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Patch - Server Downtime: Wednesday February 17th @ 4:30 AM (1 Viewer)

LorDeth

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All EverQuest Live Servers will be brought offline on Wednesday, February 17, 2021 at 4:30 AM PT* for an update. Downtime is expected to last approximately 7.5 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.


I do like how they are starting their patch work a bit earlier than they used to.. even though it seems like its a lengthy one again..
I know for us, any change activities have to happen in the LSU (11pm-7am) to keep network traffic impact to a minimum.. maybe some day they'll get it right !
 
they're starting early AND its mega long.

@eqmule I know you been slammed with all this dbg stuff - please reach out if i can help in any way
 
Waiting breathlessly on the nerf.. On one hand, my teams are melee, so no big change.. on the other I main a wizard... for now. :ohdear:
I read through some of the post, and discussion on the low rent *official* forums. Would like to see y'alls data, or just observations over the next few days, thanks
 
@wymranar they are changing caster *combat* effects to not proc as often? or to not proc secondary effect? IE cant get a TC or GoM off augs/weps?

bottom line is DBG says all the lag, specificaly, during raids amd raid hours, is all the 3rd, 4th level calculations from casters.

The test parses people are posting are showing 13-22% reduced dmg for wizards..
 
February 17, 2021
_____________________

*** Highlights ***

- Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.
- Many changes have been made to Epic 1.0 quests. See the Quests & Events sections for details.
- All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.


*** Items ***

- Marionette puppet familiars can now be placed in a real estate without looking like a brown bag.
- Augments purchased from Tanin Gleamstone in Western Wastes can now be sold back to him for 70% of the purchase price.
- Increased AC values for caster 2-handed blunt weapons from Claws of Veeshan.
- Claws of Veeshan augments now have the correct Lore and Lore Equip groups attached.
- Merchants that sell the 'Tracker's Water Extractor' will now carry an unlimited stock of this item.
- Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.


*** Quests & Events ***

- Aaryonar Raid - Made a speculative fix to a reported issue that would cause Grolik to lock his hit points.
- Paladin and Rogue Epic: Reduced the respawn time for the Oracle of K'Arnon from about 7 hours to 2 hours.
- Paladin Epic: Lich of Miragul will now spawn 35 hours after being killed. There will now be a delay for between 5 and 14 hours before it will spawn for the first time.
- Druid and Ranger Epic: Venril Sathir's remains will spawn every 20 hours instead of just over 26 hours. This will increase the window to access this NPC for quest hand-ins.
- Magician Epic: Undertow (and its placeholder) will spawn every 6 hours instead of just over 7 hours.
- Monk Epic changes:
- - Increased the chance for Targin the Rock from 5% to 15% and Raster of Guk from 2% to 10%.
- - Brother Zephyl, Brother Qwinn, Ran'un, Brother Velan Torresk, and Thena Lonnes have grown in strength. They are much more dangerous. Also, persons killing these folks will be greatly disliked by monk factions.
- Rogue Epic changes:
- - Eldreth will now return after leaving for 1 hour rather than 8. He can no longer be killed by miscreants.
- - Founy Jestands and Tani N'Mar will no longer have any parchment on their corpses if killed. They will, however, always have them in their pockets if someone happens to be clever enough to take them.
- - Renux Herkanor will no longer carry a Jagged Diamond Dagger.
- - General V'ghera will no longer carry a Cazic Quill.
- - Karg IceBear will be a bit easier to find and will be carrying the Gigantic Zweihander more often.
- Enchanter Epic changes:
- - Vessel Drozlin and Wraith of a Shissar will now respawn 9 hours after being killed and from 5 to 14 hours after a zone or server reset.
- - Verina Tomb will now respawn 13 hours after being killed and from 5 to 14 hours after a zone or server reset.
- - The One Key, Lost Scroll, and Charm and Sacrifice have had their respawn time reduced from 24 to 5 hours.
- Shadowknight Epic changes:
- - Caradon will now spawn 8 hours after being killed and from 5 to 14 hours after a zone or server reset.
- - Lhranc will now spawn 13 hours after being killed and from 5 to 15 hours after a zone or server reset.
- - NPCs involved in the quest for Innoruuk's Curse can now see things that are invisible. They will only deal with people they like.
- Wizard Epic: Broken golem will now spawn 8 hours after being killed and from 4 to 12 hours after a zone or server reset.


*** Spells ***

- Beastlord - Auspice of Kildrukaun Rk. II and Rk. III can now be selected as rewards from the Lesser Bloodmarked Velium Gem and Lesser Dragontouched Rune, respectively.


*** NPCs ***

- All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.


*** Overseer ***

- Changed how Overseer quests load and save as a speculative fix to the bug where Overseer quests sometimes disappear. As part of this change, all Overseer Active Quests have been deleted. For the inconvenience, all players who have used Overseer before should have an Overseer Agent Pack available in /itemoverflow.


*** Miscellaneous ***

- Made the following changes to guild halls to prevent them from being removed when a player deletes their character or server transfers:
- - Placed guild halls no longer have an item owner, instead, they are owned by the guild.
- - Only the guild leader will be able to put a placed guild hall in their inventory.
- - Anyone with Move-Item access will be able to adjust a guild hall's placement.
- Activated combat skills (ex: kick, bash) with reuse times affected by haste or slow effects can now only be slowed to a maximum of 2x their base reuse time.
- - This ensures that skills activated while you are heavily slowed will no longer be locked out for exceptionally long periods of time.
- Marketplace - Corrected an issue where additional Mount Key Ring Slots were not visible for purchase.
- Fixed a bug that caused group invites to someone that has a shortened version of your name to not function.


- The EverQuest Team
 
- Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.

Well, we will see..
 
Yeah, maybe a .28% reduction in lag!

My favorite part is when people blame swarm pets... like that's causing me to zone in 8 minutes, both before and after I cast any swarm pet. =)P
 
Yeah, maybe a .28% reduction in lag!

My favorite part is when people blame swarm pets... like that's causing me to zone in 8 minutes, both before and after I cast any swarm pet. =)P
Actually, swarm pets do cause other sorts of issues, but yeah, probably not related to excessive zoning times.
 
Just curious if anyone else has noticed an issue with the glowing pages dropping from Hurble's "Falmonius #1 - This can't be good" task in Zeixshi-Kar's Awakening EW.... Used to go there and do that task several times a week. Did it Tuesday night actually just fine, but tried today, and getting drops from the books there that we never got before, and zero of the glowing pages for the task.. after clearing all the books three full times.
 
Patch - Server Downtime: Wednesday February 17th @ 4:30 AM

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