- Joined
- Oct 15, 2010
- RedCents
- 4,121¢
Trial of the Eternal Cyclone
This is from: SA_krycek
did this with WAR/CLR/BRD/MAG/SHM/BER. It took forever, it seemed like, and I vowed never to redo it again (at least not as a 6 box, I might help others get it for achievements). I used KissAssist on all 6 toons.
To start, I put mage and shaman on the boss. I set the mage as role=PetTank and shaman assisted the mage. Then I had the other 4 down below setup near the edge of the area such that they were out of the cyclone. The warrior was role=Tank and cleric, bard, zerk assisted the warrior. You can actually get into the trial area without starting it. This is useful because the adds start spawning as soon as you say "prepared" to the trigger NPC. Take your "up" toons, click mounts and run up the ramp to the boss. Take your "down" toons, save for 1 who needs to stay outside so that he can start the trial, and get them to a nice camp spot where you'll pull the adds to. Now start the trial and pull the first set of adds to the "down" group.
The adds mechanics works such that if 2 adds get close, they combine to a more powerful add. The key is for the DOWN group to kill fast enough that they don't get to combine. They spawn one at a time except for the initial spawn where you get 2. This pair will likely combine no matter how much dps you have on them. Don't worry, it's managable. Get the first combine add down ASAP before the next single add spawns and you're in business. Let KA run your UP group. I let the macro run full time, but I probably should have paused macro on the mage during the boss invulnerable parts as he ran OOM towards the end of the fight.
Drive a puller in your DOWN group. Run around the perimeter of the trial area and keep an eye on your map for when the next add spawns. I don't think they always spawned from the exact same location so you might get one close by and another far across the area. Pull them back to your DOWN group and whack away. If you kill the adds fast enough, the UP group has more time-on-boss to win the trial. Once the boss dies, the chest spawns, but the adds continue until you open the chest. When the boss was at 10% and my mage was OOM, I actually ran my bard up top to melee the boss and didn't notice him taking any damage, so
The fight took me 30 minutes and dropped tier 1 loot, total waste of time and effort considering risk vs reward of other trials and T1 missions. My group was all tier 2/3 so nothing was even useful to me, except it does have a rare chance to drop diminished mubhis. So consider this a one-and-done event to unlock the static PoSmoke zone and nothing more. Thank you, Deybroke, for the very-unlikely-to-be-repeated content that you wasted time developing.
This is from: SA_krycek
did this with WAR/CLR/BRD/MAG/SHM/BER. It took forever, it seemed like, and I vowed never to redo it again (at least not as a 6 box, I might help others get it for achievements). I used KissAssist on all 6 toons.
To start, I put mage and shaman on the boss. I set the mage as role=PetTank and shaman assisted the mage. Then I had the other 4 down below setup near the edge of the area such that they were out of the cyclone. The warrior was role=Tank and cleric, bard, zerk assisted the warrior. You can actually get into the trial area without starting it. This is useful because the adds start spawning as soon as you say "prepared" to the trigger NPC. Take your "up" toons, click mounts and run up the ramp to the boss. Take your "down" toons, save for 1 who needs to stay outside so that he can start the trial, and get them to a nice camp spot where you'll pull the adds to. Now start the trial and pull the first set of adds to the "down" group.
The adds mechanics works such that if 2 adds get close, they combine to a more powerful add. The key is for the DOWN group to kill fast enough that they don't get to combine. They spawn one at a time except for the initial spawn where you get 2. This pair will likely combine no matter how much dps you have on them. Don't worry, it's managable. Get the first combine add down ASAP before the next single add spawns and you're in business. Let KA run your UP group. I let the macro run full time, but I probably should have paused macro on the mage during the boss invulnerable parts as he ran OOM towards the end of the fight.
Drive a puller in your DOWN group. Run around the perimeter of the trial area and keep an eye on your map for when the next add spawns. I don't think they always spawned from the exact same location so you might get one close by and another far across the area. Pull them back to your DOWN group and whack away. If you kill the adds fast enough, the UP group has more time-on-boss to win the trial. Once the boss dies, the chest spawns, but the adds continue until you open the chest. When the boss was at 10% and my mage was OOM, I actually ran my bard up top to melee the boss and didn't notice him taking any damage, so

The fight took me 30 minutes and dropped tier 1 loot, total waste of time and effort considering risk vs reward of other trials and T1 missions. My group was all tier 2/3 so nothing was even useful to me, except it does have a rare chance to drop diminished mubhis. So consider this a one-and-done event to unlock the static PoSmoke zone and nothing more. Thank you, Deybroke, for the very-unlikely-to-be-repeated content that you wasted time developing.

