I was thinking about my group of 6 when they are killing some seem to run out of mana faster than others, or some mobs are ez to kill and mana is being wasted, or its a hard to kill mob, but isn't a named so doesn't trigger burn, and healer runs low or oom, tank dies, then group wipes. Is there a fix for this problem? This might be one. Self adjusting attack timings based on how fast a mob dies and how fast the healer is depleting mana trying to keep tank alive. It could also trigger when to burn or even when to evacuate. This math formula is just a starting block and I don't know if it can be implemented into Kiss.
C= how hard to attack, the higher the number the harder you must attack. a lower number will have a max limit as to not completely stop attacks.
C= total of healer mana loss + rate to kill mob.
Hms= current speed healer is losing mana + how much mana healer has left healing tank.
He= 100-(mobs current % of heath)
T= time in combat with mob
Tx= rate to kill in 60 seconds
formula is set to kill mob in 60 seconds
Tx=1.77 "increasing this number reduces the set time it takes to kill mob and how hard to start attacking mob."
Hms=1 "Hms formula not developed yet but would equate to be = to 1 in a normal fight"
C=Tx+Hms and =2.77
He=50 mobs current heath
T=30 sec. current time spent in combat with mob
x=(He/C)/(T x .6)
1.0028=(50/2.77)/(30 x .6) if x is less than 1 C=C+.1 , if x is greater than 1 C=C-.1 , if C> a set threshold and T> 20 burn, if C> the max threshold and T>15 mob is too hard to kill time to evac.
C is calculated every cycle of the macro and is average to reduce the speed the attack rate is changed dew to nuke damage spikes. like C+C+C+C+C/5= the new C #, and could be stored in a shared file that each character can read too adjust there attack speed.
Is it possible?? only the code masters know
C= how hard to attack, the higher the number the harder you must attack. a lower number will have a max limit as to not completely stop attacks.
C= total of healer mana loss + rate to kill mob.
Hms= current speed healer is losing mana + how much mana healer has left healing tank.
He= 100-(mobs current % of heath)
T= time in combat with mob
Tx= rate to kill in 60 seconds
formula is set to kill mob in 60 seconds
Tx=1.77 "increasing this number reduces the set time it takes to kill mob and how hard to start attacking mob."
Hms=1 "Hms formula not developed yet but would equate to be = to 1 in a normal fight"
C=Tx+Hms and =2.77
He=50 mobs current heath
T=30 sec. current time spent in combat with mob
x=(He/C)/(T x .6)
1.0028=(50/2.77)/(30 x .6) if x is less than 1 C=C+.1 , if x is greater than 1 C=C-.1 , if C> a set threshold and T> 20 burn, if C> the max threshold and T>15 mob is too hard to kill time to evac.
C is calculated every cycle of the macro and is average to reduce the speed the attack rate is changed dew to nuke damage spikes. like C+C+C+C+C/5= the new C #, and could be stored in a shared file that each character can read too adjust there attack speed.
Is it possible?? only the code masters know

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If a mob's hp is dropping like a fly, then the casters could not bother nuking, or maybe just nuke once to help it along. And against a tough mob they could go full dps and choose when to burn intelligently.