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Guide - TBL Trials of Smoke Single Spot

nookiecookie

Chicken Licken
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Oct 15, 2010
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Trial of the Eternal Cyclone

This is from: SA_krycek

did this with WAR/CLR/BRD/MAG/SHM/BER. It took forever, it seemed like, and I vowed never to redo it again (at least not as a 6 box, I might help others get it for achievements). I used KissAssist on all 6 toons.

To start, I put mage and shaman on the boss. I set the mage as role=PetTank and shaman assisted the mage. Then I had the other 4 down below setup near the edge of the area such that they were out of the cyclone. The warrior was role=Tank and cleric, bard, zerk assisted the warrior. You can actually get into the trial area without starting it. This is useful because the adds start spawning as soon as you say "prepared" to the trigger NPC. Take your "up" toons, click mounts and run up the ramp to the boss. Take your "down" toons, save for 1 who needs to stay outside so that he can start the trial, and get them to a nice camp spot where you'll pull the adds to. Now start the trial and pull the first set of adds to the "down" group.

The adds mechanics works such that if 2 adds get close, they combine to a more powerful add. The key is for the DOWN group to kill fast enough that they don't get to combine. They spawn one at a time except for the initial spawn where you get 2. This pair will likely combine no matter how much dps you have on them. Don't worry, it's managable. Get the first combine add down ASAP before the next single add spawns and you're in business. Let KA run your UP group. I let the macro run full time, but I probably should have paused macro on the mage during the boss invulnerable parts as he ran OOM towards the end of the fight.

Drive a puller in your DOWN group. Run around the perimeter of the trial area and keep an eye on your map for when the next add spawns. I don't think they always spawned from the exact same location so you might get one close by and another far across the area. Pull them back to your DOWN group and whack away. If you kill the adds fast enough, the UP group has more time-on-boss to win the trial. Once the boss dies, the chest spawns, but the adds continue until you open the chest. When the boss was at 10% and my mage was OOM, I actually ran my bard up top to melee the boss and didn't notice him taking any damage, so :mystery:

The fight took me 30 minutes and dropped tier 1 loot, total waste of time and effort considering risk vs reward of other trials and T1 missions. My group was all tier 2/3 so nothing was even useful to me, except it does have a rare chance to drop diminished mubhis. So consider this a one-and-done event to unlock the static PoSmoke zone and nothing more. Thank you, Deybroke, for the very-unlikely-to-be-repeated content that you wasted time developing.
 
Trial of the Speaker's Amphitheatre

Strategy by Tovin

Start by killing the trash mobs. You will receive 6 port clickies, 3 for each of the 2 mobs.
Boss #1: SK + Mage + Shaman
Boss #2: SK + Ranger + Wizard

I made hotkeys to do /bca //Casting “Sigil of XXX” for both of the sigils.

1) Click first port hotkey, SK + mage + shaman get ported to Boss #1. Other 3 characters use rocketeer boots to get up to the same platform. DPS boss to 25%.
2) Pause on all chars except shaman. Hit /bca Sigil for the opposite Mini boss. SK engages along with the Ranger + Wizard. Bard uses rocketeer boots to get up to platform and contribute.
3) Boss #1 is tanked by the mage pet and healed by the shaman. This is on autopilot. Mage contributes dps as required to help ensure both bosses die at roughly the same time.
4) Boss #2 is tanked by the Shadowknight and DPSed by the other three characters. My Shadowknight was able to keep itself up without outside heals. SK epic enabled Ranger + Bard to handle any AE damage. Use Harmtouch / Manaburn / DPS discs to help ensure both bosses die at roughly the same time.

Repeat this process for Boss #3 and Boss #4.
 
Neat, we do tend to have loads of separate threads or even posts with strats for things, it's good to have them collated.
 
Trial of the Speaker's Amphitheatre

Strategy by Tovin

Start by killing the trash mobs. You will receive 6 port clickies, 3 for each of the 2 mobs.
Boss #1: SK + Mage + Shaman
Boss #2: SK + Ranger + Wizard

I made hotkeys to do /bca //Casting “Sigil of XXX” for both of the sigils.

1) Click first port hotkey, SK + mage + shaman get ported to Boss #1. Other 3 characters use rocketeer boots to get up to the same platform. DPS boss to 25%.
2) Pause on all chars except shaman. Hit /bca Sigil for the opposite Mini boss. SK engages along with the Ranger + Wizard. Bard uses rocketeer boots to get up to platform and contribute.
3) Boss #1 is tanked by the mage pet and healed by the shaman. This is on autopilot. Mage contributes dps as required to help ensure both bosses die at roughly the same time.
4) Boss #2 is tanked by the Shadowknight and DPSed by the other three characters. My Shadowknight was able to keep itself up without outside heals. SK epic enabled Ranger + Bard to handle any AE damage. Use Harmtouch / Manaburn / DPS discs to help ensure both bosses die at roughly the same time.

Repeat this process for Boss #3 and Boss #4.

I just used my team to down one at a time, easy peasy. I used the same 3 for the event - Pal - Clr - Mag while my Enc - Dru and Wiz sat with thumb up their ass. If you use Mq2Dannet - /dgaexecute /useitem "Sigil of XXX" works.
 
Guide - TBL Trials of Smoke Single Spot

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