that actually changed.
 
Has the change from going full hdex to full hagi for pallies\sks been proven via parsing, yet? Previous to the stat consolidation all recommendations pointed to full hdex having a greater effect on non-warrior tanking. I haven't seen any recent evidence to suggest that actually changed.

I think so. From what I asked my raid tanks they seem to agree than HAgi is the way to go now because of 2ndary stats being changed. Dex now gives accuracy as a 2ndary stat iirc

I may have been mistaken though in ranking Dex higher than sta now since agi gives avoidance and sta gives shielding now
 
The catch with hdex, though, is it improves parry, riposte, and block, which supposedly avoids just as much, if not more, damage than simple avoidance. I am still seeing debate about it on the EQ forums, so until something definite is determined I'm sticking with what I know works, and that's hdex.
 
One thing should be mentioned that Sturdy augs have a big AC boost compared to other Type 9 Augs. The level 105 Resplendent Sulstone of Sturdy has 216AC: http://everquest.allakhazam.com/db/item.html?item=123809

So if you are a tank, you might want to get more than one Sturdy aug. :) Some slots like Fingers,Ear, shoulders, Face, Back those sturdy augs are rather big AC boost compared to Raid gear from previous expansions.

You do lose HP/Mana but it is not that big a deal.
 
To be clear, VENDORS are locked behind content.

With just TBM you can buy armor only in PoT, with plane of hate/fear faction you can open the other PoT vendors.

To open the vendors in PoH you need to do at least the 1st 3 quests ending in "into the temple B"

I think I got that right now....

Just means you pretty much have to come to TBM already dressed to unlock the good augs to survive in TBM, that a scam!
 
One thing should be mentioned that Sturdy augs have a big AC boost compared to other Type 9 Augs. The level 105 Resplendent Sulstone of Sturdy has 216AC: http://everquest.allakhazam.com/db/item.html?item=123809

So if you are a tank, you might want to get more than one Sturdy aug. :) Some slots like Fingers,Ear, shoulders, Face, Back those sturdy augs are rather big AC boost compared to Raid gear from previous expansions.

You do lose HP/Mana but it is not that big a deal.

Thanks for the clarification. I put this together rather fast during raids and knew I was forgetting to pay attention to something when determining augs. I'll update the OP
 
The catch with hdex, though, is it improves parry, riposte, and block, which supposedly avoids just as much, if not more, damage than simple avoidance. I am still seeing debate about it on the EQ forums, so until something definite is determined I'm sticking with what I know works, and that's hdex.

I thought they removed that bit of hdex when they changed heroic stats last month.

If this is still true then you bring up a good point. I was under the impression they made Dex much more of a DW class stat now.

Regardless though, I should have put in there that these are subject to opinion and open to debate. To my understanding these are how Hstats should go per class now however I could be mistaken
 
Has the change from going full hdex to full hagi for pallies\sks been proven via parsing, yet? Previous to the stat consolidation all recommendations pointed to full hdex having a greater effect on non-warrior tanking. I haven't seen any recent evidence to suggest that actually changed.


who changed ? i have parsed of tanking 60k hitters on my paladin dex is still better i raid tank tbm mobs with full heroic dex
 
To be clear, VENDORS are locked behind content.

With just TBM you can buy armor only in PoT, with plane of hate/fear faction you can open the other PoT vendors.

To open the vendors in PoH you need to do at least the 1st 3 quests ending in "into the temple B"

I think I got that right now....

Just means you pretty much have to come to TBM already dressed to unlock the good augs to survive in TBM, that a scam!

Just to be clear, the first 2 of the 3 required quests anyone can do, it is nothing but running around and hailing. The third quest is an actual mission. I was able to do it with no issues with a Sk-Cleric-Chanter ( 103-105) and mercs. There is a guide on here that was very helpful on where to put your team. My entire team ( including the alts i rotated thru once i had done it once) at most in a mix of Latent Ethereal Visable armor ( T1 cotf group) and RoF non vis.
 
TLDR:
Before the changes for raid tanking Dex and agi were about 56 points of damage apart and Dex tended to win out due to damage increases.

Post changes It's Agi v Stamina for raid tanking.

Group wise go Dex if you want the extra damage, sta for the extra hp, or agility for the extra mitigation via avoidance.

In the end, whichever way you go doesn't matter super much. HAgi will grant you something like 5% avoidance.
Hsta will grant you an extra percent or two of shielding if you're already maxed in addition to another ~10k hp.
Hdex will grant you an extra bit of strike throughable avoidance but increase your accuracy and what not so you'll proc taps and what not more as something like a sk.
---
So did some digging on the tank stuff a bit more:
https://forums.daybreakgames.com/eq/index.php?threads/tank-parses.231978/page-1

Essentially what the parse thread and what not boils down to is the difference between all 3 is very minimal. Sta or Agi for raid tanking due to the near 100% strike throughs raid mobs have in TBM. Dex is probably your best bet for group purposes because of the added damage it gives and the less strike through. Although apparently Dex does NOT impact your shield block chance, just parry and repo(may be missing some other defensive chances).

Stamina gives you increased shielding which results in direct mitigation per hit as well as a flat hp increase.

Agi gives you increased dodge chance and to avoid the attack.
 
To be clear, VENDORS are locked behind content.

With just TBM you can buy armor only in PoT, with plane of hate/fear faction you can open the other PoT vendors.

To open the vendors in PoH you need to do at least the 1st 3 quests ending in "into the temple B"

I think I got that right now....

Just means you pretty much have to come to TBM already dressed to unlock the good augs to survive in TBM, that a scam!

Oh, one thing I probably should mention if you don't already know. The Remnants of Tranquility are tradeable so so long as you can get into the temple B completed you're able to use plat to gear your toons out
 
Ok, so bought a ton of Remnants (like 40k), did the council thing with Neelo Leafwind, after going back and talking to Quillios (sp) etc. So my task Seal of Approval and Neelo's errand completed, and got the msg that I have been granted passage through the portal to Sul Vius.

Odd thing is, nothing shows in my quest history. And, do I need to do temple (b) right then or can I wait? Completely new to TBM and all I really want to do is get gear/augs at this point, so I guess I just want to open up the vendors to me.

So assuming I can do Temple (b) tomorrow, just grab my grp (we are not geared btw - need help?) and the ground spawns and kill the Bokons?
 
Into the Temple (b) will require you kill mobs in the instance until two items drop. The third is a ground spawn near the very northern part of the center area of the zone. At level 105 the bokons can hit decently hard, so your tank will need to be semi-dressed (it also helped immensely once I found the weapon stances on my SK).
 
You can do all of the TBM stuff starting at level 75. So if you have a group that is geared and not yet 105, do into the temple(b) with them. Then at the final turn-ins, you can add in anyone else to get credit for the task.
 
Ok, so bought a ton of Remnants (like 40k), did the council thing with Neelo Leafwind, after going back and talking to Quillios (sp) etc. So my task Seal of Approval and Neelo's errand completed, and got the msg that I have been granted passage through the portal to Sul Vius.

Odd thing is, nothing shows in my quest history. And, do I need to do temple (b) right then or can I wait? Completely new to TBM and all I really want to do is get gear/augs at this point, so I guess I just want to open up the vendors to me.

So assuming I can do Temple (b) tomorrow, just grab my grp (we are not geared btw - need help?) and the ground spawns and kill the Bokons?

As mentioned by others above me, Into the Temple(B) IS required to purchase augs/gear from the vendors. The mobs do hit fairly hard so you'll need to at least have a semi-decently geared tank for the levels you're fighting at. If you have a geared group for their level 75+ you can do the mission with them and then before the final turn in drop all but the turn in person (don't think the turn ins are tradeable - maybe if you're on FV) and then jsut task add those that are needed. If you have 6 that are needed will need to run twice.

At 105 it takes roughly 30k remnents per character to deck them out completely iirc.

Also, update OP to reflect a few changes I noticed when I geared up my tank that I missed in my initial write up. Main difference is that I tagged Resourceful as a haste aug when it wasn't. Fulcrum is what you'll want for haste for melees imo.
 
The catch with hdex, though, is it improves parry, riposte, and block, which supposedly avoids just as much, if not more, damage than simple avoidance. I am still seeing debate about it on the EQ forums, so until something definite is determined I'm sticking with what I know works, and that's hdex.

I've started stacking HAGI in my TBM augs, coupled with my slot 8 dex augs, this gives me a middle of the road.
 
I've started stacking HAGI in my TBM augs, coupled with my slot 8 dex augs, this gives me a middle of the road.

The prevailing advice is if you're a group player trying to go middle of the road means you fail to get the full benefits of any one stat. So, it's better to go full hdex or full hagi or full whatever than trying to equally raise two or more heroics. I think key is watching what increment of 20 (or is it 25?) you are in the heroic stat and making sure you aren't short changing yourself another heroic stay-based upgrade because you have a wrong aug.
 
Ok, first post. One thing i dont see mentioned is the addition of raw ac when adding hagi. Tanks benifit from it moreso than the hdex benifits. That being said as a knight i would not give my dex up. I tested a 85 war 85 pal, 85 sk hagi is king when tanking. I play a war 105 and have for 17 yrs i use hagi. Now u can go to ur inventory tab over to stats hover ur cursor over ur stats and see how much to the next step u need, if it takes u 3 on dex to get to ur next point and 50 to get ur next agi go ahead and get the benifit of ur dex.
 
Everyone, meet my buddy da Man (albeit arrogant user name lol). He is a wealth of knowledge, and has been a tremendous help in-game for me, especially since I had been on hiatus from 08 to last December and needed to bone up on game changes that occurred during that time. Hell even when I was playing I never had a max toon and had never learned the finer points of end-game mechanics so I had a deficit to fill.

I did not know that you could hover over the Accuracy, Avoidance, Combat Effects (etc) stat numbers on the new/revamped heroic stats tab to see when your next bump in that stat would take place from the associated str, agi, dex (etc) point. Cool! And it makes sense that if you can get your next bump easily from one stat vs your favorite stat, go ahead get the easier one as you will gain the benefit from that bump much quicker/earlier, within reason.

[EDIT] Although all of mine say next bump is at 400 (any stat) regardless of how much I have put in. I'm not sure it is reporting correctly as I have some below 200 base H stat that I would hope would give a bump of H-Mod before 400... *shrug*
 
Everyone, meet my buddy da Man (albeit arrogant user name lol). He is a wealth of knowledge, and has been a tremendous help in-game for me, especially since I had been on hiatus from 08 to last December and needed to bone up on game changes that occurred during that time. Hell even when I was playing I never had a max toon and had never learned the finer points of end-game mechanics so I had a deficit to fill.

I did not know that you could hover over the Accuracy, Avoidance, Combat Effects (etc) stat numbers on the new/revamped heroic stats tab to see when your next bump in that stat would take place from the associated str, agi, dex (etc) point. Cool! And it makes sense that if you can get your next bump easily from one stat vs your favorite stat, go ahead get the easier one as you will gain the benefit from that bump much quicker/earlier, within reason.

[EDIT] Although all of mine say next bump is at 400 (any stat) regardless of how much I have put in. I'm not sure it is reporting correctly as I have some below 200 base H stat that I would hope would give a bump of H-Mod before 400... *shrug*
Not all stats bump the same (does cha do ANYTHING?) and depending on your class some stats don't do anything (or certain abilities are bases off the highest of 2 or 3 stats ( -Int/ -wis depending on caster class type, -str / -sta / -dex / - ago for some of the melee stats)).
So sometimes you may need to "rethink" your site, and keep a note as to how much you could possibly change the heroic stats around for...if you buy that hdex today and you are normally looking at upgrading back, you may want to reevaluate that if you upgrade 2 or 3 prices of gear.
 
as an added benefit from hagi, add ur biggest slot 5 hagi to ur shield. the way ac is calculated shields get every point of ac in raw ac, no mods. armor is a fraction of ur total. ldon raid has a great 35 ac aug (everfrost camp) that goes in shield slot 5 place, but till then ur highest hagi in that slot
 
Being Barbarian, I LOVE Everfrost, thx mon!

Um, you might get an occasional 'mon', but you will not get a 'da Man'... sry...

- - - Updated - - -

Speaking of LDoN, what are lvl restrictions for those? Do I have to shroud down? I'm assuming they would be easy now...
 
No shrouding necessary, iirc. I don't think you can use mercs, though, but that shouldn't matter because they're stupid easy.
 
1 bit of added information - this is for t1 TBM group gear. There are essentially 3/4 tiers of TBM gear:

T1 = vendor bought primarily. Basically all of the buy augs and craft it yourself gear falls into their tier.

T2 = named drop gear. I think most HA nameds don't count for this tier EXCEPT for your visible armor slots (aka, no range, shield, or weapon). Stats are already rolled on this gear and it's very, very good. Primarily involves static named farming.

t3 = Most raid gear. There are a few slots here and there that have t4 counterparts, but they're far and few between.

t4 = The few non-armor visable slots that multiple mobs can drop the slot. Weapons fall into this tier as well as shoulder and belts from off the top of my head.
 
1 bit of added information - this is for t1 TBM group gear. There are essentially 3/4 tiers of TBM gear:

T1 = vendor bought primarily. Basically all of the buy augs and craft it yourself gear falls into their tier.

T2 = named drop gear. I think most HA nameds don't count for this tier EXCEPT for your visible armor slots (aka, no range, shield, or weapon). Stats are already rolled on this gear and it's very, very good. Primarily involves static named farming.

t3 = Most raid gear. There are a few slots here and there that have t4 counterparts, but they're far and few between.

t4 = The few non-armor visable slots that multiple mobs can drop the slot. Weapons fall into this tier as well as shoulder and belts from off the top of my head.

I personally farm the T2 group gear exclusively, and if T1 gear drops from zonewide randoms or HA's I try to make sure I have a lowbie character online and in the group to scoop it up. I'm gearing a couple of int/wis casters right now, so I rotate them through the groups one at a time to pick up gear that would otherwise rot.
 
I personally farm the T2 group gear exclusively, and if T1 gear drops from zonewide randoms or HA's I try to make sure I have a lowbie character online and in the group to scoop it up. I'm gearing a couple of int/wis casters right now, so I rotate them through the groups one at a time to pick up gear that would otherwise rot.

Do you by chance have a list of what zone drops which randoms? Non-augs, just the zonewide t2 gear
 
Well, I can confirm the zonewide H2H and 1HB weapons drop in demiplane of life (I've gotten 3+ of each).

I think the three types of zonewide rare augs can drop from any TBM zone (not zone specific).
 
Well, I can confirm the zonewide H2H and 1HB weapons drop in demiplane of life (I've gotten 3+ of each).

I think the three types of zonewide rare augs can drop from any TBM zone (not zone specific).

The augs are zone specific from what I've been told / what I've seen from in guild rots
 
Going to update OP and probably make a new thread for heroic stats discussion when I get home from work. Finally found the updated mod 2 list and there are some new changes I need to reflect.

Main things to note:
Tanks want to hit 400 heroic stats into Dex, Sta, and agility and surplus goes to agility for the avoidance fun.

Melee dps want to go 400 into str and Dex and spam the rest into Dex because Dex now increases combat abilities (thought str got this change beforehand).

Will also be talking to the specialists in my guild to get better understandings for why certain classes want certain heroics.

This is assumption on my end before I confirm one way or the other, but shamans and necros are probably going to want to go 400 agi and sta and then spend the rest on stamina.
Bards are going to probably want 400 stamina, agi, and Dex and then put the rest into Dex.
Enchanters are probably going to want to get 400 sta and agi and then put the rest into agility.

Not sure on values of group gear just yet, but may be a moot point for group geared toons to care about post 400 on each stat since they may not be able to reach it.

Reason for the 400 threshold - that's the softcap.

Int and Wis get boned hard though by only giving mana regen and not giving secondaries on top of it such as spell damage and heal amount respectively.

- - - Updated - - -

OP is updated over lunch break. Enjoy.
 
Stability = Balanced Heroic Stats(Fairly shit)

I've been known to start a few (hundred) bar fights ... but it's all in fun (boys will be boys) and I buy the beer afterward win or lose. I suspect this proclivity to be a result of being one of the few Navy personnel on a Marine base (in my youth)...

And I realize some of this is subjective, and perhaps there are unusual circumstances that sometimes preclude the conventional social meme.

Now that I have listed my disclaimer... I decided to use Stability on my cleric after obtaining a decent amount of WIS. Here is why:

  • What is the point of a huge mana pool if you are dead
  • With a well geared and well functioning group you don't need a huge mana pool
  • Huge mana pool still needs to be regen'd, you might say less often, but I say for a longer regen period
  • With a 101+ bard, mana pool no longer matters
  • I had been using a 105 Clr still in heroic lvl 85 gear for a long time. Tank keeps aggro, bard gives regen, I neither needed huge mana pool nor missed it
  • I did however want a bit of AC: There are the occasional times when in enroute to the tank (pullertank) a mob will take a single sidestep to whack the healer on the way by. Now, if the mob manages a triple or quad, perhaps with a crit thrown in, he can kill the cleric (or wizzy haha) in a single cycle and never miss a beat getting to the tank.
  • I did NOT want to concentrate on AC, I was not gonna go crazy on H-AGI or somesuch. I knew simply gearing the cleric was going to make all the difference I needed
  • In this case, I wanted a well-rounded stat base, a bit of everything, and not focusing on any one particular stat
  • I did not want to min/max this toon. Again, most would pile on WIS and create these huge mana pools. Perhaps raiding might require that or benefit, but that is not me
  • Stability has given me exactly what I wanted for the way I use this cleric that I am tempted to gear my shaman likewise. I have been using it long enough to see how it performs. FWIW, I do not, and will not, play without a bard
  • Having said all that, I do not think Stability is as shitaweful as ppl have tried to portray. There are simply times when you do not need or want to min/max

let the fight begin, I'll buy the beer...
 
I've been known to start a few (hundred) bar fights ... but it's all in fun (boys will be boys) and I buy the beer afterward win or lose. I suspect this proclivity to be a result of being one of the few Navy personnel on a Marine base (in my youth)...

And I realize some of this is subjective, and perhaps there are unusual circumstances that sometimes preclude the conventional social meme.

Now that I have listed my disclaimer... I decided to use Stability on my cleric after obtaining a decent amount of WIS. Here is why:

  • What is the point of a huge mana pool if you are dead
  • With a well geared and well functioning group you don't need a huge mana pool
  • Huge mana pool still needs to be regen'd, you might say less often, but I say for a longer regen period
  • With a 101+ bard, mana pool no longer matters
  • I had been using a 105 Clr still in heroic lvl 85 gear for a long time. Tank keeps aggro, bard gives regen, I neither needed huge mana pool nor missed it
  • I did however want a bit of AC: There are the occasional times when in enroute to the tank (pullertank) a mob will take a single sidestep to whack the healer on the way by. Now, if the mob manages a triple or quad, perhaps with a crit thrown in, he can kill the cleric (or wizzy haha) in a single cycle and never miss a beat getting to the tank.
  • I did NOT want to concentrate on AC, I was not gonna go crazy on H-AGI or somesuch. I knew simply gearing the cleric was going to make all the difference I needed
  • In this case, I wanted a well-rounded stat base, a bit of everything, and not focusing on any one particular stat
  • I did not want to min/max this toon. Again, most would pile on WIS and create these huge mana pools. Perhaps raiding might require that or benefit, but that is not me
  • Stability has given me exactly what I wanted for the way I use this cleric that I am tempted to gear my shaman likewise. I have been using it long enough to see how it performs. FWIW, I do not, and will not, play without a bard
  • Having said all that, I do not think Stability is as shitaweful as ppl have tried to portray. There are simply times when you do not need or want to min/max

let the fight begin, I'll buy the beer...

Not even from a min-max perspective, you'd be better off buying HSta and HAgi augs and going 50/50 if you didn't care about the mana pool. Still gain 11 heroics in the rest of the stats, stability is what, 16 in all stats? If you wanted to mix Agi, Sta, and Wis, better going 1/3rd gear Wis, 1/3rd Sta, and 1/3rd Agi.

That said, your group, run it how you will mate. If you find stability to be great, then all the more power to you :)
 
I've started going hsta on some of my toons recently, as well. I've geared my shaman that way, and have been buying the hsta augs on my Mage (he already had a lot of hInt stuff). Running with a bard the mama pools seem to be significantly less important, so until DBG nerfs bard dicho I'm going to keep concentrating on other stuff.
 
Unless something's changed that's not the case. EQResource is wrong with saying it as TBM wide. The rare augs are zonewide, not TBM wide.

I can confirm that this is not the case. I spent like two days straight in Demiplane of Life recently and my brand new lvl 105 twink warrior (who was also master looter), landed all three TBM zonewide rare augs over that time period. This was all at two different camps.

Also, just to correct my comment above about when you will get benefit from the next level of heroic stat, you can now hover your mouse over the abilities in the stats section (avoidance, combat effects, shielding, etc.) and it will tell you what the next threshold is to improve it. That should help with Type 5 decisions and/or aug decisions.
 
Guide - TBM Group Gear Explained

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